Xrasher/ref/soft/r_scan.c
Vilyaem 457b7fbfd9
Some checks are pending
Build & Deploy Engine / build (macos-13, amd64, apple) (push) Waiting to run
Build & Deploy Engine / build (macos-14, arm64, apple) (push) Waiting to run
Build & Deploy Engine / build (true, ubuntu-20.04, arm64, linux) (push) Waiting to run
Build & Deploy Engine / build (true, ubuntu-20.04, armhf, linux) (push) Waiting to run
Build & Deploy Engine / build (true, ubuntu-20.04, ppc64el, linux) (push) Waiting to run
Build & Deploy Engine / build (true, ubuntu-20.04, riscv64, linux) (push) Waiting to run
Build & Deploy Engine / build (ubuntu-20.04, amd64, linux) (push) Waiting to run
Build & Deploy Engine / build (ubuntu-20.04, i386, linux) (push) Waiting to run
Build & Deploy Engine / build (ubuntu-20.04, multiarch, android) (push) Waiting to run
Build & Deploy Engine / build (ubuntu-latest, arm64, nswitch) (push) Waiting to run
Build & Deploy Engine / build (ubuntu-latest, armv7hf, psvita) (push) Waiting to run
Build & Deploy Engine / build (windows-2019, i386, win32) (push) Waiting to run
Build & Deploy Engine / build (windows-latest, amd64, win32) (push) Waiting to run
Build & Deploy Engine / flatpak (su.xash.Engine.Compat.i386) (push) Waiting to run
Build & Deploy Engine / Upload releases (push) Blocked by required conditions
First version of Xrasher.
2025-03-17 10:01:06 -04:00

1387 lines
33 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// d_scan.c
//
// Portable C scan-level rasterization code, all pixel depths.
#include "r_local.h"
pixel_t *r_turb_pbase, *r_turb_pdest;
short *r_turb_pz;
fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep;
int r_turb_izistep, r_turb_izi;
int *r_turb_turb;
static int r_turb_spancount;
int alpha;
/*
=============
D_DrawTurbulent8Span
=============
*/
void D_DrawTurbulent8Span( void )
{
int sturb, tturb;
do
{
sturb = (( r_turb_s + r_turb_turb[( r_turb_t >> 16 ) & ( CYCLE - 1 )] ) >> 16 ) & 63;
tturb = (( r_turb_t + r_turb_turb[( r_turb_s >> 16 ) & ( CYCLE - 1 )] ) >> 16 ) & 63;
*r_turb_pdest++ = *( r_turb_pbase + ( tturb << 6 ) + sturb );
r_turb_s += r_turb_sstep;
r_turb_t += r_turb_tstep;
}
while( --r_turb_spancount > 0 );
}
/*
=============
D_DrawTurbulent8Span
=============
*/
static void D_DrawTurbulent8ZSpan( void )
{
int sturb, tturb;
do
{
sturb = (( r_turb_s + r_turb_turb[( r_turb_t >> 16 ) & ( CYCLE - 1 )] ) >> 16 ) & 63;
tturb = (( r_turb_t + r_turb_turb[( r_turb_s >> 16 ) & ( CYCLE - 1 )] ) >> 16 ) & 63;
if( *r_turb_pz <= ( r_turb_izi >> 16 ))
{
pixel_t btemp = *( r_turb_pbase + ( tturb << 6 ) + sturb );
if( alpha == 7 )
*r_turb_pdest = btemp;
else
*r_turb_pdest = BLEND_ALPHA( alpha, btemp, *r_turb_pdest );
}
r_turb_pdest++;
r_turb_pz++;
r_turb_izi += r_turb_izistep;
r_turb_s += r_turb_sstep;
r_turb_t += r_turb_tstep;
}
while( --r_turb_spancount > 0 );
}
/*
=============
Turbulent8
=============
*/
void Turbulent8( espan_t *pspan )
{
int count;
fixed16_t snext, tnext;
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
float sdivz16stepu, tdivz16stepu, zi16stepu;
r_turb_turb = sintable + ((int)( gp_cl->time * SPEED ) & ( CYCLE - 1 ));
r_turb_sstep = 0; // keep compiler happy
r_turb_tstep = 0; // ditto
r_turb_pbase = cacheblock;
sdivz16stepu = d_sdivzstepu * 16;
tdivz16stepu = d_tdivzstepu * 16;
zi16stepu = d_zistepu * 16;
do
{
r_turb_pdest = ( d_viewbuffer
+ ( r_screenwidth * pspan->v ) + pspan->u );
count = pspan->count;
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
du = (float)pspan->u;
dv = (float)pspan->v;
sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu;
tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu;
zi = d_ziorigin + dv * d_zistepv + du * d_zistepu;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
r_turb_s = (int)( sdivz * z ) + sadjust;
