.. |
avi
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public: add dll helpers to simplify basic interaction with exported functions lists
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2024-12-23 04:43:15 +03:00 |
soundlib
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engine: simplify sound fx allocation
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2025-01-22 14:46:40 +03:00 |
vgui
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engine: client: vgui: track textures upload to avoid issues in buggy mods (that are probably will never get fixed)
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2024-12-30 07:28:33 +03:00 |
cl_cmds.c
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engine: even more refactorings to avoid global cls.legacymode usage, now with GoldSrc server autodetection
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2024-10-16 07:31:27 +03:00 |
cl_custom.c
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engine: request file from server if HTTP locations failed
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2024-10-26 20:24:31 +03:00 |
cl_debug.c
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engine: client: add command replaybufferdat to aid in debugging protocol errors by parsing buffer.dat
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2025-02-02 05:22:46 +03:00 |
cl_demo.c
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engine: client: use existing engine functions for some client API functions
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2025-01-18 09:44:21 +03:00 |
cl_efrag.c
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engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
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2025-01-09 08:02:39 +03:00 |
cl_efx.c
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engine: client: use existing engine functions for some client API functions
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2025-01-18 09:44:21 +03:00 |
cl_events.c
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engine: client: fix svc_event parsing
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2024-10-15 06:07:06 +03:00 |
cl_font.c
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engine: client: make color array of DrawString functions const
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2025-02-23 06:46:22 +03:00 |
cl_frame.c
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engine: client: make some simple functions, like querying entity by index, getting local player, inline
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2024-11-17 13:37:32 +03:00 |
cl_game.c
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engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration
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2025-02-28 13:14:47 +03:00 |
cl_gameui.c
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Revert "common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description"
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2025-02-10 12:49:05 +03:00 |
cl_main.c
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First version of Xrasher.
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2025-03-17 10:01:06 -04:00 |
cl_mobile.c
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engine: client: deprecate custom id, it is not used meaningfully by anyone
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2025-02-20 15:41:17 +03:00 |
cl_netgraph.c
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First version of Xrasher.
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2025-03-17 10:01:06 -04:00 |
cl_parse.c
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engine: client: add cl_trace_consistency used to print which resources server wants to check
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2025-01-23 13:57:17 +03:00 |
cl_parse_48.c
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engine: client: allocate static entities only when server sends static entity packet
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2024-12-18 06:57:43 +03:00 |
cl_parse_gs.c
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engine: client: fix crash if server sends new movevars before entities were created
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2025-02-17 13:02:21 +03:00 |
cl_pmove.c
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engine: client: another possible null pointer dereference
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2024-11-07 14:12:10 +03:00 |
cl_qparse.c
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engine: client: fix lightstyle timings on GoldSrc protocol, share the parser with Quake protocol handler
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2024-12-28 01:40:59 +03:00 |
cl_remap.c
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engine: client: turn some asserts in texture remap code into proper nullptr checks
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2024-11-06 01:39:46 +03:00 |
cl_render.c
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engine: client: stub AVI_StreamSound RenderAPI call, it is not used in ffmpeg-based video playback code
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2025-01-22 20:00:50 +03:00 |
cl_scrn.c
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engine: client: allow CL_GetLocalPlayer to return NULL rather than halting whole server
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2024-12-20 05:47:46 +03:00 |
cl_securedstub.c
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engine: client: cl_securedstub: fix strict aliasing in secured module initializing
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2023-03-14 21:29:35 +03:00 |
cl_tent.c
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engine: client: fix incorrect format in error message in CL_SetLightStyle
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2025-02-05 17:41:01 +03:00 |
cl_tent.h
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engine: client: cleanup tent and efx code, make global variables static, remove unused functions
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2024-10-14 18:08:01 +03:00 |
cl_video.c
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engine: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
cl_view.c
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First version of Xrasher.
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2025-03-17 10:01:06 -04:00 |
client.h
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First version of Xrasher.
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2025-03-17 10:01:06 -04:00 |
console.c
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engine: client: console: simplify Field_DrawInputLine, try to make it safer
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2025-03-08 02:35:32 +03:00 |
gamma.c
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engine: remove gamma functions from RefAPI
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2024-11-03 01:20:30 +03:00 |
identification.c
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First version of Xrasher.
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2025-03-17 10:01:06 -04:00 |
in_joy.c
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engine: implement basic gamepad gyroscope calibration
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2025-02-03 13:14:51 +03:00 |
in_touch.c
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client: touch: fix minor typo that prevented editing touch buttons commands
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2025-03-02 20:19:58 +03:00 |
input.c
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First version of Xrasher.
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2025-03-17 10:01:06 -04:00 |
input.h
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engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration
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2025-02-28 13:14:47 +03:00 |
keys.c
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engine: client: handle K_ESCAPE in Key_Console, remove special case for it in Key_Event
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2025-02-23 06:47:44 +03:00 |
mod_dbghulls.c
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engine: split clipnodes struct into two with 16-bit indicies and 32-bit indicies to support BSP2 format in runtime
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2025-01-08 14:46:07 +03:00 |
ref_common.c
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engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
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2025-01-09 08:02:39 +03:00 |
ref_common.h
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engine: client: make R_GetTextureParms inlined
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2024-11-23 15:02:13 +03:00 |
s_dsp.c
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engine: client: allocate everything related to sounds in the sound pool
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2025-01-22 13:49:02 +03:00 |
s_load.c
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engine: simplify sound fx allocation
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2025-01-22 14:46:40 +03:00 |
s_main.c
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engine: client: remove unused S_StreamAviSamples
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2025-01-22 20:01:11 +03:00 |
s_mix.c
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engine: client: s_mix: attempt to fix S_InterpolateCubic2x buffer overflow
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2024-11-07 14:12:10 +03:00 |
s_mouth.c
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engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
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2023-01-27 06:19:31 +03:00 |
s_stream.c
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engine: simplify sound fx allocation
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2025-01-22 14:46:40 +03:00 |
s_utils.c
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engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds
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2024-05-05 06:16:57 +03:00 |
s_vox.c
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engine: client: allocate everything related to sounds in the sound pool
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2025-01-22 13:49:02 +03:00 |
sound.h
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engine: client: remove unused S_StreamAviSamples
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2025-01-22 20:01:11 +03:00 |
titles.c
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Replace hardcoded functions names by __func__ macro
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2024-06-19 06:53:42 +03:00 |
vid_common.c
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engine: fix some possible off by one errors
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2024-11-17 13:04:20 +03:00 |
vid_common.h
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engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers
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2024-02-23 20:55:32 +03:00 |
voice.c
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engine: client: reduce reads of cls.legacymode
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2024-10-14 04:13:10 +03:00 |
voice.h
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engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds
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2024-05-06 15:10:34 +03:00 |
vox.h
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engine: client: sound: slight refactoring, removed unused s_listener.velocity
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2024-05-06 01:30:06 +03:00 |