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gl2_shim
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ref: simplify wscripts, remove gl2_shim unused wscript, fix non-existent export in exports.txt
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2024-10-24 00:40:12 +03:00 |
vgl_shim
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ref: gl: vgl_shim: remove -fno-PIC to properly link it with shared library
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2024-10-24 15:47:06 +03:00 |
exports.txt
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ref: simplify wscripts, remove gl2_shim unused wscript, fix non-existent export in exports.txt
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2024-10-24 00:40:12 +03:00 |
gl_alias.c
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ref: gl: migrate to new way to get lightstyles and dlights
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2024-11-03 01:20:30 +03:00 |
gl_backend.c
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ref: preserve aspect ratio when saving level and save shots
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2024-10-16 21:35:52 +03:00 |
gl_beams.c
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Replace hardcoded functions names by __func__ macro
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2024-06-19 06:53:42 +03:00 |
gl_context.c
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ref: gl: fix detail texture leak, fix texture leak when texture have default texture set (in which case it still might have other textures set)
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2025-01-18 08:33:20 +03:00 |
gl_cull.c
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engine, ref: RefAPI 5. Remove unused calls
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2023-12-06 04:13:03 +03:00 |
gl_decals.c
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engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
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2025-01-09 08:02:39 +03:00 |
gl_draw.c
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engine: remove R_DrawTileClear from RefAPI
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2024-11-03 02:21:38 +03:00 |
gl_export.h
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ref: gl: set numeric value for wrappers macros, similar to build.h macros
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2024-10-09 02:01:10 +03:00 |
gl_frustum.c
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ref: gl: make GL_FrustumSetPlanme private to the frustum implementation
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2025-01-18 08:34:25 +03:00 |
gl_frustum.h
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ref: gl: make GL_FrustumSetPlanme private to the frustum implementation
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2025-01-18 08:34:25 +03:00 |
gl_image.c
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ref: gl: store ripple texture in texture's fb_texturenum as it's only used for water and water don't have luma
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2025-01-18 08:38:43 +03:00 |
gl_local.h
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ref: gl: store ripple texture in texture's fb_texturenum as it's only used for water and water don't have luma
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2025-01-18 08:38:43 +03:00 |
gl_opengl.c
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public: add dll helpers to simplify basic interaction with exported functions lists
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2024-12-23 04:43:15 +03:00 |
gl_rlight.c
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engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
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2025-01-09 08:02:39 +03:00 |
gl_rmain.c
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engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
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2025-01-09 08:02:39 +03:00 |
gl_rmath.c
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ref: gl: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
gl_rmisc.c
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ref: gl: implement generating VBO only when gl_vbo was set to 1
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2024-09-05 04:10:56 +03:00 |
gl_rpart.c
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ref: fix some possible off by one errors
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2024-11-17 13:26:03 +03:00 |
gl_rsurf.c
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ref: gl: declare VBO globals static
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2025-01-14 11:30:35 +03:00 |
gl_sprite.c
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ref: remove Mod_LoadMapSprite from RefAPI
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2024-11-03 02:59:44 +03:00 |
gl_studio.c
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ref: fix out of bound access when the entity is marked as player but has invalid number
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2024-11-07 07:18:14 +03:00 |
gl_triapi.c
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ref: gl: added gl_fog cvar for better GoldSrc compatibility
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2024-11-21 23:11:53 +03:00 |
gl_warp.c
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ref: gl: store ripple texture in texture's fb_texturenum as it's only used for water and water don't have luma
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2025-01-18 08:38:43 +03:00 |
wscript
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wscript: try to automatically set console subsystem flag depending on target features
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2024-11-27 15:43:13 +03:00 |