Xrasher/engine/common
2024-07-30 15:25:20 +03:00
..
imagelib engine: imagelib: add LUMP_TEXGAMMA palette kind to only pass HL textures through texgamma, not Quake 2024-07-19 06:34:51 +03:00
soundlib engine: soundlib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying 2024-07-16 05:11:06 +03:00
base_cmd.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
base_cmd.h engine: common: base_cmd: use flexible array to store basecmd name 2024-04-28 06:59:18 +03:00
cfgscript.c engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
cmd.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
com_strings.h Turn downloaded/ and custom/ into com_strings.h definitions, like sound path and saves path 2024-07-30 15:25:20 +03:00
common.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
common.h engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
con_utils.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
crashhandler.c engine: crashhandler: few improvements for win32 crashhandler 2024-07-08 05:56:20 +03:00
custom.c engine: allow to change hardcoded path to custom.hpk 2024-06-15 17:22:26 +03:00
cvar.c engine: client: make a common function for sending out userinfo changes 2024-07-06 06:09:19 +03:00
cvar.h engine: cvar: add Cvar_DirectSetValue function 2024-01-13 05:18:30 +03:00
dedicated.c engine: remove unused CL_IsInMenu, don't check for Host_IsDedicated in SCR_BeginLoadingPlaque, it's useless 2024-07-10 10:24:22 +03:00
filesystem_engine.c engine: check XASH3D_GAME if -game argument wasn't found, do not override default base directory 2024-07-21 01:04:50 +03:00
host.c engine: host: always enable console for dedicated 2024-07-26 11:08:34 +03:00
host_state.c engine: properly disconnect from online game when loading local game (save, newgame or a level) 2024-07-10 12:32:33 +03:00
hpak.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
hpak.h engine: add checks to verify resource_t, customization_t and HPAK data structs sizes 2024-07-30 15:25:20 +03:00
identification.c Fixes for -Wformat=2 on 64-bit targets 2024-06-22 07:31:37 +03:00
infostring.c engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
ipv6text.c engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 2023-08-08 19:38:57 +03:00
ipv6text.h engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 2023-08-08 19:38:57 +03:00
launcher.c engine: check XASH3D_GAME if -game argument wasn't found, do not override default base directory 2024-07-21 01:04:50 +03:00
lib_common.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
library.h filesystem: copy absolute path to library in FS_FindLibrary for compatibility 2024-04-22 04:02:46 +03:00
masterlist.c engine: add IPv6 master server 2024-07-07 21:18:02 +03:00
mod_alias.c engine: fix alias model loading 2024-07-21 04:15:56 +03:00
mod_bmodel.c Fixes for -Wformat=2 on 64-bit targets 2024-06-22 07:31:37 +03:00
mod_local.h engine: fix alias model loading 2024-07-21 04:15:56 +03:00
mod_sprite.c engine: remove unused texFlags argument in Mod_LoadSpriteModel 2024-07-21 03:04:21 +03:00
mod_studio.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
model.c engine: fix alias model loading 2024-07-21 04:15:56 +03:00
net_buffer.c engine: add quake svc messages names 2024-06-15 11:04:30 +03:00
net_buffer.h engine: fix NO_ASAN macro usage with MSVC 2024-06-09 09:37:16 +03:00
net_chan.c Turn downloaded/ and custom/ into com_strings.h definitions, like sound path and saves path 2024-07-30 15:25:20 +03:00
net_encode.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
net_encode.h engine: common: net_encode: directly access delta description struct than searching for it every time 2023-06-27 19:56:32 +03:00
net_ws.c Turn downloaded/ and custom/ into com_strings.h definitions, like sound path and saves path 2024-07-30 15:25:20 +03:00
net_ws.h engine: common: move network cvars to static allocation 2023-05-27 21:52:58 +03:00
netchan.h engine: add IPv6 master server 2024-07-07 21:18:02 +03:00
pm_debug.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
pm_local.h engine: fix discarded const pointer qualifier in PM_HullPointContents 2023-01-14 10:57:22 +03:00
pm_surface.c engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
pm_trace.c engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
protocol.h engine: add quake svc messages names 2024-06-15 11:04:30 +03:00
sounds.c engine: sounds: remove extra logging 2024-02-05 15:57:59 +03:00
sys_con.c engine: fix inverted check in debug log output 2024-07-29 04:48:21 +03:00
system.c engine: request SDL to ungrab mouse before signaling debugger to stop 2024-07-16 05:09:02 +03:00
system.h engine: move wcon definitions to platform.h 2024-07-21 02:06:51 +03:00
tests.h engine: common: net_encode: implement basic delta tests 2024-04-17 20:27:22 +03:00
whereami.c engine: common: comply with C89 in OpenBSD wai_getExecutablePath 2023-11-25 14:29:52 +03:00
whereami.h engine: include whereami library to detect current executable path, may be reworked later if needed 2022-06-13 03:07:37 +03:00
world.c engine: moved link_t helpers to sv_world.c from world.c and made them static 2024-05-30 07:31:03 +03:00
world.h engine: moved link_t helpers to sv_world.c from world.c and made them static 2024-05-30 07:31:03 +03:00
zone.c engine: zone: allow moving allocation from one pool to another during realloc 2024-07-16 05:06:44 +03:00