Commit graph

5337 commits

Author SHA1 Message Date
Oleg
4975001795 engine: platform: sdl: enumerate video modes for display where window located is instead of display zero 2025-02-09 08:54:31 +03:00
Oleg
a078ad1f51 engine: platform: sdl: fix windows save position for multiple monitors 2025-02-09 08:54:31 +03:00
Oleg
8307f671d4 engine: platform: sdl: let platform decide where to put our fullscreen window 2025-02-09 08:54:31 +03:00
Alibek Omarov
241fab02b1 ref: gl: don't try to free luma and detail texture of water texture, as these fields used by r_ripple 2025-02-08 16:57:20 +03:00
Alibek Omarov
1bfee70477 engine: con_utils: add autocompletion for cvar commands like set, reset and toggle 2025-02-08 16:45:52 +03:00
Alibek Omarov
eb51d17cd2 engine: server: enable sv_zmax clamping back to avoid overflowing zmax value encoded in delta 2025-02-08 16:38:11 +03:00
Alibek Omarov
b5cb0b9f10 ref: gl: add r_dlight_virtual_radius. It potentially fixes ugly dlight cut off on largely scaled textures (or at least allows to tune it)
It also adds a fix found in JoeQuake (which traces back to FitzQuake, in which
it is attributed to LadyHavoc, Darkplaces author) to exactly calculate whether
the light hits the surface, so we don't wrongly enable lighting on a surface by
an increased radius.
2025-02-07 23:07:08 +03:00
Alibek Omarov
a955d1e957 ref: gl: make GL_BuildPolygonFromSurface static, remove one global variable usage (which is unused anyway) 2025-02-07 22:55:38 +03:00
Alibek Omarov
2b2c967e85 engine: add ms3.mentality.rip master server 2025-02-07 19:32:37 +03:00
Alibek Omarov
c48d93e3ce public: use last Git commit date (committer date, to be exact) as more predictable source for build num 2025-02-07 17:51:10 +03:00
Alibek Omarov
8f257cc331 public: add parsing build date from ISO-8601 alike format 2025-02-07 17:47:23 +03:00
Alibek Omarov
151e7fe37b public: crtlib: check for empty buffer in Q_vsnprintf 2025-02-06 21:19:10 +03:00
Alibek Omarov
add02dc6f9 engine: fix potential UB in netadr_t 2025-02-06 20:54:18 +03:00
Alibek Omarov
d4c34abd6e engine: enable writing log even if console hasn't been enabled at the engine startup (it might be enabled later, it might also contain crash data) 2025-02-06 20:03:07 +03:00
Alibek Omarov
1d81e611f0 scripts: gha: use N+1 job count when building PSVita dependencies 2025-02-06 00:32:42 +03:00
Alibek Omarov
6a0038e26a ref: gl: always set texture env mode to GL_MODULATE in TriAPI's RenderMode call
Not sure if this is correct, but it's generally a good idea to restore it to an
expected value.
2025-02-06 00:30:32 +03:00
Alibek Omarov
1d99f65e86 filesystem: when shutting down, clean up gameinfo pointers and total games count 2025-02-05 21:14:08 +03:00
Alibek Omarov
5e524bca60 engine: client: enable half-texel hack for nearest filtering too, if the scaling factor isn't an integer 2025-02-05 20:16:16 +03:00
Alibek Omarov
cf3e56e275 engine: client: add alternative mode for hud_scale, where it scales HUD down to selected resolution with preserving aspect ratio 2025-02-05 19:47:59 +03:00
Alibek Omarov
ade560c601 common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description
It allows us to not lose engine-side description when client or gameui registers cvar with the same name. In case of
menu it's the only way to get cvar pointer.
2025-02-05 19:11:16 +03:00
Alibek Omarov
62e3ba2126 engine: add cvars to control mounting additional directories
Use existing ui_language cvar for mounting localization folders.
