Alibek Omarov
c7ad8e4bf6
engine: client: more accurate implementation of TE_SPRAY and TE_SPRITE_SPRAY
2024-09-29 20:36:09 +03:00
Alibek Omarov
2eb8f88a20
engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this
2024-09-05 13:50:15 +03:00
Alibek Omarov
96d11df06c
Revert "engine: client: sounds with zero attenuation must get spatialized anyway"
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This reverts commit 0870536405
.
2024-09-05 13:27:54 +03:00
Alibek Omarov
0870536405
engine: client: sounds with zero attenuation must get spatialized anyway
2024-09-05 01:28:55 +03:00
SNMetamorph
a85cac497d
ref: disabled verbose reporting about tracer invalid color index
2024-09-03 15:31:51 +03:00
Alibek Omarov
6b0f378c5b
engine: client: ensure requested (but failed) renderer won't be loaded twice
2024-08-21 12:18:06 +03:00
Alibek Omarov
9dd7f37d42
Revert "engine: client: add missing ref_null to R_CollectRendererNames"
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This reverts commit 69ec810ed0
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2024-08-21 12:18:06 +03:00
Alibek Omarov
9f10fb6472
engine: client: ensure RefDll cvars have FCVAR_REFDLL flag, clean up them automatically. Don't unload failed renderer, it will be done in R_UnloadProgs
2024-08-21 12:18:06 +03:00
Alibek Omarov
7fc9ee154a
engine: client: fail with Sys_Error when no renderer is loaded, as we can't recover from it
2024-08-19 13:25:07 +03:00
Alibek Omarov
151405618f
engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues
2024-08-16 12:59:54 +03:00
Alibek Omarov
55055a70f0
engine: client: allocate mods list for UI on demand
2024-08-15 12:27:43 +03:00
Alibek Omarov
22d3ba674e
engine: client: ensure demoheader will be written when we're recording demo and changed level
2024-08-14 19:10:00 +03:00
Alibek Omarov
69ec810ed0
engine: client: add missing ref_null to R_CollectRendererNames
2024-08-13 19:16:59 +03:00
Alibek Omarov
2df01316ce
engine: client: add two new APIs for mainui to get extended new gameinfo structure
2024-08-13 18:28:07 +03:00
Alibek Omarov
e9ee4beb9f
engine: client: fix rawchan_t definition so it has true standard flexible array member
2024-08-10 13:46:00 +03:00
Gleb Mazovetskiy
1a94f2b585
Enable vsync by default
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This is the first setting I change after installing xash3d-fwgs. Some distros even patch xash3d-fwgs to enable vsync by default (e.g. Batocera).
Let's enable vsync by default here.
2024-08-09 09:14:50 +03:00
Alibek Omarov
9be061735f
engine: client: fix misleading gcc warning about printf format string not being literal
2024-08-08 04:36:40 +03:00
Alibek Omarov
8fcaf18897
engine: client: remove useless copy in NetAPI_SendRequest
2024-08-08 04:32:58 +03:00
Alibek Omarov
f558cde266
engine: client: fix build with -Wincompatible-pointer-types-discards-qualifiers
2024-08-08 04:31:51 +03:00
Alibek Omarov
b508a33f5d
engine: client: minor refactoring in CL_DecayLights, get rid of pointer iterating in for-loop
2024-08-07 09:23:09 +03:00
Alibek Omarov
b4db99006b
engine: client: always print timedemo result
2024-08-07 08:46:55 +03:00
Alibek Omarov
92dc92379f
engine: client: minor refactoring, turn quake stats into an enum
2024-08-06 08:42:23 +03:00
Alibek Omarov
4c569e1d5f
engine: client: ensure loading plaque was removed after we request spawn on legacy protocol
2024-08-03 11:27:45 +03:00
Alibek Omarov
fb7f57cf6a
engine: client: switch efrags to dynamic allocation (as suggested on insideqc by @mh)
2024-08-03 11:27:45 +03:00
Alibek Omarov
8be3bdac5d
engine: client: add command listdemo to show information about demo file (isn't really useful, just reads file header)
2024-08-03 11:01:17 +03:00
Alibek Omarov
e686b1410d
engine: client: set default fullscreen value in vid_fullscreen cvar definition
2024-07-31 00:53:58 +03:00
Alibek Omarov
47eb9e8c8f
engine: client: replace same struct type memcpys by assignments
2024-07-31 00:06:22 +03:00
Владислав Сухов
1086c31503
engine: client: in_touch.c: make the voicechat and spray buttons multiplayer only
2024-07-30 17:52:28 +03:00
Владислав Сухов
71a333261b
engine: client: in_touch.c: added voicechat touch button
2024-07-30 15:33:35 +03:00
Alibek Omarov
5ea2e295c1
engine: prevent rescanning filesystem when new player connects or on late precache
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By reusing a padding hole in resource_t structure, we put a bit indicating that this archive
was already mounted by filesystem and skip it.
