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server.h
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Cleanup xash3d_types.h from engine-specific macros and types
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2025-01-22 15:10:18 +03:00 |
sv_client.c
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engine: server: fixes for userinfo change ratelimiting
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2025-02-15 08:01:44 +03:00 |
sv_cmds.c
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engine: server: cmds: fix kick command incorrect argc
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2025-02-14 20:52:45 +03:00 |
sv_custom.c
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Replace hardcoded functions names by __func__ macro
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2024-06-19 06:53:42 +03:00 |
sv_filter.c
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engine: fix potential UB in netadr_t
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2025-02-06 20:54:18 +03:00 |
sv_frame.c
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engine: server: slight refactoring, make SV_ModelHandle inlined, move PlayerIsFrozen to sv_client, fix packet loss data type
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2025-01-14 12:09:23 +03:00 |
sv_game.c
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engine: server: pfnClientCommand and pfnQueryClientCvarValue should execute on unspawned player
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2025-02-14 20:52:45 +03:00 |
sv_init.c
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engine: server: slight refactoring, make SV_ModelHandle inlined, move PlayerIsFrozen to sv_client, fix packet loss data type
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2025-01-14 12:09:23 +03:00 |
sv_log.c
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engine: server: replace useless call to SV_Serverinfo to a direct access
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2024-04-06 06:58:15 +03:00 |
sv_main.c
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engine: server: enable sv_zmax clamping back to avoid overflowing zmax value encoded in delta
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2025-02-08 16:38:11 +03:00 |
sv_move.c
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engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only
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2024-12-08 01:39:24 +03:00 |
sv_phys.c
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engine: slight refactoring of lightstyle handling functions
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2024-12-17 17:04:26 +03:00 |
sv_pmove.c
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engine: server: remove impulse 204, it's not used anywhere
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2025-02-09 17:16:05 +03:00 |
sv_query.c
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engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator
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2024-10-26 20:24:31 +03:00 |
sv_save.c
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engine: replace few more Xash3D strings by XASH_ENGINE_NAME macro
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2025-01-23 10:33:22 +03:00 |
sv_world.c
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engine: server: fix out of bounds write in SV_FindTouchedLeafs
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2025-02-11 21:15:54 +03:00 |