.. |
client
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engine: client: add alternative mode for hud_scale, where it scales HUD down to selected resolution with preserving aspect ratio
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2025-02-05 19:47:59 +03:00 |
common
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common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description
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2025-02-05 19:11:16 +03:00 |
platform
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engine: implement basic gamepad gyroscope calibration
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2025-02-03 13:14:51 +03:00 |
server
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engine: replace few more Xash3D strings by XASH_ENGINE_NAME macro
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2025-01-23 10:33:22 +03:00 |
alias.h
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common: add macro for simultaneously checking data type size for ILP32 and LP64
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2024-08-21 12:00:35 +03:00 |
anorms.h
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engine: replace anorms.h with compatible header from GPL WinQuake sources
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2024-01-12 23:13:22 +03:00 |
cdll_exp.h
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engine: fix warnings
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2018-10-06 03:42:09 +03:00 |
cdll_int.h
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engine: fix various warnings
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2021-03-07 03:40:01 +03:00 |
cursor_type.h
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engine: client: extended VGUI API interface
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2022-05-02 03:29:24 +03:00 |
custom.h
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common: add macro for simultaneously checking data type size for ILP32 and LP64
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2024-08-21 12:00:35 +03:00 |
customentity.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
edict.h
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engine: server: finally, make a union for large leaf indices in edict_t so we can run bsp2 maps without recompiling
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2025-01-09 08:02:39 +03:00 |
eiface.h
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engine: client: implement correct clc_fileconsistency response for GoldSrc
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2024-10-11 00:08:21 +03:00 |
key_modifiers.h
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engine: platform: added Platform_GetKeyModifiers
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2022-05-02 03:29:24 +03:00 |
keydefs.h
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engine: take keydefs header from Quake-2 source code (client/keys.h)
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2025-01-15 23:47:55 +03:00 |
menu_int.h
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public: add optional feature for COM_ParseFileSafe to ignore shell like hash symbol prefixed comments
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2024-11-18 14:14:49 +03:00 |
mobility_int.h
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public: add optional feature for COM_ParseFileSafe to ignore shell like hash symbol prefixed comments
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2024-11-18 14:14:49 +03:00 |
physint.h
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engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK
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2024-04-28 06:59:18 +03:00 |
progdefs.h
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Revert ABI2, it wasn't meant to end up in master branch.
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2024-09-05 04:31:50 +03:00 |
ref_api.h
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engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
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2025-01-09 08:02:39 +03:00 |
shake.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
sprite.h
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common: add macro for simultaneously checking data type size for ILP32 and LP64
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2024-08-21 12:00:35 +03:00 |
studio.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
vgui_api.h
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engine: client: vgui: deprecate VGUI_CreateTexture and VGUI_UploadTextureBlock functions, as they never used by vgui_support module
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2024-12-30 07:16:30 +03:00 |
warpsin.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
wscript
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engine: wscript: improve execinfo and GNU backtrace() check
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2025-02-02 18:18:26 +03:00 |