Xrasher/engine/platform
Tom Kidd 7bbc3e8238 Made modifications for Mac App Bundle
- Looks for game data in SDL pref path (Application Support)
- Sets XASH3D_EXTRAS_PAK1 to SDL base path (Resources dir in App Bundle
- Added option to force search for SDL dylib via pkgconfig on Darwin instead of Framework (option for Mac Source Ports build process)
2025-01-23 10:15:47 +03:00
..
android engine: platform: android: sprinkle it with more const modifiers 2024-10-28 14:32:57 +03:00
apple Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
dos engine: turn Platform_Sleep into an inline function that directly calls platform-specific delay functions 2024-12-04 18:32:03 +03:00
emscripten engine: platform: emscripten: replace va function calls. 2023-03-11 15:32:14 +03:00
irix engine: preliminary support for SGI IRIX (#1211) 2023-01-14 09:35:30 +03:00
linux engine: client: allocate everything related to sounds in the sound pool 2025-01-22 13:49:02 +03:00
misc Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
nswitch engine: platform: nswitch: export _Unwind_GetIPInfo as required by cs16-client 2024-12-29 09:11:21 +03:00
posix public: expose commit and branch as global variables instead of functions 2025-01-13 20:02:59 +03:00
psvita engine: platform: psvita: try to explicitly export strtok() function 2024-11-21 05:31:43 +03:00
sdl Made modifications for Mac App Bundle 2025-01-23 10:15:47 +03:00
stub Merge master to ipv6 2022-11-17 19:34:46 +03:00
win32 public: expose commit and branch as global variables instead of functions 2025-01-13 20:02:59 +03:00
platform.h engine: get rid of SendKeyEvents function, it only listened for WM_QUIT on Windows and we don't use that with SDL 2024-12-27 18:30:01 +03:00