Xrasher/engine/client
Alibek Omarov 190e4a5e8a engine: client: don't kill entity's beams if this entity number was never used on client
Fixes issue when beam was sent over to client before it's start point entity
(due to PVS, for example)
2024-11-15 08:07:21 +03:00
..
avi engine: add size argument to COM_Default/ReplaceExtension calls 2023-04-26 05:20:45 +03:00
vgui engine: remove FillRGBABlend from RefAPI. FillRGBA now accepts rendermode parameter 2024-11-03 02:24:36 +03:00
cl_cmds.c engine: even more refactorings to avoid global cls.legacymode usage, now with GoldSrc server autodetection 2024-10-16 07:31:27 +03:00
cl_custom.c engine: request file from server if HTTP locations failed 2024-10-26 20:24:31 +03:00
cl_debug.c engine: add quake svc messages names 2024-06-15 11:04:30 +03:00
cl_demo.c engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000 2024-10-30 18:28:55 +03:00
cl_efrag.c engine: client: fix build with -Wincompatible-pointer-types-discards-qualifiers 2024-08-08 04:31:51 +03:00
cl_efx.c engine: client: rewrite R_RocketTrail for accuracy and fix potential uninitialized vectors 2024-11-05 17:43:09 +03:00
cl_events.c engine: client: fix svc_event parsing 2024-10-15 06:07:06 +03:00
cl_font.c engine: client: cl_font: fix possible NULL dereference 2024-11-06 01:39:45 +03:00
cl_frame.c engine: client: don't kill entity's beams if this entity number was never used on client 2024-11-15 08:07:21 +03:00
cl_game.c engine: client: reimplement Mod_LoadMapSprite on engine side 2024-11-03 02:58:31 +03:00
cl_gameui.c engine: remove FillRGBABlend from RefAPI. FillRGBA now accepts rendermode parameter 2024-11-03 02:24:36 +03:00
cl_main.c engine: client: replace illegal for infostring characters in server info got from TSource Engine Query 2024-11-06 19:46:22 +03:00
cl_mobile.c engine: client: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
cl_netgraph.c engine: make some global variables static and const, make even more functions static if possible 2024-10-14 19:19:46 +03:00
cl_parse.c engine: client: prevent possible null dereference with malformed consistency info packet 2024-11-06 01:39:45 +03:00
cl_parse_48.c engine: request file from server if HTTP locations failed 2024-10-26 20:24:31 +03:00
cl_parse_gs.c engine: client: don't kill entity's beams if this entity number was never used on client 2024-11-15 08:07:21 +03:00
cl_pmove.c engine: client: another possible null pointer dereference 2024-11-07 14:12:10 +03:00
cl_qparse.c engine: client: explicitly pass protocol to svc_time parser 2024-10-14 04:13:10 +03:00
cl_remap.c engine: client: turn some asserts in texture remap code into proper nullptr checks 2024-11-06 01:39:46 +03:00
cl_render.c engine: add PARM_GET_*_PTR for lightstyles and dlights arrays 2024-11-03 01:20:30 +03:00
cl_scrn.c engine: client: reimplement R_DrawTileClear on engine-side 2024-11-03 02:19:49 +03:00
cl_securedstub.c engine: client: cl_securedstub: fix strict aliasing in secured module initializing 2023-03-14 21:29:35 +03:00
cl_tent.c engine: client: cl_tent: more accurate R_FizzEffect 2024-11-06 01:39:46 +03:00
cl_tent.h engine: client: cleanup tent and efx code, make global variables static, remove unused functions 2024-10-14 18:08:01 +03:00
cl_video.c engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
cl_view.c engine: client: explicitly set rendermode for R_ShowTree 2024-11-03 01:20:30 +03:00
client.h Rename _format to FORMAT_CHECK 2024-11-07 14:24:07 +03:00
console.c engine: client: the most important change since forever, move downloading message a bit to the right so it looks better on 640x480 2024-11-07 14:12:10 +03:00
gamma.c engine: remove gamma functions from RefAPI 2024-11-03 01:20:30 +03:00
in_joy.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
in_touch.c engine: client: touch: use FillRGBA to draw edit grid 2024-11-06 01:39:46 +03:00
input.c engine: client: remove voidptr hack from IN_EngineAppendMove, just use usercmd_t directly 2024-10-08 04:07:03 +03:00
input.h engine: client: remove voidptr hack from IN_EngineAppendMove, just use usercmd_t directly 2024-10-08 04:07:03 +03:00
keys.c engine: remove FillRGBABlend from RefAPI. FillRGBA now accepts rendermode parameter 2024-11-03 02:24:36 +03:00
mod_dbghulls.c engine: move debug hulls rendering from renderer, implement through TriAPI 2024-11-02 22:57:26 +03:00
ref_common.c engine: finally remove GetLightStyle, GetDynamicLight and GetEntityLight from RefAPI 2024-11-03 01:20:30 +03:00
ref_common.h engine: add NetAPI to extended menu API 2024-07-07 03:39:09 +03:00
s_dsp.c engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility 2024-06-09 03:51:43 +03:00
s_load.c engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate 2024-07-16 05:05:50 +03:00
s_main.c engine: client: register sound cvars even if audio was disabled 2024-11-03 01:20:30 +03:00
s_mix.c engine: client: s_mix: attempt to fix S_InterpolateCubic2x buffer overflow 2024-11-07 14:12:10 +03:00
s_mouth.c engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2023-01-27 06:19:31 +03:00
s_stream.c engine: client: mute music if not in focus 2024-06-17 20:32:04 +03:00
s_utils.c engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds 2024-05-05 06:16:57 +03:00
s_vox.c engine: client: s_vox: fix incorrect check in VOX_FreeWord 2024-11-06 01:39:46 +03:00
sound.h engine: client: fix rawchan_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
titles.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
vid_common.c engine: client: set default fullscreen value in vid_fullscreen cvar definition 2024-07-31 00:53:58 +03:00
vid_common.h engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 2024-02-23 20:55:32 +03:00
voice.c engine: client: reduce reads of cls.legacymode 2024-10-14 04:13:10 +03:00
voice.h engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
vox.h engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00