Because we associate this with resource, theoretical use of late precache with archives
will rescan filesystem and allow using newly downloaded assets.
2024-07-30 15:25:48 +03:00
Alibek Omarov
1fc7547a53
engine: client: clean up scr_viewsize remnants, don't tell client.dll scr_viewsize cvar value
2024-07-30 15:25:20 +03:00
Alibek Omarov
107d4cdd61
engine: client: fix buffer overrun in S_TrimEnd
2024-07-30 15:25:20 +03:00
Alibek Omarov
7bb5175084
Turn downloaded/ and custom/ into com_strings.h definitions, like sound path and saves path
2024-07-30 15:25:20 +03:00
Alibek Omarov
dd570b616b
engine: client: properly exit from touch editor to menu when user have chosen to cancel and reset
2024-07-29 05:11:41 +03:00
Alibek Omarov
943a30af04
engine: client: add privileged flag to touch_in_menu and touch_enable
2024-07-29 05:08:35 +03:00
Alibek Omarov
eabed60e56
engine: automatically turn-on touch emulation while editing touch from menu
2024-07-29 05:06:10 +03:00
Alibek Omarov
4a5f34089d
engine: client: fix TriColor4fRendermode
2024-07-28 20:50:20 +03:00
Alibek Omarov
90da9659d1
engine: client: vgui: enable texturing in VGUI by default, just in case reset color too
2024-07-28 20:03:32 +03:00
Alibek Omarov
2e30acf611
engine: client: voice: allow restoring voice after toggling voice_enable while connected to server
2024-07-28 17:12:32 +03:00
Alibek Omarov
5554d13f7f
engine: client: fix buffer overflow in voice sound mixer
2024-07-28 16:41:20 +03:00
Alibek Omarov
9a2588f7eb
engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty
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With ui_allowconsole toggle it's easy to reproduce: join game without console, go to menu,
enable console and return back to game.
2024-07-28 14:48:40 +03:00
Alibek Omarov
d52d50e283
engine: client: set user name as default value for name cvar. Add ui_username cvar with user name.
2024-07-28 14:44:03 +03:00
Alibek Omarov
6911da8581
engine: client: add ui_allowconsole command that enables console
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To be used by UI
2024-07-28 13:32:52 +03:00
Alibek Omarov
790f9bde54
engine: client: hack mobile API init because of incorrectly defined export in hlsdk-portable
2024-07-21 21:18:00 +03:00
Alibek Omarov
7a469fb481
engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs}
2024-07-21 11:01:18 +03:00
Alibek Omarov
38bef99f98
engine: client: fix opening Quake demos
2024-07-21 05:01:31 +03:00
Alibek Omarov
95ff9e7165
engine: client: prevent empty lightstyle console flood
2024-07-21 05:01:16 +03:00
Alibek Omarov
2fddbdddee
engine: client: fix ScreenFade under quake compatibility mode
2024-07-21 04:33:46 +03:00
Alibek Omarov
465e812ed9
engine: client: fix EF_DIMLIGHT under quake compatibility mode
2024-07-21 04:33:31 +03:00
Alibek Omarov
3b1fb79a85
engine: client: use Host_IsQuakeCompatible instead of checking host.features bit
2024-07-21 04:32:38 +03:00