if( r_turb_s > bbextents )
r_turb_s = bbextents;
else if( r_turb_s < 0 )
r_turb_s = 0;
r_turb_t = (int)( tdivz * z ) + tadjust;
if( r_turb_t > bbextentt )
r_turb_t = bbextentt;
else if( r_turb_t < 0 )
r_turb_t = 0;
do
{
// calculate s and t at the far end of the span
if( count >= 16 )
r_turb_spancount = 16;
else
r_turb_spancount = count;
count -= r_turb_spancount;
if( count )
{
// calculate s/z, t/z, zi->fixed s and t at far end of span,
// calculate s and t steps across span by shifting
sdivz += sdivz16stepu;
tdivz += tdivz16stepu;
zi += zi16stepu;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
snext = (int)( sdivz * z ) + sadjust;
if( snext > bbextents )
snext = bbextents;
else if( snext < 16 )
snext = 16; // prevent round-off error on <0 steps from
// from causing overstepping & running off the
// edge of the texture
tnext = (int)( tdivz * z ) + tadjust;
if( tnext > bbextentt )
tnext = bbextentt;
else if( tnext < 16 )
tnext = 16; // guard against round-off error on <0 steps
r_turb_sstep = ( snext - r_turb_s ) >> 4;
r_turb_tstep = ( tnext - r_turb_t ) >> 4;
}
else
{
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
// can't step off polygon), clamp, calculate s and t steps across
// span by division, biasing steps low so we don't run off the
// texture
spancountminus1 = (float)( r_turb_spancount - 1 );
sdivz += d_sdivzstepu * spancountminus1;
tdivz += d_tdivzstepu * spancountminus1;
zi += d_zistepu * spancountminus1;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
snext = (int)( sdivz * z ) + sadjust;
if( snext > bbextents )
snext = bbextents;
else if( snext < 16 )
snext = 16; // prevent round-off error on <0 steps from
// from causing overstepping & running off the
// edge of the texture
tnext = (int)( tdivz * z ) + tadjust;
if( tnext > bbextentt )
tnext = bbextentt;
else if( tnext < 16 )
tnext = 16; // guard against round-off error on <0 steps
if( r_turb_spancount > 1 )
{
r_turb_sstep = ( snext - r_turb_s ) / ( r_turb_spancount - 1 );
r_turb_tstep = ( tnext - r_turb_t ) / ( r_turb_spancount - 1 );
}
}
r_turb_s = r_turb_s & (( CYCLE << 16 ) - 1 );
r_turb_t = r_turb_t & (( CYCLE << 16 ) - 1 );
D_DrawTurbulent8Span();
r_turb_s = snext;
r_turb_t = tnext;
}
while( count > 0 );
}
while(( pspan = pspan->pnext ) != NULL );
}
/*
=============
Turbulent8
=============
*/
void TurbulentZ8( espan_t *pspan, int alpha1 )
{
int count;
fixed16_t snext, tnext;
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
float sdivz16stepu, tdivz16stepu, zi16stepu;
alpha = alpha1;
if( alpha > 7 )
alpha = 7;
if( alpha == 0 )
return;
r_turb_turb = sintable + ((int)( gp_cl->time * SPEED ) & ( CYCLE - 1 ));
r_turb_sstep = 0; // keep compiler happy
r_turb_tstep = 0; // ditto
r_turb_pbase = cacheblock;
sdivz16stepu = d_sdivzstepu * 16;
tdivz16stepu = d_tdivzstepu * 16;
zi16stepu = d_zistepu * 16;
r_turb_izistep = (int)( d_zistepu * 0x8000 * 0x10000 );
do
{
r_turb_pdest = ( d_viewbuffer
+ ( r_screenwidth * pspan->v ) + pspan->u );
r_turb_pz = d_pzbuffer + ( d_zwidth * pspan->v ) + pspan->u;
count = pspan->count;
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
du = (float)pspan->u;
dv = (float)pspan->v;
sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu;
tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu;
zi = d_ziorigin + dv * d_zistepv + du * d_zistepu;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
r_turb_izi = (int)( zi * 0x8000 * 0x10000 );
r_turb_s = (int)( sdivz * z ) + sadjust;
if( r_turb_s > bbextents )
r_turb_s = bbextents;
else if( r_turb_s < 0 )
r_turb_s = 0;
r_turb_t = (int)( tdivz * z ) + tadjust;
if( r_turb_t > bbextentt )
r_turb_t = bbextentt;
else if( r_turb_t < 0 )
r_turb_t = 0;
do
{
// calculate s and t at the far end of the span
if( count >= 16 )
r_turb_spancount = 16;
