Alibek Omarov
8be3bdac5d
engine: client: add command listdemo to show information about demo file (isn't really useful, just reads file header)
2024-08-03 11:01:17 +03:00
Alibek Omarov
d6e77e531d
engine: fix memory leak in netchan
...
frag_message_buf wasn't always freed alongside with fragbuf_t
instead of ensuring frag_message_buf being freed, I turned it into
a flexible array member
2024-08-03 08:40:33 +03:00
Alibek Omarov
712b354421
engine: common: replace same struct type memcpys by assignments
2024-07-31 00:06:22 +03:00
Alibek Omarov
a7d63649f8
engine: add checks to verify resource_t, customization_t and HPAK data structs sizes
2024-07-30 15:25:20 +03:00
Alibek Omarov
7bb5175084
Turn downloaded/ and custom/ into com_strings.h definitions, like sound path and saves path
2024-07-30 15:25:20 +03:00
Alibek Omarov
f4a3b8571d
engine: fix inverted check in debug log output
...
Why there is even this check in the first place???
2024-07-29 04:48:21 +03:00
Alibek Omarov
e70f9a67b8
engine: host: always enable console for dedicated
2024-07-26 11:08:34 +03:00
Alibek Omarov
6120c0daec
engine: print command line args alongside developer level during init
2024-07-22 22:15:56 +03:00
Alibek Omarov
7a469fb481
engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs}
2024-07-21 11:01:18 +03:00
Alibek Omarov
0f8f35b415
engine: fix alias model loading
2024-07-21 04:15:56 +03:00
Alibek Omarov
a133b1c2a9
engine: remove unused texFlags argument in Mod_LoadSpriteModel
2024-07-21 03:04:21 +03:00
Alibek Omarov
024a335505
engine: move wcon definitions to platform.h
2024-07-21 02:06:51 +03:00
Alibek Omarov
6d98d2c7c3
engine: check XASH3D_GAME if -game argument wasn't found, do not override default base directory
...
Clarify that `--gamedir` configure option and `XASH_GAMEDIR` macro specify base directory
2024-07-21 01:04:50 +03:00
Alibek Omarov
85dfaaa2c2
engine: imagelib: add LUMP_TEXGAMMA palette kind to only pass HL textures through texgamma, not Quake
2024-07-19 06:34:51 +03:00
Alibek Omarov
56464d3291
engine: when colorizing standard output, use bold text, as it makes it more visible (especially with black text)
2024-07-17 22:53:35 +03:00
Alibek Omarov
aed96ee753
engine: common: reduce large static arrays amount for logging by adding generic function accepting va_list
2024-07-17 22:27:20 +03:00
Alibek Omarov
17950fec3e
filesystem: make engfuncs const
2024-07-16 15:23:03 +03:00
Alibek Omarov
09a7585643
engine: soundlib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying
2024-07-16 05:11:06 +03:00
Alibek Omarov
a09084ceba
engine: imagelib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying
2024-07-16 05:10:29 +03:00
Alibek Omarov
147e5dceff
engine: request SDL to ungrab mouse before signaling debugger to stop
2024-07-16 05:09:02 +03:00
Alibek Omarov
3510afd30b
engine: zone: allow moving allocation from one pool to another during realloc
2024-07-16 05:06:44 +03:00
Alibek Omarov
d3586c2143
engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate
2024-07-16 05:05:50 +03:00
Alibek Omarov
9b86c3127a
engine: properly disconnect from online game when loading local game (save, newgame or a level)
2024-07-10 12:32:33 +03:00
Alibek Omarov
708c691cdb
engine: fix XASH_DEDICATED check
2024-07-10 10:34:57 +03:00
Alibek Omarov
1458014a29
engine: remove unused CL_IsInMenu, don't check for Host_IsDedicated in SCR_BeginLoadingPlaque, it's useless
2024-07-10 10:24:22 +03:00
Alibek Omarov
6ff3231dab
engine: change current working directory before initializing filesystem_stdio
2024-07-09 08:45:27 +03:00
Alibek Omarov
166bed732e
engine: crashhandler: few improvements for win32 crashhandler
...
