Alibek Omarov
0e27d8717c
ref: remove servercount from texture struct, Xash don't use it (and it's also harmful anyway)
2025-01-21 14:36:42 +03:00
Alibek Omarov
c906aa0106
ref: gl: make DrawGLPoly and R_TextureAnimation private to brush rendering code
2025-01-18 08:39:31 +03:00
Alibek Omarov
0a41b70e44
ref: gl: store ripple texture in texture's fb_texturenum as it's only used for water and water don't have luma
2025-01-18 08:38:43 +03:00
Alibek Omarov
c6e3146290
ref: gl: fix broken water texture when it was discarded by R_UploadRipples
2024-12-26 03:49:12 +03:00
Alibek Omarov
4d1119391a
ref: gl: get rid of NULL sentinels at the end of arrays
2024-12-22 07:11:28 +03:00
SNMetamorph
9244bdc7db
ref: gl: added gl_fog cvar for better GoldSrc compatibility
2024-11-21 23:11:53 +03:00
Alibek Omarov
d15949d2e8
Rename _format to FORMAT_CHECK
2024-11-07 14:24:07 +03:00
Alibek Omarov
4d003bc13f
ref: remove Mod_LoadMapSprite from RefAPI
2024-11-03 02:59:44 +03:00
Alibek Omarov
6cd2dbf178
engine: remove R_DrawTileClear from RefAPI
2024-11-03 02:21:38 +03:00
Alibek Omarov
6153d7f168
engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers.
2024-11-03 01:20:30 +03:00
Alibek Omarov
bb4e64ea58
ref: gl: migrate to new way to get lightstyles and dlights
2024-11-03 01:20:30 +03:00
Alibek Omarov
8af995cc28
engine: introduce REF_GET_*_PTR for gamma tables
2024-11-03 01:20:30 +03:00
Alibek Omarov
eb72b6baee
ref: gl: fix r_shadows and gl_vbo registration order. It must be registered before reading renderer config
2024-10-28 02:10:24 +03:00
Alibek Omarov
f5ae806b31
ref: gl: add r_showtextures implementation by ncuxonaT
...
Main changes made by me besides engine differences:
* Text color changed to pure white for better readability
* An attempt to draw texture name in full size
2024-10-08 12:56:07 +03:00
Alibek Omarov
0c8b2d007a
ref: gl: set malloc like attribute for imported zone memory allocator functions
2024-09-30 04:00:28 +03:00
Alibek Omarov
55c1bddac5
ref: gl: implement generating VBO only when gl_vbo was set to 1
...
* Make it safer by creating a function that returns VBO state, was it
generated or enabled by user
2024-09-05 04:10:56 +03:00
Alibek Omarov
9a432a5a13
common: rewrite cvardef.h from scratch based on Quake definitions
...
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine
* add FCVAR_REFDLL for easier RefDll cvars cleanup
2024-08-21 12:18:06 +03:00
Alibek Omarov
677464d04d
ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice
2024-08-10 13:46:00 +03:00
Alibek Omarov
2785376bd3
ref: remove unused function declarations
2024-08-03 09:14:56 +03:00
Alibek Omarov
4e2708c1ac
engine: bring back texture replacement
2024-06-11 06:16:26 +03:00
Alibek Omarov
9577a6af21
ref: moved VGUI support API implementation to the engine
2024-06-11 02:07:49 +03:00
Alibek Omarov
30fe471d2b
ref: move loading skybox into the engine
2024-06-11 02:07:44 +03:00
Alibek Omarov
5ab6979633
ref: move common quake sky cloud loading to the engine
2024-06-10 22:47:39 +03:00
mittorn
6c77608c34
ref_gl: implement color-modulate overbrigths with gl_vbo using texture GL_COMBINE
2024-02-22 21:02:34 +03:00
Alibek Omarov
600d574376
ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag
2024-01-29 05:50:59 +03:00
Alibek Omarov
e274c62cfc
ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear
2024-01-29 05:44:14 +03:00
Alibek Omarov
5696c9c96a
ref: gl: remove useless R_CountDynamicLights function
2024-01-27 17:15:57 +03:00
Alibek Omarov
18436a70eb
ref: gl: support overbrights, change the gamma applying order closer to the original renderer
2024-01-09 03:55:00 +03:00
Alibek Omarov
8298053e6a
ref: gl: don't depend on lightgamma in recursive light point
2024-01-09 03:33:39 +03:00
Alibek Omarov
64f92003fa
ref: gl: adapt studio lightning to new gamma
...
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
2024-01-09 03:33:39 +03:00
Alibek Omarov
a0c31120d9
ref: add R_GammaChanged function that engine calls on every gamma change
2024-01-07 03:35:23 +03:00
Alibek Omarov
dc1d65f621
ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible
2024-01-04 22:02:09 +03:00
Alibek Omarov
b946c8455d
ref: gl: return NULL in GetEntityByIndex and ModelHandle just in case
2024-01-04 21:46:44 +03:00
Alibek Omarov
0132eb6e44
ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox
2023-12-30 16:55:31 +03:00
Alibek Omarov
537237ef62
ref: gl: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX
2023-12-30 16:36:13 +03:00
Alibek Omarov
6a4bf4965f
ref: gl: acquire engine pointers
2023-12-30 16:36:13 +03:00
mittorn
eff033298a
ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO
2023-12-19 17:55:10 +03:00
Alibek Omarov
9c66e86be1
engine, ref: RefAPI 5. Remove unused calls
2023-12-06 04:13:03 +03:00
Alibek Omarov
7e9f87de2d
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
2023-12-06 04:13:03 +03:00
Alibek Omarov
08dbfc45d3
ref: gl: refactor getting edge position, texture and lightmap coords
2023-12-02 18:02:18 +03:00
Alibek Omarov
d6dfb83be7
ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches)
2023-10-31 21:52:00 +03:00
Alibek Omarov
30d1492b93
engine: remove Set/GetCurrentLoadingModel from RefAPI
2023-10-28 15:22:21 +03:00
mittorn
d254bac16b
ref_gl: integrate gl2shim extensions
2023-10-16 06:47:55 +03:00
mittorn
2f321b1471
ref_gl: implement minimum inclusion version for GL extensions, implement quering extensions on core profile
2023-10-16 06:47:55 +03:00
mittorn
676526a518
ref_gl: fix creating core context, support core in gl2shim by creating dumb array object
2023-10-16 06:47:55 +03:00
mittorn
7e0bd86b65
ref_gl: allow enabling XASH_GLES without wrapper, add ref_gles3compat, wrap gles functions in gl2wrap when XASH_GLES enabled
2023-10-16 06:47:55 +03:00
mittorn
a9ea3976a7
ref_gl: introduce gl2_shim based on vgl_shim for future limited core/gles context support (SLOW, still needs ffp for matrix operations)
2023-10-16 06:47:55 +03:00
Alibek Omarov
de19d78571
ref: fix late registration of studio cvars (thanks, @mittorn)
2023-10-14 08:11:25 +03:00
Alibek Omarov
a738b2a50b
ref: restore missing PARM_TEX_MEMORY RenderAPI parameter
2023-10-06 19:24:02 +03:00
Alibek Omarov
22f60d50ac
ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs
2023-08-21 10:01:59 +03:00