Xrasher/engine/client
2024-07-29 05:08:35 +03:00
..
avi engine: add size argument to COM_Default/ReplaceExtension calls 2023-04-26 05:20:45 +03:00
vgui engine: client: vgui: enable texturing in VGUI by default, just in case reset color too 2024-07-28 20:03:32 +03:00
cl_cmds.c ref: move loading skybox into the engine 2024-06-11 02:07:44 +03:00
cl_custom.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
cl_debug.c engine: add quake svc messages names 2024-06-15 11:04:30 +03:00
cl_demo.c engine: client: fix opening Quake demos 2024-07-21 05:01:31 +03:00
cl_efrag.c engine: client: remove unused function CL_FreeEntity and everything that used it 2023-04-03 03:55:57 +03:00
cl_efx.c engine: client: use Host_IsQuakeCompatible instead of checking host.features bit 2024-07-21 04:32:38 +03:00
cl_events.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
cl_font.c engine: font: fix inverted check, fix potential division by zero 2024-02-13 15:33:51 +03:00
cl_frame.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
cl_game.c engine: client: fix TriColor4fRendermode 2024-07-28 20:50:20 +03:00
cl_gameui.c engine: client: add ui_allowconsole command that enables console 2024-07-28 13:32:52 +03:00
cl_main.c engine: client: set user name as default value for name cvar. Add ui_username cvar with user name. 2024-07-28 14:44:03 +03:00
cl_mobile.c engine: client: hack mobile API init because of incorrectly defined export in hlsdk-portable 2024-07-21 21:18:00 +03:00
cl_netgraph.c engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars 2024-02-09 07:25:47 +03:00
cl_parse.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
cl_parse_48.c engine: client: ignore changelevel for old protocol 2024-07-11 08:59:42 +03:00
cl_pmove.c engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
cl_qparse.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
cl_remap.c engine, ref: RefAPI 5. Simplify remap calls 2023-12-06 04:13:03 +03:00
cl_render.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
cl_scrn.c engine: client: skip drawing 2D during changelevel before the client was active 2024-07-11 09:01:19 +03:00
cl_securedstub.c engine: client: cl_securedstub: fix strict aliasing in secured module initializing 2023-03-14 21:29:35 +03:00
cl_tent.c engine: client: prevent empty lightstyle console flood 2024-07-21 05:01:16 +03:00
cl_tent.h engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior 2024-01-05 04:10:45 +03:00
cl_video.c engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
cl_view.c engine: client: add simple debugging tool that shows entities number, model and movetype (to be extended) 2024-06-22 08:19:19 +03:00
client.h engine: add NetAPI to extended menu API 2024-07-07 03:39:09 +03:00
console.c engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty 2024-07-28 14:48:40 +03:00
gamma.c engine: gamma: fix gamma changes not caught if gamma cvar was set during frame 2024-02-09 06:29:30 +03:00
in_joy.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
in_touch.c engine: client: add privileged flag to touch_in_menu and touch_enable 2024-07-29 05:08:35 +03:00
input.c engine: automatically turn-on touch emulation while editing touch from menu 2024-07-29 05:06:10 +03:00
input.h engine: automatically turn-on touch emulation while editing touch from menu 2024-07-29 05:06:10 +03:00
keys.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
mod_dbghulls.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
ref_common.c engine: client: make renderer engfuncs const 2024-07-16 15:23:03 +03:00
ref_common.h engine: add NetAPI to extended menu API 2024-07-07 03:39:09 +03:00
s_dsp.c engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility 2024-06-09 03:51:43 +03:00
s_load.c engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate 2024-07-16 05:05:50 +03:00
s_main.c engine: remove unused CL_IsInMenu, don't check for Host_IsDedicated in SCR_BeginLoadingPlaque, it's useless 2024-07-10 10:24:22 +03:00
s_mix.c engine: client: fix buffer overflow in voice sound mixer 2024-07-28 16:41:20 +03:00
s_mouth.c engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2023-01-27 06:19:31 +03:00
s_stream.c engine: client: mute music if not in focus 2024-06-17 20:32:04 +03:00
s_utils.c engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds 2024-05-05 06:16:57 +03:00
s_vox.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
sound.h engine: client: fix build 2024-06-18 00:01:54 +03:00
titles.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
vid_common.c engine: client: use Con_Printf instead of Con_Print (which is just printing to console, not the logging) 2024-07-03 04:22:28 +03:00
vid_common.h engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 2024-02-23 20:55:32 +03:00
voice.c engine: client: voice: allow restoring voice after toggling voice_enable while connected to server 2024-07-28 17:12:32 +03:00
voice.h engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
vox.h engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00