Alibek Omarov
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3b51a554dd
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mainui: update
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2025-03-02 20:20:54 +03:00 |
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Alibek Omarov
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5f0880d4a2
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engine: client: lower the bandwidth test fragment sizes to 1400 and less, as using 64k, 32k and more is unreliable
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2025-03-02 20:20:40 +03:00 |
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Bohdan Shulyar
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884a3c66ac
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client: touch: fix minor typo that prevented editing touch buttons commands
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2025-03-02 20:19:58 +03:00 |
|
Alibek Omarov
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c76752cc5f
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engine: server: validate uuid in protinfo, it's an md5 string
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2025-03-01 22:45:01 +03:00 |
|
Alibek Omarov
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fc2888e107
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engine: server: fix incorrect ID string generation, hashedcdkey is already an MD5 string
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2025-03-01 22:27:22 +03:00 |
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Alibek Omarov
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674b4c1506
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engine: server: reorder sv_client_t struct for better memory efficiency, remove unused fields
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2025-03-01 22:07:05 +03:00 |
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Alibek Omarov
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cddd50f1e9
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engine: server: completely erase sv_client_t on client connect, so we always start from scratch for every user
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2025-03-01 22:07:05 +03:00 |
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Alibek Omarov
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6c9d5bc1fb
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engine: server: cleanup penalties and warns for new players
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2025-03-01 16:03:39 +03:00 |
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Alibek Omarov
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ec23860238
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gitmodules: use github mirrors instead of xiph.org's git
It's not really a good idea to hammer upstream git servers with cloning same
data over and over. Besides, it's down right now.
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2025-03-01 15:28:55 +03:00 |
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Alibek Omarov
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14a2e34b7e
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mainui: update
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2025-03-01 15:21:20 +03:00 |
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Alibek Omarov
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29c8818557
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engine: server: do not continue processing command if the player was kicked during it (for example, by speedhack prevention)
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2025-03-01 14:58:15 +03:00 |
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Andrey Akhmichin
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7222830b28
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Documentation: supported-mod-list.md: a little remark.
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2025-02-28 23:56:28 +03:00 |
|
Alibek Omarov
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9b0ad7daf0
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engine: common: register forgotten net_clockwindow cvar
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2025-02-28 22:44:44 +03:00 |
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Alibek Omarov
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73729827f4
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engine: platform: win32: add forgotten SDL.h include
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2025-02-28 21:55:26 +03:00 |
|
Alibek Omarov
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97fa395a3b
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engine: platform: win32: fix build by restoring previous win32 header inclusion order
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2025-02-28 21:44:22 +03:00 |
|
Alibek Omarov
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1cef8ea7af
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Revert "ref: gl: check OES NPOT texture extension in BigGL mode"
This breaks mipmaps on PSVita
This reverts commit 54b0cf9991 .
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2025-02-28 17:08:27 +03:00 |
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Alibek Omarov
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eda4e95607
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engine: client: draw version at bottom right in menu, regardless if dev_overview or net_graph are enabled (those only used in-game)
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2025-02-28 15:11:24 +03:00 |
|
Alibek Omarov
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a5f0ca38f1
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engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration
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2025-02-28 13:14:47 +03:00 |
|
Alibek Omarov
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bbbd7711c1
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engine: platform: cleanup remnants of disabling vsync while loading mechanism for linux fbdev and dos ports
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2025-02-28 12:33:30 +03:00 |
|
Alibek Omarov
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38e922557d
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engine: platform: sdl: remove disabling vsync while we're not in game, as this is something users have been complaining a lot
It's not a big deal if level loading will take a few milliseconds more.