else
r_turb_spancount = count;
count -= r_turb_spancount;
if( count )
{
// calculate s/z, t/z, zi->fixed s and t at far end of span,
// calculate s and t steps across span by shifting
sdivz += sdivz16stepu;
tdivz += tdivz16stepu;
zi += zi16stepu;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
snext = (int)( sdivz * z ) + sadjust;
if( snext > bbextents )
snext = bbextents;
else if( snext < 16 )
snext = 16; // prevent round-off error on <0 steps from
// from causing overstepping & running off the
// edge of the texture
tnext = (int)( tdivz * z ) + tadjust;
if( tnext > bbextentt )
tnext = bbextentt;
else if( tnext < 16 )
tnext = 16; // guard against round-off error on <0 steps
r_turb_sstep = ( snext - r_turb_s ) >> 4;
r_turb_tstep = ( tnext - r_turb_t ) >> 4;
}
else
{
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
// can't step off polygon), clamp, calculate s and t steps across
// span by division, biasing steps low so we don't run off the
// texture
spancountminus1 = (float)( r_turb_spancount - 1 );
sdivz += d_sdivzstepu * spancountminus1;
tdivz += d_tdivzstepu * spancountminus1;
zi += d_zistepu * spancountminus1;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
snext = (int)( sdivz * z ) + sadjust;
if( snext > bbextents )
snext = bbextents;
else if( snext < 16 )
snext = 16; // prevent round-off error on <0 steps from
// from causing overstepping & running off the
// edge of the texture
tnext = (int)( tdivz * z ) + tadjust;
if( tnext > bbextentt )
tnext = bbextentt;
else if( tnext < 16 )
tnext = 16; // guard against round-off error on <0 steps
if( r_turb_spancount > 1 )
{
r_turb_sstep = ( snext - r_turb_s ) / ( r_turb_spancount - 1 );
r_turb_tstep = ( tnext - r_turb_t ) / ( r_turb_spancount - 1 );
}
}
r_turb_s = r_turb_s & (( CYCLE << 16 ) - 1 );
r_turb_t = r_turb_t & (( CYCLE << 16 ) - 1 );
D_DrawTurbulent8ZSpan();
r_turb_s = snext;
r_turb_t = tnext;
}
while( count > 0 );
}
while(( pspan = pspan->pnext ) != NULL );
}
// ====================
// PGM
/*
=============
NonTurbulent8 - this is for drawing scrolling textures. they're warping water textures
but the turbulence is automatically 0.
=============
*/
void NonTurbulent8( espan_t *pspan )
{
int count;
fixed16_t snext, tnext;
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
float sdivz16stepu, tdivz16stepu, zi16stepu;
// r_turb_turb = sintable + ((int)(r_newrefdef.time*SPEED)&(CYCLE-1));
r_turb_turb = blanktable;
r_turb_sstep = 0; // keep compiler happy
r_turb_tstep = 0; // ditto
r_turb_pbase = cacheblock;
sdivz16stepu = d_sdivzstepu * 16;
tdivz16stepu = d_tdivzstepu * 16;
zi16stepu = d_zistepu * 16;
do
{
r_turb_pdest = ( d_viewbuffer
+ ( r_screenwidth * pspan->v ) + pspan->u );
count = pspan->count;
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
du = (float)pspan->u;
dv = (float)pspan->v;
sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu;
tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu;
zi = d_ziorigin + dv * d_zistepv + du * d_zistepu;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
r_turb_s = (int)( sdivz * z ) + sadjust;
if( r_turb_s > bbextents )
r_turb_s = bbextents;
else if( r_turb_s < 0 )
r_turb_s = 0;
r_turb_t = (int)( tdivz * z ) + tadjust;
if( r_turb_t > bbextentt )
r_turb_t = bbextentt;
else if( r_turb_t < 0 )
r_turb_t = 0;
do
{
// calculate s and t at the far end of the span
if( count >= 16 )
r_turb_spancount = 16;
else
r_turb_spancount = count;
count -= r_turb_spancount;
if( count )
{
// calculate s/z, t/z, zi->fixed s and t at far end of span,
// calculate s and t steps across span by shifting
sdivz += sdivz16stepu;
tdivz += tdivz16stepu;
zi += zi16stepu;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
snext = (int)( sdivz * z ) + sadjust;
if( snext > bbextents )
