Xrasher/scripts/waifulib
Tom Kidd 7bbc3e8238 Made modifications for Mac App Bundle
- Looks for game data in SDL pref path (Application Support)
- Sets XASH3D_EXTRAS_PAK1 to SDL base path (Resources dir in App Bundle
- Added option to force search for SDL dylib via pkgconfig on Darwin instead of Framework (option for Mac Source Ports build process)
2025-01-23 10:15:47 +03:00
..
cmake.py scripts: waifulib: cmake: replicate Waf behavior and always add build directories to the include path. 2024-12-02 21:06:07 +03:00
compiler_optimizations.py scripts: waifulib: add asan-only build type 2025-01-23 10:11:56 +03:00
nswitch.py Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
owcc.py waifulib/owcc: add -xx to ignore default includes 2020-02-12 17:39:42 +07:00
psp.py scripts: waifulib: compiler_optimizations: add option to use profiling 2024-02-21 02:57:07 +03:00
psvita.py scripts: psvita: move TITLEID and APPNAME to engine elf build arguments 2023-03-11 07:09:19 +03:00
sdl2.py Made modifications for Mac App Bundle 2025-01-23 10:15:47 +03:00
vgui.py scripts: waifulib: vgui: fix vgui_support getting automatically enabled on x86 machines with unsupported OS 2024-08-11 18:08:20 +03:00
xcompile.py scripts: waifulib: xcompile: define WebAssembly target as DEST_OS wasi 2024-10-10 16:13:54 +03:00
xshlib.py scripts: waifulib: xshlib: prepend xshlib so it's always first 2024-10-24 00:46:43 +03:00
zip.py scripts: waifulib: don't use relative path while creating ZIP file (so cwd might not be equal to sources path) 2024-02-19 05:00:12 +03:00