Alibek Omarov
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8fd5a5af96
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filesystem: simplify ambient number bound check
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2024-11-17 13:04:44 +03:00 |
|
Alibek Omarov
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229f1560b0
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engine: fix some possible off by one errors
|
2024-11-17 13:04:20 +03:00 |
|
Alibek Omarov
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8f7f311f60
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engine: mod_bmodel: simplify wadlist parser
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2024-11-17 06:28:02 +03:00 |
|
Alibek Omarov
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721c8043f1
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public: optimize COM_FileExtension
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2024-11-17 06:20:52 +03:00 |
|
Alibek Omarov
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31a86d8af2
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engine: use new Q_splitstr to work with single character delimited strings
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2024-11-17 05:35:36 +03:00 |
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Alibek Omarov
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ac7617990a
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public: add Q_splitstr function
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2024-11-17 05:34:29 +03:00 |
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Alibek Omarov
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0813d2c7ce
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engine: mod_bmodel: merge Mod_LoadColoredLightmap and Mod_LoadDeluxemap into a single function
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2024-11-17 04:59:52 +03:00 |
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Alibek Omarov
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0ceb0d9e11
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engine: provide compatible replacement for CompareFileTime function
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2024-11-17 04:33:13 +03:00 |
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Alibek Omarov
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30db748dcb
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engine: net_http: don't consider EISCONN an error, just proceed to next step
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2024-11-17 03:13:39 +03:00 |
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Alibek Omarov
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399d549d0c
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engine: net_ws: request Winsock 2
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2024-11-17 03:13:39 +03:00 |
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Alibek Omarov
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77fb2d0eb2
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engine: net_ws: fix misleading error when comparing IPv6 addresses
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2024-11-15 16:41:42 +03:00 |
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Alibek Omarov
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ea88bb88b2
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engine: add secondary master server
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2024-11-15 15:25:40 +03:00 |
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Alibek Omarov
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190e4a5e8a
|
engine: client: don't kill entity's beams if this entity number was never used on client
Fixes issue when beam was sent over to client before it's start point entity
(due to PVS, for example)
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2024-11-15 08:07:21 +03:00 |
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Alibek Omarov
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823dc3d46f
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engine: net_http: don't consider EALREADY on connect() an error
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2024-11-14 22:55:27 +03:00 |
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Alibek Omarov
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779cb2f721
|
engine: server: use calloc in SV_AllocString, allocate strings at stringspool preventing memory leaks. Fix strings deduplication on 64-bits.
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2024-11-13 23:36:53 +03:00 |
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Alibek Omarov
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88c42d50f2
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engine: server: always allocate svgame.stringspool, it's used to track temp string allocations like in SV_CopyString
Potentially fixes memory leakage on 64-bit when game uses instanced baselines or consistency lists
|
2024-11-13 23:35:45 +03:00 |
|
Alibek Omarov
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a749bb8ef1
|
engine: server: reset str64 statistics on server deactivate