snext = bbextents;
else if( snext < 16 )
snext = 16; // prevent round-off error on <0 steps from
// from causing overstepping & running off the
// edge of the texture
tnext = (int)( tdivz * z ) + tadjust;
if( tnext > bbextentt )
tnext = bbextentt;
else if( tnext < 16 )
tnext = 16; // guard against round-off error on <0 steps
r_turb_sstep = ( snext - r_turb_s ) >> 4;
r_turb_tstep = ( tnext - r_turb_t ) >> 4;
}
else
{
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
// can't step off polygon), clamp, calculate s and t steps across
// span by division, biasing steps low so we don't run off the
// texture
spancountminus1 = (float)( r_turb_spancount - 1 );
sdivz += d_sdivzstepu * spancountminus1;
tdivz += d_tdivzstepu * spancountminus1;
zi += d_zistepu * spancountminus1;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
snext = (int)( sdivz * z ) + sadjust;
if( snext > bbextents )
snext = bbextents;
else if( snext < 16 )
snext = 16; // prevent round-off error on <0 steps from
// from causing overstepping & running off the
// edge of the texture
tnext = (int)( tdivz * z ) + tadjust;
if( tnext > bbextentt )
tnext = bbextentt;
else if( tnext < 16 )
tnext = 16; // guard against round-off error on <0 steps
if( r_turb_spancount > 1 )
{
r_turb_sstep = ( snext - r_turb_s ) / ( r_turb_spancount - 1 );
r_turb_tstep = ( tnext - r_turb_t ) / ( r_turb_spancount - 1 );
}
}
r_turb_s = r_turb_s & (( CYCLE << 16 ) - 1 );
r_turb_t = r_turb_t & (( CYCLE << 16 ) - 1 );
D_DrawTurbulent8Span();
r_turb_s = snext;
r_turb_t = tnext;
}
while( count > 0 );
}
while(( pspan = pspan->pnext ) != NULL );
}
// PGM
// ====================
int kernel[2][2][2] =
{
{
{16384, 0},
{49152, 32768}
}
,
{
{32768, 49152},
{0, 16384}
}
};
#ifndef DISABLE_TEXFILTER
#define SW_TEXFILT ( sw_texfilt.value == 1.0f )
#else
#define SW_TEXFILT 0
#endif
/*
=============
D_DrawSpans16
FIXME: actually make this subdivide by 16 instead of 8!!!
=============
*/
void D_DrawSpans16( espan_t *pspan )
{
int count, spancount;
pixel_t *pbase, *pdest;
fixed16_t s, t, snext, tnext, sstep, tstep;
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
float sdivz8stepu, tdivz8stepu, zi8stepu;
sstep = 0; // keep compiler happy
tstep = 0; // ditto
pbase = cacheblock;
sdivz8stepu = d_sdivzstepu * 8;
tdivz8stepu = d_tdivzstepu * 8;
zi8stepu = d_zistepu * 8;
do
{
pdest = ( d_viewbuffer
+ ( r_screenwidth * pspan->v ) + pspan->u );
count = pspan->count;
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
du = (float)pspan->u;
dv = (float)pspan->v;
sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu;
tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu;
zi = d_ziorigin + dv * d_zistepv + du * d_zistepu;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
s = (int)( sdivz * z ) + sadjust;
if( s > bbextents )
s = bbextents;
else if( s < 0 )
s = 0;
t = (int)( tdivz * z ) + tadjust;
if( t > bbextentt )
t = bbextentt;
else if( t < 0 )
t = 0;
do
{
// calculate s and t at the far end of the span
if( count >= 8 )
spancount = 8;
else
spancount = count;
count -= spancount;
if( count )
{
// calculate s/z, t/z, zi->fixed s and t at far end of span,
// calculate s and t steps across span by shifting
sdivz += sdivz8stepu;
tdivz += tdivz8stepu;
zi += zi8stepu;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
snext = (int)( sdivz * z ) + sadjust;
if( snext > bbextents )
snext = bbextents;
else if( snext < 8 )
snext = 8; // prevent round-off error on <0 steps from
// from causing overstepping & running off the
// edge of the texture
tnext = (int)( tdivz * z ) + tadjust;
if( tnext > bbextentt )
tnext = bbextentt;
else if( tnext < 8 )
tnext = 8; // guard against round-off error on <0 steps
sstep = ( snext - s ) >> 3;
tstep = ( tnext - t ) >> 3;
}
else
{
