Xrasher/common/xash3d_types.h

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// basic typedefs
#ifndef XASH_TYPES_H
#define XASH_TYPES_H
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#include "build.h"
#if XASH_IRIX
#include <port.h>
#endif
#if XASH_WIN32
#include <wchar.h> // off_t
#endif // _WIN32
#include <sys/types.h> // off_t
#ifdef STDINT_H
#include STDINT_H
#else // !STDINT_H
#include <stdint.h>
#endif // !STDINT_H
#include <assert.h>
typedef uint8_t byte;
typedef float vec_t;
typedef vec_t vec2_t[2];
#ifndef vec3_t // SDK renames it to Vector
typedef vec_t vec3_t[3];
#endif
typedef vec_t vec4_t[4];
typedef vec_t quat_t[4];
typedef byte rgba_t[4]; // unsigned byte colorpack
typedef byte rgb_t[3]; // unsigned byte colorpack
typedef vec_t matrix3x4[3][4];
typedef vec_t matrix4x4[4][4];
typedef uint32_t poolhandle_t;
#undef true
#undef false
// true and false are keywords in C++ and C23
#if !__cplusplus && __STDC_VERSION__ < 202311L
enum { false, true };
#endif
typedef int qboolean;
#define MAX_STRING 256 // generic string
#define MAX_VA_STRING 1024 // compatibility macro
#define MAX_SYSPATH 1024 // system filepath
#define MAX_MODS 512 // environment games that engine can keep visible
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#define BIT( n ) ( 1U << ( n ))
#define BIT64( n ) ( 1ULL << ( n ))
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#define SetBits( iBitVector, bits ) ((iBitVector) = (iBitVector) | (bits))
#define ClearBits( iBitVector, bits ) ((iBitVector) = (iBitVector) & ~(bits))
#define FBitSet( iBitVector, bit ) ((iBitVector) & (bit))
#ifndef __cplusplus
#ifdef NULL
#undef NULL
#endif
#define NULL ((void *)0)
#endif
// color strings
#define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' )
#define ColorIndex( c ) ((( c ) - '0' ) & 7 )
#undef EXPORT
#if defined( __GNUC__ )
#if defined( __i386__ )
#define EXPORT __attribute__(( visibility( "default" ), force_align_arg_pointer ))
#define GAME_EXPORT __attribute__(( force_align_arg_pointer ))
#else
#define EXPORT __attribute__(( visibility ( "default" )))
#define GAME_EXPORT
#endif
#define MALLOC __attribute__(( malloc ))
// added in GCC 11
#if __GNUC__ >= 11
// might want to set noclone due to https://gcc.gnu.org/bugzilla/show_bug.cgi?id=116893
// but it's easier to not force mismatched-dealloc to error yet
#define MALLOC_LIKE( x, y ) __attribute__(( malloc( x, y )))
#else
#define MALLOC_LIKE( x, y ) MALLOC
#endif
#define NORETURN __attribute__(( noreturn ))
#define NONNULL __attribute__(( nonnull ))
#define RETURNS_NONNULL __attribute__(( returns_nonnull ))
#if __clang__
#define PFN_RETURNS_NONNULL // clang has bugged returns_nonnull for functions pointers, it's ignored and generates a warning about objective-c? O_o
#else
#define PFN_RETURNS_NONNULL RETURNS_NONNULL
#endif
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#define FORMAT_CHECK( x ) __attribute__(( format( printf, x, x + 1 )))
#define ALLOC_CHECK( x ) __attribute__(( alloc_size( x )))
#define NO_ASAN __attribute__(( no_sanitize( "address" )))
#define WARN_UNUSED_RESULT __attribute__(( warn_unused_result ))
#define RENAME_SYMBOL( x ) asm( x )
#else
#if defined( _MSC_VER )
#define EXPORT __declspec( dllexport )
#define NO_ASAN __declspec( no_sanitize_address )
#else
#define EXPORT
#define NO_ASAN
#endif
#define GAME_EXPORT
#define NORETURN
#define NONNULL
#define RETURNS_NONNULL
#define PFN_RETURNS_NONNULL
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#define FORMAT_CHECK( x )
#define ALLOC_CHECK( x )
#define RENAME_SYMBOL( x )
#define MALLOC
#define MALLOC_LIKE( x, y )
#define WARN_UNUSED_RESULT
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#endif
#if defined( __has_feature )
#if __has_feature( address_sanitizer )
#define USE_ASAN 1
#endif // __has_feature
#endif // defined( __has_feature )
#if !defined( USE_ASAN ) && defined( __SANITIZE_ADDRESS__ )
