..
gl2_shim
ref: gl: gl2_shim: fix int vs GLuint
2025-02-02 20:57:37 +03:00
vgl_shim
ref: gl: vgl_shim: remove -fno-PIC to properly link it with shared library
2024-10-24 15:47:06 +03:00
exports.txt
ref: simplify wscripts, remove gl2_shim unused wscript, fix non-existent export in exports.txt
2024-10-24 00:40:12 +03:00
gl_alias.c
ref: gl: migrate to new way to get lightstyles and dlights
2024-11-03 01:20:30 +03:00
gl_backend.c
ref: preserve aspect ratio when saving level and save shots
2024-10-16 21:35:52 +03:00
gl_beams.c
Replace hardcoded functions names by __func__ macro
2024-06-19 06:53:42 +03:00
gl_context.c
ref: properly return false to the engine if renderer refuses to load the model for some reason
2025-01-22 19:13:23 +03:00
gl_cull.c
engine, ref: RefAPI 5. Remove unused calls
2023-12-06 04:13:03 +03:00
gl_decals.c
engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
2025-01-09 08:02:39 +03:00
gl_draw.c
engine: remove R_DrawTileClear from RefAPI
2024-11-03 02:21:38 +03:00
gl_export.h
ref: gl: set numeric value for wrappers macros, similar to build.h macros
2024-10-09 02:01:10 +03:00
gl_frustum.c
ref: gl: make GL_FrustumSetPlanme private to the frustum implementation
2025-01-18 08:34:25 +03:00
gl_frustum.h
ref: gl: make GL_FrustumSetPlanme private to the frustum implementation
2025-01-18 08:34:25 +03:00
gl_image.c
ref: gl: store ripple texture in texture's fb_texturenum as it's only used for water and water don't have luma
2025-01-18 08:38:43 +03:00
gl_local.h
ref: gl: add r_dlight_virtual_radius. It potentially fixes ugly dlight cut off on largely scaled textures (or at least allows to tune it)
2025-02-07 23:07:08 +03:00
gl_opengl.c
ref: gl: add r_dlight_virtual_radius. It potentially fixes ugly dlight cut off on largely scaled textures (or at least allows to tune it)
2025-02-07 23:07:08 +03:00
gl_rlight.c
ref: gl: add r_dlight_virtual_radius. It potentially fixes ugly dlight cut off on largely scaled textures (or at least allows to tune it)
2025-02-07 23:07:08 +03:00
gl_rmain.c
engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
2025-01-09 08:02:39 +03:00
gl_rmath.c
ref: gl: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
gl_rmisc.c
ref: gl: implement generating VBO only when gl_vbo was set to 1
2024-09-05 04:10:56 +03:00
gl_rpart.c
ref: fix some possible off by one errors
2024-11-17 13:26:03 +03:00
gl_rsurf.c
ref: gl: make GL_BuildPolygonFromSurface static, remove one global variable usage (which is unused anyway)
2025-02-07 22:55:38 +03:00
gl_sprite.c
ref: support loading sprites with truncated palette
2025-01-22 19:24:00 +03:00
gl_studio.c
ref: fix out of bound access when the entity is marked as player but has invalid number
2024-11-07 07:18:14 +03:00
gl_triapi.c
ref: gl: always set texture env mode to GL_MODULATE in TriAPI's RenderMode call
2025-02-06 00:30:32 +03:00
gl_warp.c
ref: gl: fix ugly seam at the skybox, thanks Spoike for help
2025-01-30 18:53:31 +03:00
wscript
wscript: try to automatically set console subsystem flag depending on target features
2024-11-27 15:43:13 +03:00