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
// can't step off polygon), clamp, calculate s and t steps across
// span by division, biasing steps low so we don't run off the
// texture
spancountminus1 = (float)( spancount - 1 );
sdivz += d_sdivzstepu * spancountminus1;
tdivz += d_tdivzstepu * spancountminus1;
zi += d_zistepu * spancountminus1;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
snext = (int)( sdivz * z ) + sadjust;
if( snext > bbextents )
snext = bbextents;
else if( snext < 8 )
snext = 8; // prevent round-off error on <0 steps from
// from causing overstepping & running off the
// edge of the texture
tnext = (int)( tdivz * z ) + tadjust;
if( tnext > bbextentt )
tnext = bbextentt;
else if( tnext < 8 )
tnext = 8; // guard against round-off error on <0 steps
if( spancount > 1 )
{
sstep = ( snext - s ) / ( spancount - 1 );
tstep = ( tnext - t ) / ( spancount - 1 );
}
}
// Drawing phrase
if( !SW_TEXFILT )
{
do
{
*pdest++ = *( pbase + ( s >> 16 ) + ( t >> 16 ) * cachewidth );
s += sstep;
t += tstep;
}
while( --spancount > 0 );
}
else
{
do
{
int idiths = s;
int iditht = t;
int X = ( pspan->u + spancount ) & 1;
int Y = ( pspan->v ) & 1;
// Using the kernel
idiths += kernel[X][Y][0];
iditht += kernel[X][Y][1];
idiths = idiths >> 16;
idiths = idiths ? idiths - 1 : idiths;
iditht = iditht >> 16;
iditht = iditht ? iditht - 1 : iditht;
*pdest++ = *( pbase + idiths + iditht * cachewidth );
s += sstep;
t += tstep;
}
while( --spancount > 0 );
}
}
while( count > 0 );
}
while(( pspan = pspan->pnext ) != NULL );
}
/*
=============
D_DrawSpans16
FIXME: actually make this subdivide by 16 instead of 8!!!
=============
*/
void D_AlphaSpans16( espan_t *pspan )
{
int count, spancount;
pixel_t *pbase, *pdest;
fixed16_t s, t, snext, tnext, sstep, tstep;
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
float sdivz8stepu, tdivz8stepu, zi8stepu;
int izi, izistep;
short *pz;
sstep = 0; // keep compiler happy
tstep = 0; // ditto
pbase = cacheblock;
sdivz8stepu = d_sdivzstepu * 8;
tdivz8stepu = d_tdivzstepu * 8;
zi8stepu = d_zistepu * 8;
izistep = (int)( d_zistepu * 0x8000 * 0x10000 );
do
{
pdest = ( d_viewbuffer
+ ( r_screenwidth * pspan->v ) + pspan->u );
pz = d_pzbuffer + ( d_zwidth * pspan->v ) + pspan->u;
count = pspan->count;
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
du = (float)pspan->u;
dv = (float)pspan->v;
sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu;
tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu;
zi = d_ziorigin + dv * d_zistepv + du * d_zistepu;
izi = (int)( zi * 0x8000 * 0x10000 );
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
s = (int)( sdivz * z ) + sadjust;
if( s > bbextents )
s = bbextents;
else if( s < 0 )
s = 0;
t = (int)( tdivz * z ) + tadjust;
if( t > bbextentt )
t = bbextentt;
else if( t < 0 )
t = 0;
do
{
// calculate s and t at the far end of the span
if( count >= 8 )
spancount = 8;
else
spancount = count;
count -= spancount;
if( count )
{
// calculate s/z, t/z, zi->fixed s and t at far end of span,
// calculate s and t steps across span by shifting
sdivz += sdivz8stepu;
tdivz += tdivz8stepu;
zi += zi8stepu;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
snext = (int)( sdivz * z ) + sadjust;
if( snext > bbextents )
snext = bbextents;
else if( snext < 8 )
snext = 8; // prevent round-off error on <0 steps from
// from causing overstepping & running off the
// edge of the texture
tnext = (int)( tdivz * z ) + tadjust;
if( tnext > bbextentt )
tnext = bbextentt;
else if( tnext < 8 )
tnext = 8; // guard against round-off error on <0 steps
sstep = ( snext - s ) >> 3;
tstep = ( tnext - t ) >> 3;
}
else
{
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
// can't step off polygon), clamp, calculate s and t steps across
// span by division, biasing steps low so we don't run off the