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2024-11-13 23:32:05 +03:00 |
|
Alibek Omarov
|
723cd8e26c
|
engine: server: adjust 64-bit string pool size depending on max_edicts value (65k for each 1024 edicts)
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2024-11-13 23:30:54 +03:00 |
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Alibek Omarov
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a6592e7776
|
public: add test to check that pair Q_buildos and Q_buildarch return expected (for this build) data
|
2024-11-12 21:24:48 +03:00 |
|
Alibek Omarov
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4342689e73
|
engine: net_http: fix build with dedicated server
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2024-11-12 14:46:06 +03:00 |
|
Alibek Omarov
|
8a2a7d1180
|
engine: rework how HTTP finite-machine works, use function pointers instead of enum. Preliminary chunked transfer and compression support. (#1862)
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2024-11-11 10:30:15 +03:00 |
|
Vladimir
|
199e226758
|
Documentation updates and additions (#1875)
* Documentation: actualize and prettify entity tools instructions
* Documentation: added article about NAT bypass feature
* Documentation: updated GoldSrc protocol support article
|
2024-11-11 10:29:24 +03:00 |
|
Alibek Omarov
|
16ed6cbdcb
|
engine: mark some functions as never returning nullptr
|
2024-11-07 16:11:58 +03:00 |
|
Alibek Omarov
|
b51d1a4e2e
|
public: mark some functions as never returning nullptr
|
2024-11-07 16:11:40 +03:00 |
|
Alibek Omarov
|
534adc9630
|
common: xash3d_types: add returns nonnull attribute
|
2024-11-07 15:46:10 +03:00 |
|
Alibek Omarov
|
d15949d2e8
|
Rename _format to FORMAT_CHECK
|
2024-11-07 14:24:07 +03:00 |
|
Alibek Omarov
|
43609bc77c
|
mainui: update
|
2024-11-07 14:12:21 +03:00 |
|
Alibek Omarov
|
3917e096ea
|
engine: client: the most important change since forever, move downloading message a bit to the right so it looks better on 640x480
|
2024-11-07 14:12:10 +03:00 |
|
Alibek Omarov
|
d1a571201b
|
engine: client: s_mix: attempt to fix S_InterpolateCubic2x buffer overflow
|
2024-11-07 14:12:10 +03:00 |
|
Alibek Omarov
|
8a8cdd2927
|
engine: client: another possible null pointer dereference
|
2024-11-07 14:12:10 +03:00 |
|
Alibek Omarov
|
3ef4acecb5
|
Documentation: ports: clarify support for some merged but not tested ports. Add Dreamcast port repository by @maximqaxd
|
2024-11-07 11:23:21 +03:00 |
|
Alibek Omarov
|
e8c1fc958f
|
mainui: update
|
2024-11-07 10:18:16 +03:00 |
|
Alibek Omarov
|
08bc4ccec4
|
3rdparty: opus: wscript: implement looking for C99 VLA or alloca
|
2024-11-07 10:15:19 +03:00 |
|
Alibek Omarov
|
6ae62e3bb1
|
engine: platform: posix: include sys/filio.h to have FIONBIO declaration for networking code
|
2024-11-07 07:42:07 +03:00 |
|
Alibek Omarov
|
397f2f208a
|
engine: wscript: link libsocket on Solaris
|
2024-11-07 07:41:37 +03:00 |
|
Alibek Omarov
|
8bebf698ef
|
ref: fix out of bound access when the entity is marked as player but has invalid number
It's possible when client.dll passes a self allocated entity and wants to draw
it as player but doesn't initialize or set the entity number correctly.
|
2024-11-07 07:18:14 +03:00 |
|
Alibek Omarov
|
6a2a2c33ee
|
engine: client: don't go out of bounds if studio model don't have any sequences
Fixes models/null.mdl in Master Sword Rebirth. It's technically a valid model, though
completely useless for renderer.
|
2024-11-07 07:13:20 +03:00 |
|
Alibek Omarov
|
0adda483c5
|
public: add definitions for Solaris
|
2024-11-07 07:12:30 +03:00 |
|
Alibek Omarov
|
d8eb918cea
|
filesystem: rename IVFileSystem009 to IFileSystem to avoid UBsan errors when debugging a mod that calls this interface using original headers
|
2024-11-06 19:46:22 +03:00 |
|
Alibek Omarov
|
96b95db7c8
|
filesystem: compile with rtti, but still disable exceptions
|
2024-11-06 19:46:22 +03:00 |
|
Alibek Omarov
|
b1915106b0
|
vgui_support: update
|
2024-11-06 19:46:22 +03:00 |
|
Alibek Omarov
|
0d2a8488ae
|
engine: client: replace illegal for infostring characters in server info got from TSource Engine Query
|
2024-11-06 19:46:22 +03:00 |
|
Alibek Omarov
|
a52c8aa291
|
ref: soft: as an experiment, reformat ref_soft as it's easier to notice config inaccuracies
|
2024-11-06 02:41:38 +03:00 |
|
Alibek Omarov
|
fbbafb45a3
|
Add uncrustify config file [skip ci]
|
2024-11-06 02:40:26 +03:00 |
|
Alibek Omarov
|
659adca473
|
ref: soft: remove dead, commented out code
|
2024-11-06 02:17:06 +03:00 |
|
Alibek Omarov
|
38e8a581b6
|
engine: server: fix possible NULL dereference
|
2024-11-06 01:39:46 +03:00 |
|
Alibek Omarov
|
06e476e8c8
|
engine: reorder mstudiocache_t fields for better memory efficiency
|
2024-11-06 01:39:46 +03:00 |
|
Alibek Omarov
|
f529f06ea1
|
engine: use designated initializers to define BSP lumps. Reorder mlumpinfo_t for better memory efficiency
|
2024-11-06 01:39:46 +03:00 |
|
Alibek Omarov
|
159ded433d
|
ref: gl: don't touch polygon offset when not drawing debug hulls as it breaks decals with VBO
Also correctly restore polygon offset state so decals gets drawn even with VBO
|
2024-11-06 01:39:46 +03:00 |
|
Alibek Omarov
|
c3b6422ad0
|
engine: common: add lzss fixes by nillerusr
|
2024-11-06 01:39:46 +03:00 |
|