Commit graph

334 commits

Author SHA1 Message Date
Alibek Omarov
4f2249ed8e ref: support loading sprites with truncated palette 2025-01-22 19:24:00 +03:00
Alibek Omarov
b554d7e215 ref: properly handle unloading sprites that aren't loaded completely 2025-01-22 19:20:20 +03:00
Alibek Omarov
719093c10b ref: properly return false to the engine if renderer refuses to load the model for some reason 2025-01-22 19:13:23 +03:00
Alibek Omarov
0e27d8717c ref: remove servercount from texture struct, Xash don't use it (and it's also harmful anyway) 2025-01-21 14:36:42 +03:00
Alibek Omarov
c906aa0106 ref: gl: make DrawGLPoly and R_TextureAnimation private to brush rendering code 2025-01-18 08:39:31 +03:00
Alibek Omarov
0a41b70e44 ref: gl: store ripple texture in texture's fb_texturenum as it's only used for water and water don't have luma 2025-01-18 08:38:43 +03:00
Alibek Omarov
ea338adc46 ref: gl: make GL_FrustumSetPlanme private to the frustum implementation 2025-01-18 08:34:25 +03:00
Alibek Omarov
5fa777578b ref: gl: fix detail texture leak, fix texture leak when texture have default texture set (in which case it still might have other textures set) 2025-01-18 08:33:20 +03:00
Alibek Omarov
dcdca01e86 ref: gl: declare VBO globals static 2025-01-14 11:30:35 +03:00
Alibek Omarov
e70ba7ad64 engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps 2025-01-09 08:02:39 +03:00
Alibek Omarov
47aff9e30b engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
Alibek Omarov
ced8744ac9 engine: split edge struct into two with 16-bit indicies and 32-bit indicies to support BSP2 format in runtime 2025-01-08 14:46:07 +03:00
Alibek Omarov
d50927f21f ref: gl: make r_ripple work with non-square non-pot textures, fix holes caused by unexpected transparency 2024-12-26 06:31:53 +03:00
Alibek Omarov
c6e3146290 ref: gl: fix broken water texture when it was discarded by R_UploadRipples 2024-12-26 03:49:12 +03:00
Alibek Omarov
70897af362 public: add dll helpers to simplify basic interaction with exported functions lists 2024-12-23 04:43:15 +03:00
Alibek Omarov
4d1119391a ref: gl: get rid of NULL sentinels at the end of arrays 2024-12-22 07:11:28 +03:00
Alibek Omarov
0154ffa060 wscript: try to automatically set console subsystem flag depending on target features
Remove subsystem flag from shlibs and stlibs, it's only required for executables.
2024-11-27 15:43:13 +03:00
SNMetamorph
9244bdc7db ref: gl: added gl_fog cvar for better GoldSrc compatibility 2024-11-21 23:11:53 +03:00
Alibek Omarov
046b1da8a8 ref: fix some possible off by one errors 2024-11-17 13:26:03 +03:00
Alibek Omarov
d15949d2e8 Rename _format to FORMAT_CHECK 2024-11-07 14:24:07 +03:00
Alibek Omarov
8bebf698ef ref: fix out of bound access when the entity is marked as player but has invalid number
It's possible when client.dll passes a self allocated entity and wants to draw
it as player but doesn't initialize or set the entity number correctly.