#define USE_ASAN 1
#endif
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#if __GNUC__ >= 3
#define unlikely( x ) __builtin_expect( x, 0 )
#define likely( x ) __builtin_expect( x, 1 )
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#elif defined( __has_builtin )
#if __has_builtin( __builtin_expect ) // this must be after defined() check
#define unlikely( x ) __builtin_expect( x, 0 )
#define likely( x ) __builtin_expect( x, 1 )
#endif
#endif
#if !defined( unlikely ) || !defined( likely )
#define unlikely( x ) ( x )
#define likely( x ) ( x )
#endif
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#if __STDC_VERSION__ >= 202311L || __cplusplus >= 201103L // C23 or C++ static_assert is a keyword
#define STATIC_ASSERT_( ignore, x, y ) static_assert( x, y )
#define STATIC_ASSERT static_assert
#elif __STDC_VERSION__ >= 201112L // in C11 it's _Static_assert
#define STATIC_ASSERT_( ignore, x, y ) _Static_assert( x, y )
#define STATIC_ASSERT _Static_assert
#else
#define STATIC_ASSERT_( id, x, y ) extern int id[( x ) ? 1 : -1]
// need these to correctly expand the line macro
#define STATIC_ASSERT_3( line, x, y ) STATIC_ASSERT_( static_assert_ ## line, x, y )
#define STATIC_ASSERT_2( line, x, y ) STATIC_ASSERT_3( line, x, y )
#define STATIC_ASSERT( x, y ) STATIC_ASSERT_2( __LINE__, x, y )
#endif
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// at least, statically check size of some public structures
#if XASH_64BIT
#define STATIC_CHECK_SIZEOF( type, size32, size64 ) \
STATIC_ASSERT( sizeof( type ) == size64, #type " unexpected size" )
#else
#define STATIC_CHECK_SIZEOF( type, size32, size64 ) \
STATIC_ASSERT( sizeof( type ) == size32, #type " unexpected size" )
#endif
#if !defined( __cplusplus ) && __STDC_VERSION__ >= 199101L // not C++ and C99 or newer
#define XASH_RESTRICT restrict
#elif _MSC_VER || __GNUC__ || __clang__ // compiler-specific extensions
#define XASH_RESTRICT __restrict
#else
#define XASH_RESTRICT // nothing
#endif
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#ifdef XASH_BIG_ENDIAN
#define LittleLong(x) (((int)(((x)&255)<<24)) + ((int)((((x)>>8)&255)<<16)) + ((int)(((x)>>16)&255)<<8) + (((x) >> 24)&255))
#define LittleLongSW(x) (x = LittleLong(x) )
#define LittleShort(x) ((short)( (((short)(x) >> 8) & 255) + (((short)(x) & 255) << 8)))
#define LittleShortSW(x) (x = LittleShort(x) )
_inline float LittleFloat( float f )
{
union
{
float f;
unsigned char b[4];
} dat1, dat2;
dat1.f = f;
dat2.b[0] = dat1.b[3];
dat2.b[1] = dat1.b[2];
dat2.b[2] = dat1.b[1];
dat2.b[3] = dat1.b[0];
return dat2.f;
}
#else
#define LittleLong(x) (x)
#define LittleLongSW(x)
#define LittleShort(x) (x)
#define LittleShortSW(x)
#define LittleFloat(x) (x)
#endif
typedef unsigned int dword;
typedef unsigned int uint;
typedef char string[MAX_STRING];
typedef off_t fs_offset_t;
#if XASH_WIN32
typedef int fs_size_t; // return type of _read, _write funcs
#else /* !XASH_WIN32 */
typedef ssize_t fs_size_t;
#endif /* !XASH_WIN32 */
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typedef void *(*pfnCreateInterface_t)( const char *, int * );
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// config strings are a general means of communication from
// the server to all connected clients.
// each config string can be at most CS_SIZE characters.
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#if XASH_LOW_MEMORY == 0
#define MAX_QPATH 64 // max length of a game pathname
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#elif XASH_LOW_MEMORY == 2
#define MAX_QPATH 32 // should be enough for singleplayer
#elif XASH_LOW_MEMORY == 1
#define MAX_QPATH 48
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#endif
#define MAX_OSPATH 260 // max length of a filesystem pathname
#define CS_SIZE 64 // size of one config string
#define CS_TIME 16 // size of time string
#endif // XASH_TYPES_H