* Larger message buffer
* Print version at first line
* Tell SDL2 to ungrab mouse
2024-07-08 05:56:20 +03:00
Alibek Omarov
159467ad44
engine: add IPv6 master server
2024-07-07 21:18:02 +03:00
Alibek Omarov
c42960ec2a
engine: server: mark some cvars and movevars as server cvars, so they get reported in rules query
...
Bring back sv_contact cvar, as it makes sense to get this from rules query
2024-07-07 03:01:59 +03:00
Alibek Omarov
b4376a6a8c
engine: client: make a common function for sending out userinfo changes
2024-07-06 06:09:19 +03:00
Alibek Omarov
e18b61e041
Fixes for -Wformat=2 on 64-bit targets
2024-06-22 07:31:37 +03:00
Alibek Omarov
d56e53a347
Replace hardcoded functions names by __func__ macro
...
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
2024-06-19 06:53:42 +03:00
Alibek Omarov
0fab5f07d0
Revert "engine: common: mod_studio: reject models with split textures files that cannot be loaded"
...
This reverts commit 3256236ba2
.
2024-06-18 22:50:06 +03:00
Alibek Omarov
95b48da37d
engine: allow to change hardcoded path to custom.hpk
2024-06-15 17:22:26 +03:00
Alibek Omarov
1b36785177
engine: common: hpak: rename hpk_maxsize to hpak_max_size to avoid Valve's defaults
...
While we're here:
* Increase it to 64 MiB.
* Make it privileged.
* Add hpk_maxsize stub command as a deprecation notice.
2024-06-15 16:55:25 +03:00
Alibek Omarov
8bc76e3d58
engine: host: do not specifically check timedemo or vsync in Host_CalcSleep, because it's already has been checked in Host_CalcFPS
2024-06-15 13:57:12 +03:00
Alibek Omarov
33a1416199
engine: common: net_chan: remove unneeded check for demo and remote address in netchan, as it's handled in client and server already
2024-06-15 13:44:26 +03:00
Alibek Omarov
486bca82e8
engine: add quake svc messages names
2024-06-15 11:04:30 +03:00
Alibek Omarov
f62aa051c8
engine: common: make netchan cvars static
2024-06-15 08:44:19 +03:00
Alibek Omarov
3256236ba2
engine: common: mod_studio: reject models with split textures files that cannot be loaded
2024-06-14 11:34:42 +03:00
Alibek Omarov
3434005e66
engine: common: make Host_IsLocalGame and Host_IsLocalClient inlined
2024-06-13 01:20:14 +03:00
Alibek Omarov
2dbafbda02
engine: common: mod_studio: fix NULL mod->cache.data if model has split texture file but none was loaded
2024-06-12 23:37:30 +03:00
Alibek Omarov
240b6fb6f2
engine: fix possible unprivileged config execute with fake extension
2024-06-12 11:16:31 +03:00
Alibek Omarov
4163d3655a
engine: reformat and reorder host_parm_s struct, remove now unused host.daemonize and host.enabledll
2024-06-12 11:16:26 +03:00
Alibek Omarov
2c7bf49fc9
engine: host: avoid some of unnecessary double-to-float conversions
2024-06-12 10:20:09 +03:00
Alibek Omarov
739592e50d
engine: host: refactoring, reduce usage of global variables a bit
2024-06-12 10:20:09 +03:00
Alibek Omarov
393e31e509
engine: move finding root/readonly directory to FS initialization, remove unused host.rodir, host.rootidr
2024-06-12 10:20:09 +03:00
Alibek Omarov
a1dceacc8f
engine: remove unused host.hMutex and host.hInst
2024-06-12 10:20:09 +03:00
Alibek Omarov
cf26c87872
engine: remove unused host.decalList and host.numdecals
2024-06-12 10:20:09 +03:00
Alibek Omarov
21195b3491
engine: increase logo and hpak limits, add cl_logomaxdim cvar to limit decal size (set to 96, default HL logo size is 64)
2024-06-11 07:47:01 +03:00