2024-11-07 07:18:14 +03:00
Alibek Omarov
a52c8aa291 ref: soft: as an experiment, reformat ref_soft as it's easier to notice config inaccuracies 2024-11-06 02:41:38 +03:00
Alibek Omarov
659adca473 ref: soft: remove dead, commented out code 2024-11-06 02:17:06 +03:00
Alibek Omarov
159ded433d ref: gl: don't touch polygon offset when not drawing debug hulls as it breaks decals with VBO
Also correctly restore polygon offset state so decals gets drawn even with VBO
2024-11-06 01:39:46 +03:00
Alibek Omarov
4d003bc13f ref: remove Mod_LoadMapSprite from RefAPI 2024-11-03 02:59:44 +03:00
Alibek Omarov
addd50467e engine: remove FillRGBABlend from RefAPI. FillRGBA now accepts rendermode parameter 2024-11-03 02:24:36 +03:00
Alibek Omarov
6cd2dbf178 engine: remove R_DrawTileClear from RefAPI 2024-11-03 02:21:38 +03:00
Alibek Omarov
6153d7f168 engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers. 2024-11-03 01:20:30 +03:00
Alibek Omarov
6cf11cb6cf ref: soft: migrate to new way to get lightstyles and dlights 2024-11-03 01:20:30 +03:00
Alibek Omarov
bb4e64ea58 ref: gl: migrate to new way to get lightstyles and dlights 2024-11-03 01:20:30 +03:00
Alibek Omarov
8af995cc28 engine: introduce REF_GET_*_PTR for gamma tables 2024-11-03 01:20:30 +03:00
Alibek Omarov
b39d660189 ref: refactor R_BuildLightMap 2024-11-03 01:20:30 +03:00
Alibek Omarov
9608da5bf9 engine: move debug hulls rendering from renderer, implement through TriAPI
Bump RefAPI version to 9.
2024-11-02 22:57:26 +03:00
Alibek Omarov
d3adcf3185 ref: soft: fix misplaced lightmaps 2024-11-02 04:09:04 +03:00
Alibek Omarov
40c051fb6b ref: refactor R_AddDynamicLights 2024-11-02 04:08:40 +03:00
Alibek Omarov
015f1ba8c0 ref: gl: small optimization for brush model rendering passes, track the first and last texture id of a special surface (fullbrights, alpha chains, details..) 2024-11-02 03:24:54 +03:00
Alibek Omarov
c3de4a5c3b ref: gl: add fullbright textures to the list with VBO renderer 2024-11-02 02:18:43 +03:00
Alibek Omarov
93b382f174 wscript: move SUPPORT_BSP2_FORMAT definition to the main wscript file. Manually define REF_DLL in the build task 2024-11-02 01:57:33 +03:00
Alibek Omarov
f7bc258c2f ref: gl: reduce copypasted branch at LM_UploadBlock 2024-11-01 19:06:09 +03:00
Alibek Omarov
eb72b6baee ref: gl: fix r_shadows and gl_vbo registration order. It must be registered before reading renderer config 2024-10-28 02:10:24 +03:00
Alibek Omarov
4a58be2aa0 ref: gl: deregister timerefresh command in renderer, as it's renderer-specific 2024-10-28 01:59:39 +03:00
Alibek Omarov
25b2c0f7e3 ref: gl: use FCVAR_GLCONFIG on VBO and detail textures cvars, so it always gets saved to opengl.cfg 2024-10-24 23:31:16 +03:00
Alibek Omarov
ec5578a437 ref: gl: vgl_shim: remove -fno-PIC to properly link it with shared library 2024-10-24 15:47:06 +03:00
Alibek Omarov
e381d04094 ref: simplify wscripts, remove gl2_shim unused wscript, fix non-existent export in exports.txt 2024-10-24 00:40:12 +03:00
Alibek Omarov
a15c1f99b2 wscript: remove useless features 2024-10-23 23:20:47 +03:00
Alibek Omarov
763e101208 ref: preserve aspect ratio when saving level and save shots 2024-10-16 21:35:52 +03:00
Alibek Omarov
663f6eaf5c ref: turn r_shadows into extended convar_t 2024-10-14 04:18:35 +03:00
Alibek Omarov
9d3210259c ref: set hullcolor (used by r_drawentities) as const 2024-10-14 04:15:48 +03:00
54ac
653f0841e4
ref: gl: restore r_shadows (#1843) 2024-10-13 17:15:29 +03:00
Alibek Omarov
96f3061709 ref: gl: show texture size in memory, skip empty pages, skip empty 0-th texture 2024-10-09 02:44:26 +03:00