Alibek Omarov
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7ccf651fd0
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engine: cvar: implement safer cvar unlinking in case when game deallocates cvar
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2024-10-03 15:32:14 +03:00 |
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Alibek Omarov
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67af41cce8
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engine: common: net_ws: more minor refactoring, avoid memcpy for same type structs
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2024-10-02 23:30:42 +03:00 |
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Alibek Omarov
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e2c96e62e1
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engine: common: net_ws: drop IPv4 mapped as IPv6 support, it's an artifact from dual-stacking experiments and not used anymore
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2024-10-02 23:26:28 +03:00 |
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Alibek Omarov
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2ecae442fc
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engine: common: net_ws: minor refactoring
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2024-10-02 23:25:12 +03:00 |
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Alibek Omarov
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a1060b0eb5
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engine: add v6only master servers, add v6only flag for NET_StringToAdrNB
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2024-10-02 23:23:08 +03:00 |
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Alibek Omarov
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ddd8de888f
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engine: add macro XASH_NO_IPV6_RESOLVE to completely skip resolving addresses with family AF_INET6
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2024-10-02 23:21:25 +03:00 |
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Alibek Omarov
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87775faeca
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engine: common: properly check if we can destroy resolve mutexes. Add net_resolve_debug cvar to enable printing resolve thread debug messages.
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2024-10-02 22:16:51 +03:00 |
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Alibek Omarov
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47d1f3459c
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engine: common: try to implement DNS resolve thread through SDL2 functions if SDL2 build is enabled
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2024-10-02 00:55:53 +03:00 |
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Alibek Omarov
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4712aae834
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engine: server: move autoprecaching wads after parsing reslists
An attempt to avoid assert() in HL Unified SDK.
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2024-09-30 18:46:01 +03:00 |
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Ivan Avdeev
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2900ee1cde
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engine: allow specifying screenshot filenames in command directly
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2024-09-30 17:15:09 +03:00 |
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Alibek Omarov
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c6c4178dd2
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engine: client: set TE_SPRAY to collide with world, fixes c7ad8e4bf
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2024-09-30 04:15:22 +03:00 |
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Alibek Omarov
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0b1ad3b7f0
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engine: imagelib: fix mismatched dealloc in a test
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2024-09-30 04:00:28 +03:00 |
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Alibek Omarov
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bc8bf9a9fb
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engine: add const on delta functions
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2024-09-30 04:00:28 +03:00 |
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Alibek Omarov
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9e28c98911
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engine: print to stderr if writing message to logfile failed
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2024-09-30 04:00:28 +03:00 |
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Alibek Omarov
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9ee1b32e2d
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engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib
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2024-09-30 04:00:28 +03:00 |
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Alibek Omarov
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953ad98a16
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engine: workaround buggy stringop-overflow
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2024-09-30 04:00:28 +03:00 |
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Alibek Omarov
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c7ad8e4bf6
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engine: client: more accurate implementation of TE_SPRAY and TE_SPRITE_SPRAY
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2024-09-29 20:36:09 +03:00 |
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Alibek Omarov
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178602ea1f
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engine: fix loading map in Dark Future mod with broken mark surface id
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2024-09-05 15:23:23 +03:00 |
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Alibek Omarov
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2eb8f88a20
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engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this
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2024-09-05 13:50:15 +03:00 |
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Alibek Omarov
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96d11df06c
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Revert "engine: client: sounds with zero attenuation must get spatialized anyway"
This reverts commit 0870536405 .
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2024-09-05 13:27:54 +03:00 |
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Alibek Omarov
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950d210ec5
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Revert ABI2, it wasn't meant to end up in master branch.
