Xrasher/ref/gl
Alibek Omarov b5cb0b9f10 ref: gl: add r_dlight_virtual_radius. It potentially fixes ugly dlight cut off on largely scaled textures (or at least allows to tune it)
It also adds a fix found in JoeQuake (which traces back to FitzQuake, in which
it is attributed to LadyHavoc, Darkplaces author) to exactly calculate whether
the light hits the surface, so we don't wrongly enable lighting on a surface by
an increased radius.
2025-02-07 23:07:08 +03:00
..
gl2_shim ref: gl: gl2_shim: fix int vs GLuint 2025-02-02 20:57:37 +03:00
vgl_shim ref: gl: vgl_shim: remove -fno-PIC to properly link it with shared library 2024-10-24 15:47:06 +03:00
exports.txt ref: simplify wscripts, remove gl2_shim unused wscript, fix non-existent export in exports.txt 2024-10-24 00:40:12 +03:00
gl_alias.c ref: gl: migrate to new way to get lightstyles and dlights 2024-11-03 01:20:30 +03:00
gl_backend.c ref: preserve aspect ratio when saving level and save shots 2024-10-16 21:35:52 +03:00
gl_beams.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
gl_context.c ref: properly return false to the engine if renderer refuses to load the model for some reason 2025-01-22 19:13:23 +03:00
gl_cull.c engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
gl_decals.c engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
gl_draw.c engine: remove R_DrawTileClear from RefAPI 2024-11-03 02:21:38 +03:00
gl_export.h ref: gl: set numeric value for wrappers macros, similar to build.h macros 2024-10-09 02:01:10 +03:00
gl_frustum.c ref: gl: make GL_FrustumSetPlanme private to the frustum implementation 2025-01-18 08:34:25 +03:00
gl_frustum.h ref: gl: make GL_FrustumSetPlanme private to the frustum implementation 2025-01-18 08:34:25 +03:00
gl_image.c ref: gl: store ripple texture in texture's fb_texturenum as it's only used for water and water don't have luma 2025-01-18 08:38:43 +03:00
gl_local.h ref: gl: add r_dlight_virtual_radius. It potentially fixes ugly dlight cut off on largely scaled textures (or at least allows to tune it) 2025-02-07 23:07:08 +03:00
gl_opengl.c ref: gl: add r_dlight_virtual_radius. It potentially fixes ugly dlight cut off on largely scaled textures (or at least allows to tune it) 2025-02-07 23:07:08 +03:00
gl_rlight.c ref: gl: add r_dlight_virtual_radius. It potentially fixes ugly dlight cut off on largely scaled textures (or at least allows to tune it) 2025-02-07 23:07:08 +03:00
gl_rmain.c engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
gl_rmath.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_rmisc.c ref: gl: implement generating VBO only when gl_vbo was set to 1 2024-09-05 04:10:56 +03:00
gl_rpart.c ref: fix some possible off by one errors 2024-11-17 13:26:03 +03:00
gl_rsurf.c ref: gl: make GL_BuildPolygonFromSurface static, remove one global variable usage (which is unused anyway) 2025-02-07 22:55:38 +03:00
gl_sprite.c ref: support loading sprites with truncated palette 2025-01-22 19:24:00 +03:00
gl_studio.c ref: fix out of bound access when the entity is marked as player but has invalid number 2024-11-07 07:18:14 +03:00
gl_triapi.c ref: gl: always set texture env mode to GL_MODULATE in TriAPI's RenderMode call 2025-02-06 00:30:32 +03:00
gl_warp.c ref: gl: fix ugly seam at the skybox, thanks Spoike for help 2025-01-30 18:53:31 +03:00
wscript wscript: try to automatically set console subsystem flag depending on target features 2024-11-27 15:43:13 +03:00