..
avi
engine: add size argument to COM_Default/ReplaceExtension calls
2023-04-26 05:20:45 +03:00
vgui
engine: client: vgui: enable texturing in VGUI by default, just in case reset color too
2024-07-28 20:03:32 +03:00
cl_cmds.c
ref: move loading skybox into the engine
2024-06-11 02:07:44 +03:00
cl_custom.c
Replace hardcoded functions names by __func__ macro
2024-06-19 06:53:42 +03:00
cl_debug.c
engine: add quake svc messages names
2024-06-15 11:04:30 +03:00
cl_demo.c
engine: client: fix opening Quake demos
2024-07-21 05:01:31 +03:00
cl_efrag.c
engine: client: remove unused function CL_FreeEntity and everything that used it
2023-04-03 03:55:57 +03:00
cl_efx.c
engine: client: use Host_IsQuakeCompatible instead of checking host.features bit
2024-07-21 04:32:38 +03:00
cl_events.c
Replace hardcoded functions names by __func__ macro
2024-06-19 06:53:42 +03:00
cl_font.c
engine: font: fix inverted check, fix potential division by zero
2024-02-13 15:33:51 +03:00
cl_frame.c
Replace hardcoded functions names by __func__ macro
2024-06-19 06:53:42 +03:00
cl_game.c
engine: client: fix TriColor4fRendermode
2024-07-28 20:50:20 +03:00
cl_gameui.c
engine: client: add ui_allowconsole command that enables console
2024-07-28 13:32:52 +03:00
cl_main.c
engine: prevent rescanning filesystem when new player connects or on late precache
2024-07-30 15:25:48 +03:00
cl_mobile.c
engine: client: hack mobile API init because of incorrectly defined export in hlsdk-portable
2024-07-21 21:18:00 +03:00
cl_netgraph.c
engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars
2024-02-09 07:25:47 +03:00
cl_parse.c
Replace hardcoded functions names by __func__ macro
2024-06-19 06:53:42 +03:00
cl_parse_48.c
engine: client: ignore changelevel for old protocol
2024-07-11 08:59:42 +03:00
cl_pmove.c
engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs}
2024-07-21 11:01:18 +03:00
cl_qparse.c
Replace hardcoded functions names by __func__ macro
2024-06-19 06:53:42 +03:00
cl_remap.c
engine, ref: RefAPI 5. Simplify remap calls
2023-12-06 04:13:03 +03:00
cl_render.c
Replace hardcoded functions names by __func__ macro
2024-06-19 06:53:42 +03:00
cl_scrn.c
engine: client: skip drawing 2D during changelevel before the client was active
2024-07-11 09:01:19 +03:00
cl_securedstub.c
engine: client: cl_securedstub: fix strict aliasing in secured module initializing
2023-03-14 21:29:35 +03:00
cl_tent.c
engine: client: prevent empty lightstyle console flood
2024-07-21 05:01:16 +03:00
cl_tent.h
engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
2024-01-05 04:10:45 +03:00
cl_video.c
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
cl_view.c
engine: client: clean up scr_viewsize remnants, don't tell client.dll scr_viewsize cvar value
2024-07-30 15:25:20 +03:00
client.h
engine: add NetAPI to extended menu API
2024-07-07 03:39:09 +03:00
console.c
engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty
2024-07-28 14:48:40 +03:00
gamma.c
engine: gamma: fix gamma changes not caught if gamma cvar was set during frame
2024-02-09 06:29:30 +03:00
in_joy.c
Replace hardcoded functions names by __func__ macro
2024-06-19 06:53:42 +03:00
in_touch.c
engine: client: properly exit from touch editor to menu when user have chosen to cancel and reset
2024-07-29 05:11:41 +03:00
input.c
engine: automatically turn-on touch emulation while editing touch from menu
2024-07-29 05:06:10 +03:00
input.h
engine: automatically turn-on touch emulation while editing touch from menu
2024-07-29 05:06:10 +03:00
keys.c
Replace hardcoded functions names by __func__ macro
2024-06-19 06:53:42 +03:00
mod_dbghulls.c
Replace hardcoded functions names by __func__ macro
2024-06-19 06:53:42 +03:00
ref_common.c
engine: client: make renderer engfuncs const
2024-07-16 15:23:03 +03:00
ref_common.h
engine: add NetAPI to extended menu API
2024-07-07 03:39:09 +03:00
s_dsp.c
engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility
2024-06-09 03:51:43 +03:00
s_load.c
engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate
2024-07-16 05:05:50 +03:00
s_main.c
engine: remove unused CL_IsInMenu, don't check for Host_IsDedicated in SCR_BeginLoadingPlaque, it's useless
2024-07-10 10:24:22 +03:00
s_mix.c
engine: client: fix buffer overflow in voice sound mixer
2024-07-28 16:41:20 +03:00
s_mouth.c
engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
2023-01-27 06:19:31 +03:00
s_stream.c
engine: client: mute music if not in focus
2024-06-17 20:32:04 +03:00
s_utils.c
engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds
2024-05-05 06:16:57 +03:00
s_vox.c
engine: client: fix buffer overrun in S_TrimEnd
2024-07-30 15:25:20 +03:00
sound.h
engine: client: fix build
2024-06-18 00:01:54 +03:00
titles.c
Replace hardcoded functions names by __func__ macro
2024-06-19 06:53:42 +03:00
vid_common.c
engine: client: use Con_Printf instead of Con_Print (which is just printing to console, not the logging)
2024-07-03 04:22:28 +03:00
vid_common.h
engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers
2024-02-23 20:55:32 +03:00
voice.c
engine: client: voice: allow restoring voice after toggling voice_enable while connected to server
2024-07-28 17:12:32 +03:00
voice.h
engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds
2024-05-06 15:10:34 +03:00
vox.h
engine: client: sound: slight refactoring, removed unused s_listener.velocity
2024-05-06 01:30:06 +03:00