..
client
public: remove Q_vsprintf, replace by proper Q_vsnprintf proper calls
2023-04-23 18:19:28 +03:00
common
public: remove Q_vsprintf, replace by proper Q_vsnprintf proper calls
2023-04-23 18:19:28 +03:00
platform
engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static
2023-04-03 03:13:33 +03:00
server
public: remove Q_vsprintf, replace by proper Q_vsnprintf proper calls
2023-04-23 18:19:28 +03:00
alias.h
engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2023-02-14 18:29:18 +03:00
anorms.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
cdll_exp.h
engine: fix warnings
2018-10-06 03:42:09 +03:00
cdll_int.h
engine: fix various warnings
2021-03-07 03:40:01 +03:00
cursor_type.h
engine: client: extended VGUI API interface
2022-05-02 03:29:24 +03:00
custom.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
customentity.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
edict.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
eiface.h
engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
2022-05-21 03:03:59 +03:00
key_modifiers.h
engine: platform: added Platform_GetKeyModifiers
2022-05-02 03:29:24 +03:00
keydefs.h
engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
2023-02-09 06:30:08 +03:00
menu_int.h
engine: client: gameui: add new NET_CompareAdrSort function to menu API
2022-12-12 06:30:47 +03:00
mobility_int.h
engine: add safe ParseFile to client MobilityAPI
2021-10-08 17:31:32 +03:00
physint.h
engine: use GCC provided offsetof implementation
2021-10-03 04:26:22 +03:00
progdefs.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
ref_api.h
engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument
2023-03-28 20:42:18 +03:00
sequence.h
engine: common: sequence: static-ize private functions
2023-04-03 04:33:19 +03:00
shake.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
sprite.h
engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2023-02-14 18:29:27 +03:00
studio.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
vgui_api.h
engine: vgui: add EnableTextInput to the API
2023-02-06 16:42:09 +03:00
warpsin.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
wscript
engine: wscript: define enabled renderers as macros
2023-03-24 01:50:53 +03:00