..
imagelib
engine: common: imagelib: get rid of NULL sentinels at the end of arrays
2024-12-22 07:21:06 +03:00
soundlib
engine: move soundlib onto client, only leave snd_utils with some functions that's engine core or server are dependent on
2024-12-02 21:05:41 +03:00
base_cmd.c
Replace hardcoded functions names by __func__ macro
2024-06-19 06:53:42 +03:00
base_cmd.h
engine: common: base_cmd: use flexible array to store basecmd name
2024-04-28 06:59:18 +03:00
cfgscript.c
engine: make some global variables static and const, make even more functions static if possible
2024-10-14 19:19:46 +03:00
cmd.c
engine: cmd: when command is already defined and has the same function pointer, show it as warning
2025-01-06 13:51:25 +03:00
com_strings.h
engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps
2025-01-09 08:02:39 +03:00
common.c
engine: client: keys: refactoring, remove NULL sentinels, make keys structs and few more functions private to keys.c file
2024-12-21 15:22:48 +03:00
common.h
engine: common: fix dedicated build by defining SV_GetMaxClients before CL_GetMaxClients stub (that redirects to it)
2025-01-14 13:10:02 +03:00
con_utils.c
public: expose commit and branch as global variables instead of functions
2025-01-13 20:02:59 +03:00
custom.c
engine: allow to change hardcoded path to custom.hpk
2024-06-15 17:22:26 +03:00
cvar.c
public: remove Q_colorstr, as it's completely useless and checking for color string is easy actually
2025-01-18 08:29:36 +03:00
cvar.h
engine: mark some functions as never returning nullptr
2024-11-07 16:11:58 +03:00
dedicated.c
engine: common: fix dedicated build by defining SV_GetMaxClients before CL_GetMaxClients stub (that redirects to it)
2025-01-14 13:10:02 +03:00
filesystem_engine.c
filesystem: massively rework how scanning game directories work
2025-01-08 01:22:23 +03:00
host.c
public: expose commit and branch as global variables instead of functions
2025-01-13 20:02:59 +03:00
host_state.c
engine: properly disconnect from online game when loading local game (save, newgame or a level)
2024-07-10 12:32:33 +03:00
hpak.c
engine: use zero initializers instead of memset
2025-01-14 12:11:27 +03:00
hpak.h
common: add macro for simultaneously checking data type size for ILP32 and LP64
2024-08-21 12:00:35 +03:00
identification.c
engine: use zero initializers instead of memset
2025-01-14 12:11:27 +03:00
infostring.c
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
ipv6text.c
engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
2023-08-08 19:38:57 +03:00
ipv6text.h
engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
2023-08-08 19:38:57 +03:00
launcher.c
engine: launcher: drop support for changing games from within internal launcher for platforms that do not have execv equivalent
2024-12-27 18:45:31 +03:00
lib_common.c
Revert ABI2, it wasn't meant to end up in master branch.
2024-09-05 04:31:50 +03:00
library.h
filesystem: copy absolute path to library in FS_FindLibrary for compatibility
2024-04-22 04:02:46 +03:00
masterlist.c
engine: be more verbose on why the engine is going to be shut down
2024-12-27 18:30:46 +03:00
mod_alias.c
engine: fix alias model loading
2024-07-21 04:15:56 +03:00
mod_bmodel.c
engine: mod_bmodel: don't try to load luma/fullbright texture for water, as no renderers support it anyway, and instead we will use that field for rippletexture
2025-01-18 08:30:59 +03:00
mod_local.h
engine: consolidate all box clipnodes used in studio models, pmove and server in a single place
2025-01-09 08:02:39 +03:00
mod_sprite.c
engine: remove unused texFlags argument in Mod_LoadSpriteModel
2024-07-21 03:04:21 +03:00
mod_studio.c
engine: consolidate all box clipnodes used in studio models, pmove and server in a single place
2025-01-09 08:02:39 +03:00
model.c
engine: fix alias model loading
2024-07-21 04:15:56 +03:00
munge.c
engine: fix some ubsan warnings (alignment, integer limits...)
2024-10-16 00:32:22 +03:00
net_buffer.c
engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks
2025-01-18 09:54:11 +03:00
net_buffer.h
engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks
2025-01-18 09:54:11 +03:00
net_chan.c
engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks
2025-01-18 09:54:11 +03:00
net_encode.c
engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks
2025-01-18 09:54:11 +03:00
net_encode.h
engine: common: get rid of NULL sentinels at the end of arrays
2024-12-22 07:22:10 +03:00
net_http.c
public: expose commit and branch as global variables instead of functions
2025-01-13 20:02:59 +03:00
net_ws.c
engine: turn Platform_Sleep into an inline function that directly calls platform-specific delay functions
2024-12-04 18:32:03 +03:00
net_ws.h
engine: mark some functions as never returning nullptr
2024-11-07 16:11:58 +03:00
net_ws_private.h
engine: split HTTP client into a separate file
2024-10-27 17:07:35 +03:00
netchan.h
Rename _format to FORMAT_CHECK
2024-11-07 14:24:07 +03:00
pm_local.h
engine: common: make some simple functions inlined
2024-10-14 19:20:47 +03:00
pm_surface.c
engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
2025-01-09 08:02:39 +03:00
pm_trace.c
engine: consolidate all box clipnodes used in studio models, pmove and server in a single place
2025-01-09 08:02:39 +03:00
protocol.h
engine: client: remove svc_goldsrc_* definitions for message that semantics matches Xash3D 49 protocol and instead use it's definitions
2024-12-20 01:51:24 +03:00
sounds.c
engine: make some global variables static and const, make even more functions static if possible
2024-10-14 19:19:46 +03:00
sys_con.c
public: expose commit and branch as global variables instead of functions
2025-01-13 20:02:59 +03:00
system.c
engine: common: add Host_ExitInMain function that will force engine return from Host_Main() function, essentially making engine gracefully exit on Android
2025-01-09 20:31:26 +03:00
system.h
engine: properly pass shutdown reason down to close log, helps to finally get rid of global finalmsg
2025-01-09 08:04:18 +03:00
tests.h
engine: common: add buffer munge functions
2024-10-08 03:28:02 +03:00
whereami.c
engine: common: comply with C89 in OpenBSD wai_getExecutablePath
2023-11-25 14:29:52 +03:00
whereami.h
engine: include whereami library to detect current executable path, may be reworked later if needed
2022-06-13 03:07:37 +03:00
world.c
engine: common: make some simple functions inlined
2024-10-14 19:20:47 +03:00
world.h
engine: common: make some simple functions inlined
2024-10-14 19:20:47 +03:00
zone.c
engine: zone: allow moving allocation from one pool to another during realloc
2024-07-16 05:06:44 +03:00