Commit graph

386 commits

Author SHA1 Message Date
Alibek Omarov
75adb2e686 engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only 2024-12-08 01:39:24 +03:00
Alibek Omarov
0a85734ae7 engine: server: avoid useless copying in SV_GetClientIDString for bots or local clients 2024-12-05 19:49:51 +03:00
Alibek Omarov
f7062498c2 engine: turn old pfnGetGameDir behavior into a bugcomp flag get_game_dir_full
This function is kinda nasty, some mods (like old RCBot builds) expect a slash,
some newer mods (like Sandbot) doesn't. To preserve compatibility with both old
and new mods, just add it as bug compatibility flag.
2024-12-05 18:14:15 +03:00
Alibek Omarov
18a973d4f2 engine: server: always set sv_background to zero on server shutdown rather than on server dll unload 2024-12-03 21:02:37 +03:00
Alibek Omarov
38ef16b08b engine: server: do not unload server library on win327 2024-12-01 11:21:02 +03:00
Alibek Omarov
1f5c97964b engine: return full path in server's pfnGetGameDir, if possible 2024-11-30 09:28:30 +03:00
Alibek Omarov
e7f939c87b engine: always add .wad extension to wadlist names to simplify how it's being used 2024-11-23 14:01:09 +03:00
Alibek Omarov
c5471fe6fd engine: server: make SV_IsPlayerIndex and SV_HavePassword inline 2024-11-17 13:36:40 +03:00
Alibek Omarov
0ceb0d9e11 engine: provide compatible replacement for CompareFileTime function 2024-11-17 04:33:13 +03:00
Alibek Omarov
779cb2f721 engine: server: use calloc in SV_AllocString, allocate strings at stringspool preventing memory leaks. Fix strings deduplication on 64-bits. 2024-11-13 23:36:53 +03:00
Alibek Omarov
88c42d50f2 engine: server: always allocate svgame.stringspool, it's used to track temp string allocations like in SV_CopyString
Potentially fixes memory leakage on 64-bit when game uses instanced baselines or consistency lists
2024-11-13 23:35:45 +03:00
Alibek Omarov
a749bb8ef1 engine: server: reset str64 statistics on server deactivate 2024-11-13 23:32:05 +03:00
Alibek Omarov
723cd8e26c engine: server: adjust 64-bit string pool size depending on max_edicts value (65k for each 1024 edicts) 2024-11-13 23:30:54 +03:00
Alibek Omarov
d15949d2e8 Rename _format to FORMAT_CHECK 2024-11-07 14:24:07 +03:00
Alibek Omarov
38e8a581b6 engine: server: fix possible NULL dereference 2024-11-06 01:39:46 +03:00
Alibek Omarov
371639f0dc engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000 2024-10-30 18:28:55 +03:00
Alibek Omarov
2656eb1aeb engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator 2024-10-26 20:24:31 +03:00
Alibek Omarov
cff8ee13e6 engine: rcon refactoring. Use sizebuf_t to concatenate commands. Only call redirect when we're executing command. 2024-10-26 19:37:30 +03:00
Alibek Omarov
128a1f59a9 engine: cleanup XASH_64BIT usage. Always use it from build.h 2024-10-24 16:39:09 +03:00
Alibek Omarov
47318b0c14 engine: server: minor fix, use __func__ instead of the function name in debug message 2024-10-21 02:32:07 +03:00
Alibek Omarov
e3e4bcc015 engine: global refactoring of connectionless packets, now they can be customized from single protocol.h header 2024-10-19 14:05:00 +03:00
Alibek Omarov
da76abda75 engine: even more refactorings to avoid global cls.legacymode usage, now with GoldSrc server autodetection 2024-10-16 07:31:27 +03:00
Alibek Omarov
0b59fa9416 engine: swap Cvar_VariableInteger and simple integer checks for performance 2024-10-16 06:57:46 +03:00
Alibek Omarov
245dc97cfb engine: semi-correct printing GoldSrc client messages 2024-10-15 06:12:31 +03:00
Alibek Omarov
5402a9611e engine: common: fix discarded const qualifier 2024-10-14 19:41:36 +03:00
Alibek Omarov
f52c825bf5 engine: make some global variables static and const, make even more functions static if possible 2024-10-14 19:19:46 +03:00
Alibek Omarov
505ad6d69b engine: server: reinitalize delta in case if delta was shutdown by client and some tables were omitted (movevars after using GoldSrc server) 2024-10-14 06:56:17 +03:00
Alibek Omarov
c5a291d9c7 engine: minor refactoring 2024-10-14 05:17:21 +03:00
Alibek Omarov
c1a5f173b8 engine: common: add GoldSrc netchan support 2024-10-08 03:28:02 +03:00
Alibek Omarov
433213c915 engine: server: fix cvar description for mp_footsteps 2024-10-04 19:07:44 +03:00
Alibek Omarov
ab0c0b18c2 engine: server: remove limit on sv_zmax value as it breaks Natural Selection mod 2024-10-04 19:07:08 +03:00
Alibek Omarov
29fd5f9fbe engine: server: remove FCVAR_SERVER flag from sv_zmax
The problem is that FCVAR_SERVER flagged cvars get saved to listenserver.cfg.

