Alibek Omarov
0c8da36a0b
filesystem: disallow path traversal in FS_Delete and FS_Rename
2025-02-23 03:13:46 +03:00
Alibek Omarov
1d99f65e86
filesystem: when shutting down, clean up gameinfo pointers and total games count
2025-02-05 21:14:08 +03:00
Alibek Omarov
674a4e5883
filesystem: add ability to mount HD, LV, addon and language folders by engine request
2025-02-05 18:24:36 +03:00
Alibek Omarov
2457ecf226
filesystem: fix recursive basedir possible cyclic dependency when default game directory uses a basedir that's base directory is undefined
...
That could happen when default game directory depends on base directory that don't have gameinfo.txt.
Because all game directories with liblist.gam automatically have dependency on default game directory, it causes cyclic dependency.
2025-01-29 09:49:29 +03:00
Alibek Omarov
8cd99885f1
filesystem: clean added status for game folders when purging search paths
2025-01-29 09:46:18 +03:00
Alibek Omarov
375998dffb
Cleanup xash3d_types.h from engine-specific macros and types
2025-01-22 15:10:18 +03:00
Alibek Omarov
b7c025b167
filesystem: android: request buffer for Android asset LoadFile implementation
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Might be better than asking for random access and then only reading forward.
2025-01-21 19:50:14 +03:00
Alibek Omarov
f29c588e0f
filesystem: take code from DarkPlaces to properly read compressed files
2025-01-21 18:47:42 +03:00
Alibek Omarov
a5c02c85f0
filesystem: wad: get rid of sentinel value at the end of wad_types array
2025-01-21 15:26:06 +03:00
Alibek Omarov
154df00f94
filesystem: don't create full path to rwdir, as cwd is always equal to rwdir
...
Fixes updating gameinfo.txt.
2025-01-20 19:53:04 +03:00
Alibek Omarov
a1da10fe38
filesystem: set default values for quick/autosave aged count
2025-01-20 16:06:57 +03:00
Alibek Omarov
785632a437
filesystem: minor refactoring in MD5_HashFile, use initializer instead of memset, limit buffer variable scope
2025-01-14 11:36:13 +03:00
Alibek Omarov
69341e36a3
public: expose commit and branch as global variables instead of functions
2025-01-13 20:02:59 +03:00
Alibek Omarov
35dc072b26
filesystem: on Android, assume all paths are case-sensitive because doing Linux-specific ioctl check crashes FUSE driver and kills our app
2025-01-13 13:56:15 +03:00
Alibek Omarov
f92a3695b3
filesystem: fix fd leak in Platform_GetDirectoryCaseSensitivity
2025-01-13 13:54:42 +03:00
Alibek Omarov
d4fe3d6f8a
filesystem: wscript: check d_type field in struct dirent, as this is an extension and some supported ports (like psvita) don't have it
2025-01-08 01:22:23 +03:00
Alibek Omarov
1907485895
filesystem: re-enable folder check for array returned by listdirectory with dirs_only set to true
...
According to glibc manual, not all filesystems support it and some might return DT_UNKNOWN.
2025-01-08 01:22:23 +03:00
Alibek Omarov
cfebb3e1d6
filesystem: massively rework how scanning game directories work
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* No more conversion from liblist.gam to gameinfo.txt. We are using liblist.gam directly now.
gameinfo.txt being native format to Xash3D not only remains, it takes priority over liblist.gam.
* Quake game directories now don't receive autogenerated gameinfo.txt.
* Empty directories don't get gameinfo.txt either, finally making it easier to support HD addon folders.
* If user still wishes to generate gameinfo.txt, there is now command fs_make_gameinfo that creates
gameinfo.txt for currently running game.
* No more creating empty folders for RoDir. They are now created on demand.
2025-01-08 01:22:23 +03:00
Alibek Omarov
ceb2b0c5e4
filesystem: add utility function FS_CheckForQuakePak that parses Quake PAK file and looks for specific files in it's root
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Used to properly detect Quake game dirs.
2025-01-08 01:22:23 +03:00
Alibek Omarov
3d60770b84
filesystem: add flag to open files in a RAM
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On Linux, it uses memfd_create syscall that can be found on Linux 3.17 and
higher. By default memfds are executable, so we set MFD_NOEXEC_SEAL flag to
prevent execution at creation time.