2025-02-05 18:54:28 +03:00
Alibek Omarov
674a4e5883 filesystem: add ability to mount HD, LV, addon and language folders by engine request 2025-02-05 18:24:36 +03:00
Alibek Omarov
f911210b81 public: simplify ctype.h is* functions wrappers for null-terminated strings, add Q_isalpha 2025-02-05 18:21:18 +03:00
Alibek Omarov
14eb07653c engine: client: fix incorrect format in error message in CL_SetLightStyle 2025-02-05 17:41:01 +03:00
Alibek Omarov
54b0cf9991 ref: gl: check OES NPOT texture extension in BigGL mode 2025-02-05 14:00:44 +03:00
Alibek Omarov
3ebcb08a97 ref: gl: add cvar r_large_lightmaps to enable larger lightmap sizes, opt-in, yields better performance with VBO renderer 2025-02-05 13:02:37 +03:00
Alibek Omarov
23940f8590 readme: remove fontconfig from dependencies list, we aren't using it anymore [skip ci] 2025-02-04 21:00:42 +03:00
Alibek Omarov
687fb0123f engine: implement basic gamepad gyroscope calibration
Called on game controller becoming active or by user request.
Exposes current calibration state by read-only console variable.
2025-02-03 13:14:51 +03:00
Alibek Omarov
6c91fdb0cd ref: gl: gl2_shim: fix int vs GLuint 2025-02-02 20:57:37 +03:00
Alibek Omarov
4832232fd6 ci: attempt to fix flatpak upload 2025-02-02 20:31:51 +03:00
Alibek Omarov
185bce0489 engine: common: remove unused D_ enum used for MsgDev in old engine. Make sure all enums and structs here are not anonymous 2025-02-02 20:26:07 +03:00
Alibek Omarov
f460aa63b0 engine: platform: posix: don't forget to print backtrace to stderr too 2025-02-02 19:20:54 +03:00
Alibek Omarov
22f8b6f9c3 engine: platform: enable crash handler for macOS 2025-02-02 18:30:41 +03:00
Alibek Omarov
0cb034afc2 engine: wscript: improve execinfo and GNU backtrace() check 2025-02-02 18:18:26 +03:00
Alibek Omarov
d0464ef602 engine: platform: posix: use glibc-based backtrace implementation for crash handling, if execinfo.h can be found 2025-02-02 18:06:18 +03:00
Alibek Omarov
c3ebb84b97 ci: bump SDL2 to 2.30.12 2025-02-02 08:14:24 +03:00
Alibek Omarov
11742efbc3 engine: fix player move on dedicated servers 2025-02-02 08:08:15 +03:00
Alibek Omarov
95af635ab4 engine: client: add command replaybufferdat to aid in debugging protocol errors by parsing buffer.dat 2025-02-02 05:22:46 +03:00
Alibek Omarov
1abec80191 engine: client: set codepage to 0 if con_charset value is unknown 2025-02-02 02:34:08 +03:00
Alibek Omarov
93ebddfba3 public: utflib: simplify Q_EncodeUTF8 2025-02-02 02:31:56 +03:00
Alibek Omarov
5378494199 wscript: enable main() function for Android port, which was forgotten after last refactoring 2025-02-01 18:26:20 +03:00
Alibek Omarov
1b44d7733e engine: platform: add improved Platform_Vibrate2 function, that allows to control vibration strength 2025-02-01 18:08:53 +03:00
Alibek Omarov
694c630b44 engine: zone: don't error when trying to free NULL pointer, like standard C free() and C++ delete 2025-02-01 17:51:02 +03:00
Alibek Omarov
7df1d4b9e2 engine: platform: sdl: remove useless for us game controller events 2025-01-31 19:48:33 +03:00
Alibek Omarov
b16037eabf engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads 2025-01-31 17:50:19 +03:00
Alibek Omarov
bff7299f9b gha: publish binaries even if flatpak fails 2025-01-31 10:37:41 +03:00
Alibek Omarov
de196b1c58 common: xash3d_types: avoid defining true and false in C23 2025-01-31 10:36:27 +03:00
Alibek Omarov
a0eec8b85d scripts: waifulib: add special_install_path for platform-specific executable formats that create post link stage (was nro_install_path) 2025-01-31 10:25:02 +03:00
Alibek Omarov
c7e8ea2ffa scripts: gha: linux: build smaller SDL2 (without 2D renderer) for Linux as well 2025-01-31 10:02:19 +03:00
Alibek Omarov
1c1cf3d646 scripts: waifulib: psvita: make sce_sys truly optional in apply_vpk 2025-01-31 10:02:19 +03:00