..
client
engine: add v6only master servers, add v6only flag for NET_StringToAdrNB
2024-10-02 23:23:08 +03:00
common
engine: server: slight refactoring, hide client calls under XASH_DEDICATED, remove useless dedicated stub
2024-10-04 01:22:59 +03:00
platform
engine: add macro XASH_NO_IPV6_RESOLVE to completely skip resolving addresses with family AF_INET6
2024-10-02 23:21:25 +03:00
server
engine: server: remove FCVAR_SERVER flag from sv_zmax
2024-10-04 19:04:34 +03:00
alias.h
common: add macro for simultaneously checking data type size for ILP32 and LP64
2024-08-21 12:00:35 +03:00
anorms.h
engine: replace anorms.h with compatible header from GPL WinQuake sources
2024-01-12 23:13:22 +03:00
cdll_exp.h
engine: fix warnings
2018-10-06 03:42:09 +03:00
cdll_int.h
engine: fix various warnings
2021-03-07 03:40:01 +03:00
cursor_type.h
engine: client: extended VGUI API interface
2022-05-02 03:29:24 +03:00
custom.h
common: add macro for simultaneously checking data type size for ILP32 and LP64
2024-08-21 12:00:35 +03:00
customentity.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
edict.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
eiface.h
Revert ABI2, it wasn't meant to end up in master branch.
2024-09-05 04:31:50 +03:00
key_modifiers.h
engine: platform: added Platform_GetKeyModifiers
2022-05-02 03:29:24 +03:00
keydefs.h
engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
2023-02-09 06:30:08 +03:00
menu_int.h
engine: client: add two new APIs for mainui to get extended new gameinfo structure
2024-08-13 18:28:07 +03:00
mobility_int.h
engine: change mobility API license to Unlicense, as with build.h
2024-02-05 15:01:03 +03:00
physint.h
engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK
2024-04-28 06:59:18 +03:00
progdefs.h
Revert ABI2, it wasn't meant to end up in master branch.
2024-09-05 04:31:50 +03:00
ref_api.h
engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib
2024-09-30 04:00:28 +03:00
shake.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
sprite.h
common: add macro for simultaneously checking data type size for ILP32 and LP64
2024-08-21 12:00:35 +03:00
studio.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
vgui_api.h
engine: vgui: add EnableTextInput to the API
2023-02-06 16:42:09 +03:00
warpsin.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
wscript
common: rewrite cvardef.h from scratch based on Quake definitions
2024-08-21 12:18:06 +03:00