Xrasher/engine/client
2025-01-21 15:17:03 +03:00
..
avi public: add dll helpers to simplify basic interaction with exported functions lists 2024-12-23 04:43:15 +03:00
soundlib engine: move soundlib onto client, only leave snd_utils with some functions that's engine core or server are dependent on 2024-12-02 21:05:41 +03:00
vgui engine: client: vgui: track textures upload to avoid issues in buggy mods (that are probably will never get fixed) 2024-12-30 07:28:33 +03:00
cl_cmds.c engine: even more refactorings to avoid global cls.legacymode usage, now with GoldSrc server autodetection 2024-10-16 07:31:27 +03:00
cl_custom.c engine: request file from server if HTTP locations failed 2024-10-26 20:24:31 +03:00
cl_debug.c engine: client: always write buffer.dat so we will be able to request it from users. Append protocol number to it 2025-01-14 11:31:10 +03:00
cl_demo.c engine: client: use existing engine functions for some client API functions 2025-01-18 09:44:21 +03:00
cl_efrag.c engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
cl_efx.c engine: client: use existing engine functions for some client API functions 2025-01-18 09:44:21 +03:00
cl_events.c engine: client: fix svc_event parsing 2024-10-15 06:07:06 +03:00
cl_font.c engine: client: cl_font: fix possible NULL dereference 2024-11-06 01:39:45 +03:00
cl_frame.c engine: client: make some simple functions, like querying entity by index, getting local player, inline 2024-11-17 13:37:32 +03:00
cl_game.c engine: client: remove unused NetAPI_ValueForKey function 2025-01-21 15:17:03 +03:00
cl_gameui.c engine: be more verbose on why the engine is going to be shut down 2024-12-27 18:30:46 +03:00
cl_main.c engine: client: don't send commands until ca_active on Xash protocol 2025-01-17 15:06:59 +03:00
cl_mobile.c engine: client: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
cl_netgraph.c engine: client: add NULL check to prevent crash if in_graph key doesn't exist in client.dll 2024-12-03 21:56:06 +03:00
cl_parse.c engine: client: fix lightstyle timings on GoldSrc protocol, share the parser with Quake protocol handler 2024-12-28 01:40:59 +03:00
cl_parse_48.c engine: client: allocate static entities only when server sends static entity packet 2024-12-18 06:57:43 +03:00
cl_parse_gs.c engine: client: fix delta entity packet flush on GoldSrc protocol 2025-01-20 19:38:44 +03:00
cl_pmove.c engine: client: another possible null pointer dereference 2024-11-07 14:12:10 +03:00
cl_qparse.c engine: client: fix lightstyle timings on GoldSrc protocol, share the parser with Quake protocol handler 2024-12-28 01:40:59 +03:00
cl_remap.c engine: client: turn some asserts in texture remap code into proper nullptr checks 2024-11-06 01:39:46 +03:00
cl_render.c engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps 2025-01-09 08:02:39 +03:00
cl_scrn.c engine: client: allow CL_GetLocalPlayer to return NULL rather than halting whole server 2024-12-20 05:47:46 +03:00
cl_securedstub.c engine: client: cl_securedstub: fix strict aliasing in secured module initializing 2023-03-14 21:29:35 +03:00
cl_tent.c engine: client: cl_tent: rewrite fizz effect, fix incorrect positoning along the way 2025-01-09 19:23:40 +03:00
cl_tent.h engine: client: cleanup tent and efx code, make global variables static, remove unused functions 2024-10-14 18:08:01 +03:00
cl_video.c engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
cl_view.c engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
client.h engine: client: use existing engine functions for some client API functions 2025-01-18 09:44:21 +03:00
console.c engine: client: the most important change since forever, move downloading message a bit to the right so it looks better on 640x480 2024-11-07 14:12:10 +03:00
gamma.c engine: remove gamma functions from RefAPI 2024-11-03 01:20:30 +03:00
in_joy.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
in_touch.c public: expose commit and branch as global variables instead of functions 2025-01-13 20:02:59 +03:00
input.c engine: get rid of SendKeyEvents function, it only listened for WM_QUIT on Windows and we don't use that with SDL 2024-12-27 18:30:01 +03:00
input.h engine: client: remove voidptr hack from IN_EngineAppendMove, just use usercmd_t directly 2024-10-08 04:07:03 +03:00
keys.c engine: fix a typo in scroll lock (missing L) 2025-01-15 23:49:13 +03:00
mod_dbghulls.c engine: split clipnodes struct into two with 16-bit indicies and 32-bit indicies to support BSP2 format in runtime 2025-01-08 14:46:07 +03:00
ref_common.c engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
ref_common.h engine: client: make R_GetTextureParms inlined 2024-11-23 15:02:13 +03:00
s_dsp.c engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility 2024-06-09 03:51:43 +03:00
s_load.c engine: soundlib: allowed resampling sounds with rate >44kHz 2024-12-02 20:36:33 +03:00
s_main.c engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
s_mix.c engine: client: s_mix: attempt to fix S_InterpolateCubic2x buffer overflow 2024-11-07 14:12:10 +03:00
s_mouth.c engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2023-01-27 06:19:31 +03:00
s_stream.c engine: client: mute music if not in focus 2024-06-17 20:32:04 +03:00
s_utils.c engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds 2024-05-05 06:16:57 +03:00
s_vox.c engine: client: fix broken build due to incorrect constant being used 2024-12-05 14:20:43 +03:00
sound.h engine: client: fix rawchan_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
titles.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
vid_common.c engine: fix some possible off by one errors 2024-11-17 13:04:20 +03:00
vid_common.h engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 2024-02-23 20:55:32 +03:00
voice.c engine: client: reduce reads of cls.legacymode 2024-10-14 04:13:10 +03:00
voice.h engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
vox.h engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00