Commit graph

58 commits

Author SHA1 Message Date
Alibek Omarov
0e27d8717c ref: remove servercount from texture struct, Xash don't use it (and it's also harmful anyway) 2025-01-21 14:36:42 +03:00
Alibek Omarov
c906aa0106 ref: gl: make DrawGLPoly and R_TextureAnimation private to brush rendering code 2025-01-18 08:39:31 +03:00
Alibek Omarov
0a41b70e44 ref: gl: store ripple texture in texture's fb_texturenum as it's only used for water and water don't have luma 2025-01-18 08:38:43 +03:00
Alibek Omarov
c6e3146290 ref: gl: fix broken water texture when it was discarded by R_UploadRipples 2024-12-26 03:49:12 +03:00
Alibek Omarov
4d1119391a ref: gl: get rid of NULL sentinels at the end of arrays 2024-12-22 07:11:28 +03:00
SNMetamorph
9244bdc7db ref: gl: added gl_fog cvar for better GoldSrc compatibility 2024-11-21 23:11:53 +03:00
Alibek Omarov
d15949d2e8 Rename _format to FORMAT_CHECK 2024-11-07 14:24:07 +03:00
Alibek Omarov
4d003bc13f ref: remove Mod_LoadMapSprite from RefAPI 2024-11-03 02:59:44 +03:00
Alibek Omarov
6cd2dbf178 engine: remove R_DrawTileClear from RefAPI 2024-11-03 02:21:38 +03:00
Alibek Omarov
6153d7f168 engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers. 2024-11-03 01:20:30 +03:00
Alibek Omarov
bb4e64ea58 ref: gl: migrate to new way to get lightstyles and dlights 2024-11-03 01:20:30 +03:00
Alibek Omarov
8af995cc28 engine: introduce REF_GET_*_PTR for gamma tables 2024-11-03 01:20:30 +03:00
Alibek Omarov
eb72b6baee ref: gl: fix r_shadows and gl_vbo registration order. It must be registered before reading renderer config 2024-10-28 02:10:24 +03:00
Alibek Omarov
f5ae806b31 ref: gl: add r_showtextures implementation by ncuxonaT
Main changes made by me besides engine differences:
* Text color changed to pure white for better readability
* An attempt to draw texture name in full size
2024-10-08 12:56:07 +03:00
Alibek Omarov
0c8b2d007a ref: gl: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
Alibek Omarov
55c1bddac5 ref: gl: implement generating VBO only when gl_vbo was set to 1
* Make it safer by creating a function that returns VBO state, was it
  generated or enabled by user
2024-09-05 04:10:56 +03:00
Alibek Omarov
9a432a5a13 common: rewrite cvardef.h from scratch based on Quake definitions
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine

* add FCVAR_REFDLL for easier RefDll cvars cleanup
2024-08-21 12:18:06 +03:00
Alibek Omarov
677464d04d ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice 2024-08-10 13:46:00 +03:00
Alibek Omarov
2785376bd3 ref: remove unused function declarations 2024-08-03 09:14:56 +03:00
Alibek Omarov
4e2708c1ac engine: bring back texture replacement 2024-06-11 06:16:26 +03:00
Alibek Omarov
9577a6af21 ref: moved VGUI support API implementation to the engine 2024-06-11 02:07:49 +03:00
Alibek Omarov
30fe471d2b ref: move loading skybox into the engine 2024-06-11 02:07:44 +03:00
Alibek Omarov
5ab6979633 ref: move common quake sky cloud loading to the engine 2024-06-10 22:47:39 +03:00
mittorn
6c77608c34 ref_gl: implement color-modulate overbrigths with gl_vbo using texture GL_COMBINE 2024-02-22 21:02:34 +03:00
Alibek Omarov
600d574376 ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag 2024-01-29 05:50:59 +03:00
Alibek Omarov
e274c62cfc ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear 2024-01-29 05:44:14 +03:00
Alibek Omarov
5696c9c96a ref: gl: remove useless R_CountDynamicLights function 2024-01-27 17:15:57 +03:00
Alibek Omarov
18436a70eb ref: gl: support overbrights, change the gamma applying order closer to the original renderer 2024-01-09 03:55:00 +03:00
Alibek Omarov
8298053e6a ref: gl: don't depend on lightgamma in recursive light point 2024-01-09 03:33:39 +03:00
Alibek Omarov
64f92003fa ref: gl: adapt studio lightning to new gamma
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
2024-01-09 03:33:39 +03:00
Alibek Omarov
a0c31120d9 ref: add R_GammaChanged function that engine calls on every gamma change 2024-01-07 03:35:23 +03:00
Alibek Omarov
dc1d65f621 ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 2024-01-04 22:02:09 +03:00
Alibek Omarov
b946c8455d ref: gl: return NULL in GetEntityByIndex and ModelHandle just in case 2024-01-04 21:46:44 +03:00
Alibek Omarov
0132eb6e44 ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox 2023-12-30 16:55:31 +03:00
Alibek Omarov
537237ef62 ref: gl: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 2023-12-30 16:36:13 +03:00
Alibek Omarov
6a4bf4965f ref: gl: acquire engine pointers 2023-12-30 16:36:13 +03:00
mittorn
eff033298a ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO 2023-12-19 17:55:10 +03:00
Alibek Omarov
9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
Alibek Omarov
7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
Alibek Omarov
08dbfc45d3 ref: gl: refactor getting edge position, texture and lightmap coords 2023-12-02 18:02:18 +03:00
Alibek Omarov
d6dfb83be7 ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 2023-10-31 21:52:00 +03:00
Alibek Omarov
30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 2023-10-28 15:22:21 +03:00
mittorn
d254bac16b ref_gl: integrate gl2shim extensions 2023-10-16 06:47:55 +03:00
mittorn
2f321b1471 ref_gl: implement minimum inclusion version for GL extensions, implement quering extensions on core profile 2023-10-16 06:47:55 +03:00
mittorn
676526a518 ref_gl: fix creating core context, support core in gl2shim by creating dumb array object 2023-10-16 06:47:55 +03:00
mittorn
7e0bd86b65 ref_gl: allow enabling XASH_GLES without wrapper, add ref_gles3compat, wrap gles functions in gl2wrap when XASH_GLES enabled 2023-10-16 06:47:55 +03:00
mittorn
a9ea3976a7 ref_gl: introduce gl2_shim based on vgl_shim for future limited core/gles context support (SLOW, still needs ffp for matrix operations) 2023-10-16 06:47:55 +03:00
Alibek Omarov
de19d78571 ref: fix late registration of studio cvars (thanks, @mittorn) 2023-10-14 08:11:25 +03:00
Alibek Omarov
a738b2a50b ref: restore missing PARM_TEX_MEMORY RenderAPI parameter 2023-10-06 19:24:02 +03:00
Alibek Omarov
22f60d50ac ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs 2023-08-21 10:01:59 +03:00