Xrasher/engine/common
2025-01-09 08:04:18 +03:00
..
imagelib engine: common: imagelib: get rid of NULL sentinels at the end of arrays 2024-12-22 07:21:06 +03:00
soundlib engine: move soundlib onto client, only leave snd_utils with some functions that's engine core or server are dependent on 2024-12-02 21:05:41 +03:00
base_cmd.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
base_cmd.h engine: common: base_cmd: use flexible array to store basecmd name 2024-04-28 06:59:18 +03:00
cfgscript.c engine: make some global variables static and const, make even more functions static if possible 2024-10-14 19:19:46 +03:00
cmd.c engine: cmd: when command is already defined and has the same function pointer, show it as warning 2025-01-06 13:51:25 +03:00
com_strings.h engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps 2025-01-09 08:02:39 +03:00
common.c engine: client: keys: refactoring, remove NULL sentinels, make keys structs and few more functions private to keys.c file 2024-12-21 15:22:48 +03:00
common.h engine: properly pass shutdown reason down to close log, helps to finally get rid of global finalmsg 2025-01-09 08:04:18 +03:00
con_utils.c engine: common: get rid of NULL sentinels at the end of arrays 2024-12-22 07:22:10 +03:00
custom.c engine: allow to change hardcoded path to custom.hpk 2024-06-15 17:22:26 +03:00
cvar.c engine: use new Q_splitstr to work with single character delimited strings 2024-11-17 05:35:36 +03:00
cvar.h engine: mark some functions as never returning nullptr 2024-11-07 16:11:58 +03:00
dedicated.c engine: request file from server if HTTP locations failed 2024-10-26 20:24:31 +03:00
filesystem_engine.c filesystem: massively rework how scanning game directories work 2025-01-08 01:22:23 +03:00
host.c engine: properly pass shutdown reason down to close log, helps to finally get rid of global finalmsg 2025-01-09 08:04:18 +03:00
host_state.c engine: properly disconnect from online game when loading local game (save, newgame or a level) 2024-07-10 12:32:33 +03:00
hpak.c engine: common: fix hpkextract command 2024-10-26 05:15:09 +03:00
hpak.h common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
identification.c Fixes for -Wformat=2 on 64-bit targets 2024-06-22 07:31:37 +03:00
infostring.c engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
ipv6text.c engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 2023-08-08 19:38:57 +03:00
ipv6text.h engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 2023-08-08 19:38:57 +03:00
launcher.c engine: launcher: drop support for changing games from within internal launcher for platforms that do not have execv equivalent 2024-12-27 18:45:31 +03:00
lib_common.c Revert ABI2, it wasn't meant to end up in master branch. 2024-09-05 04:31:50 +03:00
library.h filesystem: copy absolute path to library in FS_FindLibrary for compatibility 2024-04-22 04:02:46 +03:00
masterlist.c engine: be more verbose on why the engine is going to be shut down 2024-12-27 18:30:46 +03:00
mod_alias.c engine: fix alias model loading 2024-07-21 04:15:56 +03:00
mod_bmodel.c engine: mod_bmodel: rewrite .lit file loader using normal stream io functions 2025-01-09 08:02:39 +03:00
mod_local.h engine: consolidate all box clipnodes used in studio models, pmove and server in a single place 2025-01-09 08:02:39 +03:00
mod_sprite.c engine: remove unused texFlags argument in Mod_LoadSpriteModel 2024-07-21 03:04:21 +03:00
mod_studio.c engine: consolidate all box clipnodes used in studio models, pmove and server in a single place 2025-01-09 08:02:39 +03:00
model.c engine: fix alias model loading 2024-07-21 04:15:56 +03:00
munge.c engine: fix some ubsan warnings (alignment, integer limits...) 2024-10-16 00:32:22 +03:00
net_buffer.c engine: client: remove svc_goldsrc_* definitions for message that semantics matches Xash3D 49 protocol and instead use it's definitions 2024-12-20 01:51:24 +03:00
net_buffer.h engine: mark some functions as never returning nullptr 2024-11-07 16:11:58 +03:00
net_chan.c engine: net_chan: check BZ2 functions return value and log if it's not BZ_OK 2024-11-28 19:27:13 +03:00
net_encode.c engine: common: get rid of NULL sentinels at the end of arrays 2024-12-22 07:22:10 +03:00
net_encode.h engine: common: get rid of NULL sentinels at the end of arrays 2024-12-22 07:22:10 +03:00
net_http.c engine: net_http: don't consider EISCONN an error, just proceed to next step 2024-11-17 03:13:39 +03:00
net_ws.c engine: turn Platform_Sleep into an inline function that directly calls platform-specific delay functions 2024-12-04 18:32:03 +03:00
net_ws.h engine: mark some functions as never returning nullptr 2024-11-07 16:11:58 +03:00
net_ws_private.h engine: split HTTP client into a separate file 2024-10-27 17:07:35 +03:00
netchan.h Rename _format to FORMAT_CHECK 2024-11-07 14:24:07 +03:00
pm_local.h engine: common: make some simple functions inlined 2024-10-14 19:20:47 +03:00
pm_surface.c engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
pm_trace.c engine: consolidate all box clipnodes used in studio models, pmove and server in a single place 2025-01-09 08:02:39 +03:00
protocol.h engine: client: remove svc_goldsrc_* definitions for message that semantics matches Xash3D 49 protocol and instead use it's definitions 2024-12-20 01:51:24 +03:00
sounds.c engine: make some global variables static and const, make even more functions static if possible 2024-10-14 19:19:46 +03:00
sys_con.c engine: properly pass shutdown reason down to close log, helps to finally get rid of global finalmsg 2025-01-09 08:04:18 +03:00
system.c engine: properly pass shutdown reason down to close log, helps to finally get rid of global finalmsg 2025-01-09 08:04:18 +03:00
system.h engine: properly pass shutdown reason down to close log, helps to finally get rid of global finalmsg 2025-01-09 08:04:18 +03:00
tests.h engine: common: add buffer munge functions 2024-10-08 03:28:02 +03:00
whereami.c engine: common: comply with C89 in OpenBSD wai_getExecutablePath 2023-11-25 14:29:52 +03:00
whereami.h engine: include whereami library to detect current executable path, may be reworked later if needed 2022-06-13 03:07:37 +03:00
world.c engine: common: make some simple functions inlined 2024-10-14 19:20:47 +03:00
world.h engine: common: make some simple functions inlined 2024-10-14 19:20:47 +03:00
zone.c engine: zone: allow moving allocation from one pool to another during realloc 2024-07-16 05:06:44 +03:00