The game code usually sets sv_zmax value to worldspawn parameters and
listenserver.cfg gets generated before server DLL gets initialized.
2024-10-04 19:04:34 +03:00
Alibek Omarov
882d8afc93 engine: server: stub SV_RestartDecals for dedicated server 2024-10-04 01:28:22 +03:00
Alibek Omarov
e11635d15c engine: server: slight refactoring, hide client calls under XASH_DEDICATED, remove useless dedicated stub 2024-10-04 01:22:59 +03:00
Alibek Omarov
5d79d93aac engine: server: use safe cvar unlinking for mods that deallocate cvars (like HL Unified SDK) 2024-10-03 15:32:14 +03:00
Alibek Omarov
4712aae834 engine: server: move autoprecaching wads after parsing reslists
An attempt to avoid assert() in HL Unified SDK.
2024-09-30 18:46:01 +03:00
Alibek Omarov
950d210ec5 Revert ABI2, it wasn't meant to end up in master branch. 2024-09-05 04:31:50 +03:00
Alibek Omarov
b47ede477a engine: server: strip 64-bit string pool stuff for now, to not mess up abi2 2024-09-05 01:28:55 +03:00
Alibek Omarov
5f84010c2a engine: server: enable allocating 64-bit string pool closer to server library only for Linux amd64, as mmap() isn't reliable anywhere else 2024-08-19 13:22:04 +03:00
Alibek Omarov
18ef4922de engine: server: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
Alibek Omarov
7a469fb481 engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
Alibek Omarov
836b4c358f Revert "engine: server: make physic engfuncs const"
This reverts commit 5af9511505.
2024-07-21 02:53:23 +03:00
Alibek Omarov
5af9511505 engine: server: make physic engfuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov
c16abc0b85 engine: server: first check for dedicated server in SV_IsSimulating, as CL_Active()/CL_IsInConsole() don't make sense if we're running dedicated server already 2024-07-10 10:35:47 +03:00
Alibek Omarov
1b4427f13f engine: server: rework NetAPI responses
players list and rules are now actually useful
2024-07-07 03:29:27 +03:00
Alibek Omarov
e55577fd26 engine: get rid of some size constants passed to Info_SetValueForKey, use sizeof instead 2024-07-07 03:02:02 +03:00
Alibek Omarov
c42960ec2a engine: server: mark some cvars and movevars as server cvars, so they get reported in rules query
Bring back sv_contact cvar, as it makes sense to get this from rules query
2024-07-07 03:01:59 +03:00
Alibek Omarov
c033d4b65c engine: server: optimize source query 2024-07-07 02:34:43 +03:00
Alibek Omarov
dc6f03b4e4 engine: server: add function SV_HavePassword that correctly checks whether this server have set up password 2024-07-07 02:10:48 +03:00
Alibek Omarov
7d0467863c engine: server: add cvar to not expose current player list, or if server has a password 2024-07-07 01:59:56 +03:00