// texture
spancountminus1 = (float)( spancount - 1 );
sdivz += d_sdivzstepu * spancountminus1;
tdivz += d_tdivzstepu * spancountminus1;
zi += d_zistepu * spancountminus1;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
snext = (int)( sdivz * z ) + sadjust;
if( snext > bbextents )
snext = bbextents;
else if( snext < 8 )
snext = 8; // prevent round-off error on <0 steps from
// from causing overstepping & running off the
// edge of the texture
tnext = (int)( tdivz * z ) + tadjust;
if( tnext > bbextentt )
tnext = bbextentt;
else if( tnext < 8 )
tnext = 8; // guard against round-off error on <0 steps
if( spancount > 1 )
{
sstep = ( snext - s ) / ( spancount - 1 );
tstep = ( tnext - t ) / ( spancount - 1 );
}
}
// Drawing phrase
if( !SW_TEXFILT )
{
do
{
pixel_t btemp;
btemp = *( pbase + ( s >> 16 ) + ( t >> 16 ) * cachewidth );
if( btemp != TRANSPARENT_COLOR )
{
if( *pz <= ( izi >> 16 ))
{
*pdest = btemp;
*pz = izi >> 16;
}
}
pdest++;
pz++;
izi += izistep;
s += sstep;
t += tstep;
}
while( --spancount > 0 );
}
else
{
do
{
if( *pz <= ( izi >> 16 ))
{
int idiths = s;
int iditht = t;
int X = ( pspan->u + spancount ) & 1;
int Y = ( pspan->v ) & 1;
pixel_t btemp;
// Using the kernel
idiths += kernel[X][Y][0];
iditht += kernel[X][Y][1];
idiths = idiths >> 16;
idiths = idiths ? idiths - 1 : idiths;
iditht = iditht >> 16;
iditht = iditht ? iditht - 1 : iditht;
btemp = *( pbase + idiths + iditht * cachewidth );
if( btemp != TRANSPARENT_COLOR )
{
*pdest = btemp;
*pz = izi >> 16;
}
}
pdest++;
pz++;
s += sstep;
t += tstep;
}
while( --spancount > 0 );
}
}
while( count > 0 );
}
while(( pspan = pspan->pnext ) != NULL );
}
/*
=============
D_DrawSpans16
FIXME: actually make this subdivide by 16 instead of 8!!!
=============
*/
void D_BlendSpans16( espan_t *pspan, int alpha )
{
int count, spancount;
pixel_t *pbase, *pdest;
fixed16_t s, t, snext, tnext, sstep, tstep;
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
float sdivz8stepu, tdivz8stepu, zi8stepu;
int izi, izistep;
short *pz;
if( alpha > 7 )
alpha = 7;
if( alpha == 0 )
return;
sstep = 0; // keep compiler happy
tstep = 0; // ditto
pbase = cacheblock;
sdivz8stepu = d_sdivzstepu * 8;
tdivz8stepu = d_tdivzstepu * 8;
zi8stepu = d_zistepu * 8;
izistep = (int)( d_zistepu * 0x8000 * 0x10000 );
do
{
pdest = ( d_viewbuffer
+ ( r_screenwidth * pspan->v ) + pspan->u );
pz = d_pzbuffer + ( d_zwidth * pspan->v ) + pspan->u;
count = pspan->count;
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
du = (float)pspan->u;
dv = (float)pspan->v;
sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu;
tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu;
zi = d_ziorigin + dv * d_zistepv + du * d_zistepu;
izi = (int)( zi * 0x8000 * 0x10000 );
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
s = (int)( sdivz * z ) + sadjust;
if( s > bbextents )
s = bbextents;
else if( s < 0 )
s = 0;
t = (int)( tdivz * z ) + tadjust;
if( t > bbextentt )
t = bbextentt;
else if( t < 0 )
t = 0;
do
{
// calculate s and t at the far end of the span
if( count >= 8 )
spancount = 8;
else
spancount = count;
count -= spancount;
if( count )
{
// calculate s/z, t/z, zi->fixed s and t at far end of span,
// calculate s and t steps across span by shifting
sdivz += sdivz8stepu;
tdivz += tdivz8stepu;
zi += zi8stepu;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
snext = (int)( sdivz * z ) + sadjust;
if( snext > bbextents )
snext = bbextents;
else if( snext < 8 )
snext = 8; // prevent round-off error on <0 steps from
// from causing overstepping & running off the
// edge of the texture
tnext = (int)( tdivz * z ) + tadjust;
if( tnext > bbextentt )
tnext = bbextentt;
else if( tnext < 8 )
tnext = 8; // guard against round-off error on <0 steps
sstep = ( snext - s ) >> 3;