2024-12-19 04:22:25 +03:00
Alibek Omarov
b28c1186b2
filesystem: fix loading dlls by full path as required by metamod-r
2024-12-05 19:20:13 +03:00
Alibek Omarov
4798cd6d1e
filesystem: add new export to get fs_rootdir path
2024-11-30 09:28:30 +03:00
Alibek Omarov
0154ffa060
wscript: try to automatically set console subsystem flag depending on target features
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Remove subsystem flag from shlibs and stlibs, it's only required for executables.
2024-11-27 15:43:13 +03:00
Alibek Omarov
b94446161e
filesystem: add functions to directly look up into archives
2024-11-23 13:56:53 +03:00
Alibek Omarov
567cf44111
filesystem: wad: remove unused variable in FS_FindFile_WAD
2024-11-23 13:56:25 +03:00
Alibek Omarov
10e8790311
filesystem: VFileSystem009: fix missing override keyword on a virtual method
2024-11-20 06:32:16 +03:00
Alibek Omarov
8fd5a5af96
filesystem: simplify ambient number bound check
2024-11-17 13:04:44 +03:00
Alibek Omarov
d15949d2e8
Rename _format to FORMAT_CHECK
2024-11-07 14:24:07 +03:00
Alibek Omarov
d8eb918cea
filesystem: rename IVFileSystem009 to IFileSystem to avoid UBsan errors when debugging a mod that calls this interface using original headers
2024-11-06 19:46:22 +03:00
Alibek Omarov
96b95db7c8
filesystem: compile with rtti, but still disable exceptions
2024-11-06 19:46:22 +03:00
Alibek Omarov
0313e19674
filesystem: strip upper directory access from FS_FindFile when FS_AllowDirectPath is set to true
...
Detailed explanation is available in the code comments.
2024-10-29 16:13:31 +03:00
Alibek Omarov
48a9f17222
filesystem: only export GetFSAPI, CreateInterface is useless with static linking (and should be implemented differently)
2024-10-24 00:40:47 +03:00
Alibek Omarov
a15c1f99b2
wscript: remove useless features
2024-10-23 23:20:47 +03:00
Alibek Omarov
0a1269d52d
filesystem: zip: fix non-heap object dealloc
2024-09-30 04:00:28 +03:00
Alibek Omarov
2e5bc31c9e
filesystem: set malloc like attribute for imported zone memory allocator functions
2024-09-30 04:00:28 +03:00
Alibek Omarov
9ee1b32e2d
engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib
2024-09-30 04:00:28 +03:00
Alibek Omarov
a6c7b67d0d
filesystem: include errno.h for Win32
2024-08-17 17:32:50 +03:00
Alibek Omarov
2df01316ce
engine: client: add two new APIs for mainui to get extended new gameinfo structure
2024-08-13 18:28:07 +03:00
Alibek Omarov
3a67aefee2
filesystem: check rodir too when checking falldir existence too, just in case
2024-08-13 17:25:25 +03:00
Alibek Omarov
d114dffcb4
filesystem: add new gameinfo.txt key: demomap
2024-08-13 17:22:06 +03:00
Alibek Omarov
d2d6ed8bd4
filesystem: fix zip_t and pack_t definition so it have true standard flexible array member
2024-08-10 13:46:00 +03:00
Alibek Omarov
274f9d5846
filesystem: replace same struct type memcpys by assignments
2024-07-31 00:06:15 +03:00
Alibek Omarov
52f9aad4d0
filesystem: add new call to fs_stdio C API to check whether we support that archive format
2024-07-30 15:25:20 +03:00
Alibek Omarov
7bb5175084
Turn downloaded/ and custom/ into com_strings.h definitions, like sound path and saves path
2024-07-30 15:25:20 +03:00
Alibek Omarov
963cbf61e4
filesystem: fix loading libraries from archives on Windows
2024-07-21 01:49:34 +03:00
Alibek Omarov
17950fec3e
filesystem: make engfuncs const
2024-07-16 15:23:03 +03:00
Alibek Omarov
2a394eee62
filesystem: make g_api const
2024-07-16 15:23:03 +03:00
Alibek Omarov
64716e6b42
filesystem: request win32 error string in wide chars and then transform it to UTF-8 using our utflib
2024-07-09 08:25:15 +03:00
Alibek Omarov
efee8149e2
filesystem: remove unneeded cast to fs_offset_t in write() call
2024-07-04 07:23:13 +03:00
Alibek Omarov
c73fa3d7a6
filesystem: fix mounting wads again
...
Because of the mounting order, VFS fails to automatically find unpacked WADs
2024-06-28 18:00:40 +03:00