Xrasher/engine/server
2025-03-01 22:45:01 +03:00
..
server.h engine: server: reorder sv_client_t struct for better memory efficiency, remove unused fields 2025-03-01 22:07:05 +03:00
sv_client.c engine: server: validate uuid in protinfo, it's an md5 string 2025-03-01 22:45:01 +03:00
sv_cmds.c engine: server: cmds: fix kick command incorrect argc 2025-02-14 20:52:45 +03:00
sv_custom.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
sv_filter.c engine: fix potential UB in netadr_t 2025-02-06 20:54:18 +03:00
sv_frame.c engine: server: slight refactoring, make SV_ModelHandle inlined, move PlayerIsFrozen to sv_client, fix packet loss data type 2025-01-14 12:09:23 +03:00
sv_game.c engine: server: pfnClientCommand and pfnQueryClientCvarValue should execute on unspawned player 2025-02-14 20:52:45 +03:00
sv_init.c engine: server: rewrite challenge generator to something more simple: salted MD5 of an IP address 2025-02-15 08:01:44 +03:00
sv_log.c engine: server: replace useless call to SV_Serverinfo to a direct access 2024-04-06 06:58:15 +03:00
sv_main.c engine: server: validate uuid in protinfo, it's an md5 string 2025-03-01 22:45:01 +03:00
sv_move.c engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only 2024-12-08 01:39:24 +03:00
sv_phys.c engine: slight refactoring of lightstyle handling functions 2024-12-17 17:04:26 +03:00
sv_pmove.c engine: server: do not continue processing command if the player was kicked during it (for example, by speedhack prevention) 2025-03-01 14:58:15 +03:00
sv_query.c engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator 2024-10-26 20:24:31 +03:00
sv_save.c engine: replace few more Xash3D strings by XASH_ENGINE_NAME macro 2025-01-23 10:33:22 +03:00
sv_world.c engine: server: fix out of bounds write in SV_FindTouchedLeafs 2025-02-11 21:15:54 +03:00