Alibek Omarov
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9b86c3127a
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engine: properly disconnect from online game when loading local game (save, newgame or a level)
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2024-07-10 12:32:33 +03:00 |
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Alibek Omarov
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4163d3655a
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engine: reformat and reorder host_parm_s struct, remove now unused host.daemonize and host.enabledll
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2024-06-12 11:16:26 +03:00 |
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Alibek Omarov
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2c7bf49fc9
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engine: host: avoid some of unnecessary double-to-float conversions
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2024-06-12 10:20:09 +03:00 |
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Alibek Omarov
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75d476f9df
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engine: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
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Alibek Omarov
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69e801d6b8
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engine: fix bug where user stucks after loading map/save while being connected to remote server
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2024-01-09 04:16:52 +03:00 |
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Alibek Omarov
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9421457b3a
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
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Alibek Omarov
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ef39f9c9cf
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engine: dedicated: fix build
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2018-11-01 23:31:16 +03:00 |
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Alibek Omarov
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960e46c564
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engine: adapt engine code to new platform backends system
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2018-10-22 00:27:52 +03:00 |
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mittorn
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491188a0f3
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Merge branch 'original'
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2018-10-04 14:27:14 +07:00 |
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mittorn
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5c738b3402
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Apply 4253 update
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2018-10-04 13:08:48 +07:00 |
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Alibek Omarov
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7cdead7bac
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Merge 4143 update
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2018-06-12 12:18:14 +03:00 |
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Alibek Omarov
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a539384a76
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Apply 4143 update
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2018-06-12 12:14:56 +03:00 |
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Alibek Omarov
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be4b885254
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Merge common SDL port changes
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2018-04-17 03:53:01 +03:00 |
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Alibek Omarov
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8d6e3b7f79
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Pure engine source code(LF line endings, UTF8 encoded)
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2018-04-13 19:23:45 +03:00 |
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