|
2025-02-28 08:27:38 +03:00 |
|
Alibek Omarov
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4dec1785ed
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engine: client: touch: fix inverted file extension check
|
2025-02-28 06:44:21 +03:00 |
|
Alibek Omarov
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9f77b7dc46
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scripts: waifulib: enable HLSDK -mtune only on GCC and Clang, and not on Android
|
2025-02-26 17:11:10 +03:00 |
|
Alibek Omarov
|
5061a29f86
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scripts: waifulib: enable asynchronous-unwind-tables for better stacktraces
|
2025-02-26 17:10:30 +03:00 |
|
Alibek Omarov
|
cb5dffd554
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engine: server: don't bother printing about unsupported connectionless packets if sv_log_outofband is set to 0
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2025-02-26 17:06:33 +03:00 |
|
Alibek Omarov
|
4eaa8ab40f
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android: bump minimum CMake version, so disabling unneeded features in SDL actually works
|
2025-02-26 14:21:58 +03:00 |
|
Alibek Omarov
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2a82d265d6
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scripts: waifulib: xcompile: add support for Android NDK r27 as well
|
2025-02-26 12:40:22 +03:00 |
|
Alibek Omarov
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f2392b5709
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scripts: waifulib: xcompile: add support for building on Windows. Drop using shortcut target clang symlinks, as those don't work on Windows at all (they are wrapped into batch files, which can't be invoked like exes)
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2025-02-26 12:40:22 +03:00 |
|
Alibek Omarov
|
5620e7ab4c
|
android: fixup CMAKE_LIBRARY_OUTPUT_DIRECTORY on Win32, merge stdout and stderr for waf output
|
2025-02-26 12:40:22 +03:00 |
|
Alibek Omarov
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a76236ac5a
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scripts: waifulib: xcompile: add support for NDK 28, remove setting up custom PREFIX to not mess up installation path
|
2025-02-26 12:40:22 +03:00 |
|
Alibek Omarov
|
d1c5862bab
|
android: bump NDK version to 28
|
2025-02-26 12:40:22 +03:00 |
|
Alibek Omarov
|
81400d0b01
|
android: use xcompile.py's support for Android NDK, fix tabs
|
2025-02-26 12:40:22 +03:00 |
|
Alibek Omarov
|
a129f13e25
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android: enable verbose output for CMake running from Gradle
|
2025-02-26 12:40:22 +03:00 |
|
Alibek Omarov
|
ec8b4c0a84
|
android: rework how engine is built, instead of generating CMakeLists, just use included in CMake ExternalProject feature
|
2025-02-26 12:40:22 +03:00 |
|
Alibek Omarov
|
f1f726822c
|
engine: client: restore cl_cmdrate default value at 30. It wasn't an intentional change.
|
2025-02-25 19:52:48 +03:00 |
|
Alibek Omarov
|
8982d55392
|
engine: client: set default rate value to 25000
3500 is barely playable these days. Those who have worse than usual internet
connection, should set appropriate value themselves.
|
2025-02-25 17:36:43 +03:00 |
|
Alibek Omarov
|
f499286a87
|
engine: platform: sdl: don't call SDL_GL_SetSwapInterval each frame while we're not in game
|
2025-02-25 11:52:03 +03:00 |
|
Alibek Omarov
|
a3aaa87147
|
ref: gl: enable polygon offset for fullbright textures when rendering them in separate from VBO pass
|
2025-02-25 11:49:31 +03:00 |
|
Alibek Omarov
|
15a6971aca
|
engine: platform: posix: strip path from filename in backtrace
|
2025-02-25 11:46:57 +03:00 |
|
Alibek Omarov
|
b1eb3390e3
|
engine: server: let server dll to register it's own showtriggers cvar
|
2025-02-24 06:41:11 +03:00 |
|
Alibek Omarov
|
74ad504377
|
engine: client: console: do not let color strings contribute to line length in console
|
2025-02-24 03:55:13 +03:00 |
|
Alibek Omarov
|
8a0c2577ed
|
engine: platform: sdl: exclude fake game controller found on Android emulator
|
2025-02-24 03:42:03 +03:00 |
|
Alibek Omarov
|
a060d7aefd
|
wscript: disable large file for 32-bit Android
|
2025-02-23 16:07:51 +03:00 |
|
Alibek Omarov
|
ccf342f4fe
|
engine: client: fix inconsistent mouse state caused by mis-use of touch_emulate by cs16-client
|
2025-02-23 07:13:39 +03:00 |
|
Alibek Omarov
|
8b9a40ff1f
|
engine: client: completely refactor touch code, protect button color, improve config output
|
2025-02-23 07:00:20 +03:00 |
|
Alibek Omarov
|
425cc61c4c
|
engine: client: handle K_ESCAPE in Key_Console, remove special case for it in Key_Event
|
2025-02-23 06:47:44 +03:00 |
|
Alibek Omarov
|
fe1fd5b024
|
engine: client: make color array of DrawString functions const
|
2025-02-23 06:46:22 +03:00 |
|
Alibek Omarov
|
0c8da36a0b
|
filesystem: disallow path traversal in FS_Delete and FS_Rename
|
2025-02-23 03:13:46 +03:00 |
|
Alibek Omarov
|
2c5030ab45
|
engine: client: do not save touch_emulate cvar
|
2025-02-23 02:04:33 +03:00 |
|
Alibek Omarov
|
9decba873b
|
engine: platform: sdl: try to save and restore mouse position during showing or hiding cursor
|
2025-02-23 02:04:03 +03:00 |
|
Alibek Omarov
|
bda4c45504
|
engine: client: simplify CL_EDICT_NUM and it's sister, non throwing error, function CL_GetEntityByIndex
|
2025-02-23 01:51:05 +03:00 |
|