tstep = ( tnext - t ) >> 3;
}
else
{
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
// can't step off polygon), clamp, calculate s and t steps across
// span by division, biasing steps low so we don't run off the
// texture
spancountminus1 = (float)( spancount - 1 );
sdivz += d_sdivzstepu * spancountminus1;
tdivz += d_tdivzstepu * spancountminus1;
zi += d_zistepu * spancountminus1;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
snext = (int)( sdivz * z ) + sadjust;
if( snext > bbextents )
snext = bbextents;
else if( snext < 8 )
snext = 8; // prevent round-off error on <0 steps from
// from causing overstepping & running off the
// edge of the texture
tnext = (int)( tdivz * z ) + tadjust;
if( tnext > bbextentt )
tnext = bbextentt;
else if( tnext < 8 )
tnext = 8; // guard against round-off error on <0 steps
if( spancount > 1 )
{
sstep = ( snext - s ) / ( spancount - 1 );
tstep = ( tnext - t ) / ( spancount - 1 );
}
}
// Drawing phrase
if( !SW_TEXFILT )
{
do
{
if( *pz <= ( izi >> 16 ))
{
pixel_t btemp;
btemp = *( pbase + ( s >> 16 ) + ( t >> 16 ) * cachewidth );
if( btemp != TRANSPARENT_COLOR )
{
if( alpha != 7 )
btemp = BLEND_ALPHA( alpha, btemp, *pdest );
*pdest = btemp;
}
// *pz = izi >> 16;
}
pdest++;
pz++;
izi += izistep;
s += sstep;
t += tstep;
}
while( --spancount > 0 );
}
else
{
do
{
int idiths = s;
int iditht = t;
int X = ( pspan->u + spancount ) & 1;
int Y = ( pspan->v ) & 1;
if( *pz <= ( izi >> 16 ))
{
pixel_t btemp;
// Using the kernel
idiths += kernel[X][Y][0];
iditht += kernel[X][Y][1];
idiths = idiths >> 16;
idiths = idiths ? idiths - 1 : idiths;
iditht = iditht >> 16;
iditht = iditht ? iditht - 1 : iditht;
btemp = *( pbase + idiths + iditht * cachewidth );
if( btemp != TRANSPARENT_COLOR )
{
if( alpha != 7 )
btemp = BLEND_ALPHA( alpha, btemp, *pdest );
*pdest = btemp;
}
// *pz = izi >> 16;
}
pdest++;
pz++;
izi += izistep;
s += sstep;
t += tstep;
}
while( --spancount > 0 );
}
}
while( count > 0 );
}
while(( pspan = pspan->pnext ) != NULL );
}
/*
=============
D_DrawSpans16
FIXME: actually make this subdivide by 16 instead of 8!!!
=============
*/
void D_AddSpans16( espan_t *pspan )
{
int count, spancount;
pixel_t *pbase, *pdest;
fixed16_t s, t, snext, tnext, sstep, tstep;
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
float sdivz8stepu, tdivz8stepu, zi8stepu;
int izi, izistep;
short *pz;
sstep = 0; // keep compiler happy
tstep = 0; // ditto
pbase = cacheblock;
sdivz8stepu = d_sdivzstepu * 8;
tdivz8stepu = d_tdivzstepu * 8;
zi8stepu = d_zistepu * 8;
izistep = (int)( d_zistepu * 0x8000 * 0x10000 );
do
{
pdest = ( d_viewbuffer
+ ( r_screenwidth * pspan->v ) + pspan->u );
pz = d_pzbuffer + ( d_zwidth * pspan->v ) + pspan->u;
count = pspan->count;
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
du = (float)pspan->u;
dv = (float)pspan->v;
sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu;
tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu;
zi = d_ziorigin + dv * d_zistepv + du * d_zistepu;
izi = (int)( zi * 0x8000 * 0x10000 );
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
s = (int)( sdivz * z ) + sadjust;
if( s > bbextents )
s = bbextents;
else if( s < 0 )
s = 0;
t = (int)( tdivz * z ) + tadjust;
if( t > bbextentt )
t = bbextentt;
else if( t < 0 )
t = 0;
do
{
// calculate s and t at the far end of the span
if( count >= 8 )
spancount = 8;
else
spancount = count;
count -= spancount;
if( count )
{
// calculate s/z, t/z, zi->fixed s and t at far end of span,
// calculate s and t steps across span by shifting
sdivz += sdivz8stepu;
tdivz += tdivz8stepu;
zi += zi8stepu;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
snext = (int)( sdivz * z ) + sadjust;
if( snext > bbextents )
snext = bbextents;
else if( snext < 8 )