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2024-09-05 04:31:50 +03:00 |
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Alibek Omarov
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0870536405
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engine: client: sounds with zero attenuation must get spatialized anyway
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2024-09-05 01:28:55 +03:00 |
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Alibek Omarov
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b47ede477a
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engine: server: strip 64-bit string pool stuff for now, to not mess up abi2
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2024-09-05 01:28:55 +03:00 |
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Alibek Omarov
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eef5cc17b3
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breaking engine headers by replacing int with string_t where it's supposed to be
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2024-09-05 01:28:55 +03:00 |
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Alibek Omarov
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ad2191333d
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engine: add _st64 prefix to load abi2 binaries
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2024-09-05 01:28:55 +03:00 |
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SNMetamorph
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a85cac497d
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ref: disabled verbose reporting about tracer invalid color index
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2024-09-03 15:31:51 +03:00 |
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Alibek Omarov
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ff3d91ceb4
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engine: add aaaa.mentality.rip:27011 master server
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2024-08-28 19:56:41 +03:00 |
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Alibek Omarov
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5777431577
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engine: common: insert spaces between arguments in echo command
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2024-08-22 16:45:42 +03:00 |
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Alibek Omarov
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cd86f80203
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engine: common: make MSG_WriteOneBit inlined, as it's usually called with literal argument
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2024-08-22 12:51:47 +03:00 |
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Alibek Omarov
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6b0f378c5b
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engine: client: ensure requested (but failed) renderer won't be loaded twice
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2024-08-21 12:18:06 +03:00 |
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Alibek Omarov
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9dd7f37d42
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Revert "engine: client: add missing ref_null to R_CollectRendererNames"
This reverts commit 69ec810ed0 .
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2024-08-21 12:18:06 +03:00 |
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Alibek Omarov
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9f10fb6472
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engine: client: ensure RefDll cvars have FCVAR_REFDLL flag, clean up them automatically. Don't unload failed renderer, it will be done in R_UnloadProgs
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2024-08-21 12:18:06 +03:00 |
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Alibek Omarov
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64dbccb9bd
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engine: platform: sdl: do not call SDL_VideoQuit in R_Free_Video, as one failed renderer will shut down whole SDL video subsystem
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2024-08-21 12:18:06 +03:00 |
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Alibek Omarov
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9a432a5a13
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common: rewrite cvardef.h from scratch based on Quake definitions
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine
* add FCVAR_REFDLL for easier RefDll cvars cleanup
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2024-08-21 12:18:06 +03:00 |
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Alibek Omarov
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842e494fa6
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common: add macro for simultaneously checking data type size for ILP32 and LP64
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2024-08-21 12:00:35 +03:00 |
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Alibek Omarov
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7fc9ee154a
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engine: client: fail with Sys_Error when no renderer is loaded, as we can't recover from it
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2024-08-19 13:25:07 +03:00 |
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Alibek Omarov
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5f84010c2a
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engine: server: enable allocating 64-bit string pool closer to server library only for Linux amd64, as mmap() isn't reliable anywhere else
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2024-08-19 13:22:04 +03:00 |
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Alibek Omarov
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151405618f
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engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues
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2024-08-16 12:59:54 +03:00 |
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Alibek Omarov
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70e11cc309
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engine: platform: sdl: borderless fullscreen windows don't need to restore desktop resolution
* This fixes the case when we switch from windowed to borderless, minimize the window
and restore makes it lose it's fullscreen state
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2024-08-16 12:25:08 +03:00 |
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Alibek Omarov
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7619824d80
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engine: platform: sdl: return correct value from SW_CreateBuffer on success
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2024-08-16 11:36:36 +03:00 |
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Alibek Omarov
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f3d181b5ee
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engine: platform: psvita: explicitly export __aeabi_ul2f
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2024-08-16 02:22:25 +03:00 |
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Alibek Omarov
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55055a70f0
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engine: client: allocate mods list for UI on demand
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2024-08-15 12:27:43 +03:00 |
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Alibek Omarov
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22d3ba674e
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engine: client: ensure demoheader will be written when we're recording demo and changed level
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2024-08-14 19:10:00 +03:00 |
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Alibek Omarov
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69ec810ed0
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engine: client: add missing ref_null to R_CollectRendererNames
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2024-08-13 19:16:59 +03:00 |
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Alibek Omarov
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2df01316ce
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engine: client: add two new APIs for mainui to get extended new gameinfo structure
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2024-08-13 18:28:07 +03:00 |
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Alibek Omarov
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340871e03a
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engine: platform: sdl: correct the message about glblit in ref_soft
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2024-08-11 18:32:10 +03:00 |
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Alibek Omarov
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bd2a44dbdd
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engine: common: fix fragbuf_t definition so it has true standard flexible array member
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2024-08-10 13:46:00 +03:00 |
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Alibek Omarov
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e9ee4beb9f
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engine: client: fix rawchan_t definition so it has true standard flexible array member
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2024-08-10 13:46:00 +03:00 |
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Alibek Omarov
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3b3f057f6f
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engine: common: fix winding_t definition so it has true standard flexible array member
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2024-08-10 13:46:00 +03:00 |
|
Владислав Сухов
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75c5e9cfa7
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engine: bump engine version to 0.21
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2024-08-09 12:41:47 +03:00 |
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