snext = 8; // prevent round-off error on <0 steps from
// from causing overstepping & running off the
// edge of the texture
tnext = (int)( tdivz * z ) + tadjust;
if( tnext > bbextentt )
tnext = bbextentt;
else if( tnext < 8 )
tnext = 8; // guard against round-off error on <0 steps
sstep = ( snext - s ) >> 3;
tstep = ( tnext - t ) >> 3;
}
else
{
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
// can't step off polygon), clamp, calculate s and t steps across
// span by division, biasing steps low so we don't run off the
// texture
spancountminus1 = (float)( spancount - 1 );
sdivz += d_sdivzstepu * spancountminus1;
tdivz += d_tdivzstepu * spancountminus1;
zi += d_zistepu * spancountminus1;
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
snext = (int)( sdivz * z ) + sadjust;
if( snext > bbextents )
snext = bbextents;
else if( snext < 8 )
snext = 8; // prevent round-off error on <0 steps from
// from causing overstepping & running off the
// edge of the texture
tnext = (int)( tdivz * z ) + tadjust;
if( tnext > bbextentt )
tnext = bbextentt;
else if( tnext < 8 )
tnext = 8; // guard against round-off error on <0 steps
if( spancount > 1 )
{
sstep = ( snext - s ) / ( spancount - 1 );
tstep = ( tnext - t ) / ( spancount - 1 );
}
}
// Drawing phrase
if( !SW_TEXFILT )
{
do
{
if( *pz <= ( izi >> 16 ))
{
pixel_t btemp;
btemp = *( pbase + ( s >> 16 ) + ( t >> 16 ) * cachewidth );
if( btemp != TRANSPARENT_COLOR )
{
btemp = BLEND_ADD( btemp, *pdest );
*pdest = btemp;
}
// *pz = izi >> 16;
}
pdest++;
pz++;
izi += izistep;
s += sstep;
t += tstep;
}
while( --spancount > 0 );
}
else
{
do
{
int idiths = s;
int iditht = t;
int X = ( pspan->u + spancount ) & 1;
int Y = ( pspan->v ) & 1;
if( *pz <= ( izi >> 16 ))
{
pixel_t btemp;
// Using the kernel
idiths += kernel[X][Y][0];
iditht += kernel[X][Y][1];
idiths = idiths >> 16;
idiths = idiths ? idiths - 1 : idiths;
iditht = iditht >> 16;
iditht = iditht ? iditht - 1 : iditht;
btemp = *( pbase + idiths + iditht * cachewidth );
if( btemp != TRANSPARENT_COLOR )
{
btemp = BLEND_ADD( btemp, *pdest );
*pdest = btemp;
}
// *pz = izi >> 16;
}
pdest++;
pz++;
izi += izistep;
s += sstep;
t += tstep;
}
while( --spancount > 0 );
}
}
while( count > 0 );
}
while(( pspan = pspan->pnext ) != NULL );
}
/*
=============
D_DrawZSpans
=============
*/
void D_DrawZSpans( espan_t *pspan )
{
int count, doublecount, izistep;
int izi;
short *pdest;
unsigned ltemp;
float zi;
float du, dv;
//Cobson wrote this frfr nocap blud
//Walls for software renderer check if rendering an entity and disable depth writing
if (RI.currententity)
{
do
{
pdest = d_pzbuffer + ( d_zwidth * pspan->v ) + pspan->u;
count = pspan->count;
// Calculate initial 1/z
du = (float)pspan->u;
dv = (float)pspan->v;
zi = d_ziorigin + dv * d_zistepv + du * d_zistepu;
izi = (int)( zi * 0x8000 * 0x10000 );
// Skip depth writing for entities
continue;
}
while ( ( pspan = pspan->pnext ) != NULL );
return;
}
// FIXME: check for clamping/range problems
// we count on FP exceptions being turned off to avoid range problems
izistep = (int)( d_zistepu * 0x8000 * 0x10000 );
do
{
pdest = d_pzbuffer + ( d_zwidth * pspan->v ) + pspan->u;
count = pspan->count;
// calculate the initial 1/z
du = (float)pspan->u;
dv = (float)pspan->v;
zi = d_ziorigin + dv * d_zistepv + du * d_zistepu;
// we count on FP exceptions being turned off to avoid range problems
izi = (int)( zi * 0x8000 * 0x10000 );
if((uintptr_t)pdest & 0x02 )
{
*pdest++ = (short)( izi >> 16 );
izi += izistep;
count--;
}
if(( doublecount = count >> 1 ) > 0 )
{
do
{
ltemp = izi >> 16;
izi += izistep;
ltemp |= izi & 0xFFFF0000;
izi += izistep;
*(int *)pdest = ltemp;
pdest += 2;
}
while( --doublecount > 0 );
}
if( count & 1 )
*pdest = (short)( izi >> 16 );
}
while(( pspan = pspan->pnext ) != NULL );
}