Xrasher/engine/common
2025-01-23 10:12:32 +03:00
..
imagelib engine: imagelib: handle loading truncated palette files, by filling remaining bytes with zeros 2025-01-22 19:21:51 +03:00
soundlib engine: simplify sound fx allocation 2025-01-22 14:46:40 +03:00
base_cmd.c engine: base_cmd: slightly faster search based on assumption that list is always ordered 2025-01-22 05:41:52 +03:00
base_cmd.h engine: make separate mempools for cmds, cvars and basecmd 2025-01-21 11:26:35 +03:00
cfgscript.c engine: make some global variables static and const, make even more functions static if possible 2024-10-14 19:19:46 +03:00
cmd.c engine: fix flexible array member usage in case of null terminated strings 2025-01-22 05:41:52 +03:00
com_strings.h engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps 2025-01-09 08:02:39 +03:00
common.c engine: client: keys: refactoring, remove NULL sentinels, make keys structs and few more functions private to keys.c file 2024-12-21 15:22:48 +03:00
common.h Cleanup xash3d_types.h from engine-specific macros and types 2025-01-22 15:10:18 +03:00
con_utils.c public: expose commit and branch as global variables instead of functions 2025-01-13 20:02:59 +03:00
custom.c engine: allow to change hardcoded path to custom.hpk 2024-06-15 17:22:26 +03:00
cvar.c engine: make separate mempools for cmds, cvars and basecmd 2025-01-21 11:26:35 +03:00
cvar.h Cleanup xash3d_types.h from engine-specific macros and types 2025-01-22 15:10:18 +03:00
dedicated.c engine: common: fix dedicated build by defining SV_GetMaxClients before CL_GetMaxClients stub (that redirects to it) 2025-01-14 13:10:02 +03:00
filesystem_engine.c filesystem: massively rework how scanning game directories work 2025-01-08 01:22:23 +03:00
host.c engine: make separate mempools for cmds, cvars and basecmd 2025-01-21 11:26:35 +03:00
host_state.c engine: properly disconnect from online game when loading local game (save, newgame or a level) 2024-07-10 12:32:33 +03:00
hpak.c engine: use zero initializers instead of memset 2025-01-14 12:11:27 +03:00
hpak.h common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
identification.c engine: use zero initializers instead of memset 2025-01-14 12:11:27 +03:00
infostring.c engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
ipv6text.c engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 2023-08-08 19:38:57 +03:00
ipv6text.h engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 2023-08-08 19:38:57 +03:00
launcher.c engine: launcher: drop support for changing games from within internal launcher for platforms that do not have execv equivalent 2024-12-27 18:45:31 +03:00
lib_common.c Revert ABI2, it wasn't meant to end up in master branch. 2024-09-05 04:31:50 +03:00
library.h filesystem: copy absolute path to library in FS_FindLibrary for compatibility 2024-04-22 04:02:46 +03:00
masterlist.c engine: be more verbose on why the engine is going to be shut down 2024-12-27 18:30:46 +03:00
mod_alias.c engine: fix alias model loading 2024-07-21 04:15:56 +03:00
mod_bmodel.c engine: common: fix clang build. 2025-01-19 04:33:06 +03:00
mod_local.h engine: consolidate all box clipnodes used in studio models, pmove and server in a single place 2025-01-09 08:02:39 +03:00
mod_sprite.c engine: remove unused texFlags argument in Mod_LoadSpriteModel 2024-07-21 03:04:21 +03:00
mod_studio.c engine: mod_studio: validate studio self-reported length before loading model 2025-01-22 20:00:13 +03:00
model.c engine: add fuzzing target for Mod_LoadModel 2025-01-23 10:12:32 +03:00
munge.c engine: fix some ubsan warnings (alignment, integer limits...) 2024-10-16 00:32:22 +03:00
net_buffer.c engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks 2025-01-18 09:54:11 +03:00
net_buffer.h engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks 2025-01-18 09:54:11 +03:00
net_chan.c engine: make LZSS compression optional for 49 protocol, disable it for local clients (singleplayer) 2025-01-22 21:18:19 +03:00
net_encode.c engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks 2025-01-18 09:54:11 +03:00
net_encode.h engine: common: get rid of NULL sentinels at the end of arrays 2024-12-22 07:22:10 +03:00
net_http.c engine: http: ensure we don't write broken decompressed files 2025-01-22 13:49:24 +03:00
net_ws.c engine: turn Platform_Sleep into an inline function that directly calls platform-specific delay functions 2024-12-04 18:32:03 +03:00
net_ws.h engine: mark some functions as never returning nullptr 2024-11-07 16:11:58 +03:00
net_ws_private.h engine: split HTTP client into a separate file 2024-10-27 17:07:35 +03:00
netchan.h engine: make LZSS compression optional for 49 protocol, disable it for local clients (singleplayer) 2025-01-22 21:18:19 +03:00
pm_local.h engine: common: make some simple functions inlined 2024-10-14 19:20:47 +03:00
pm_surface.c engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
pm_trace.c engine: consolidate all box clipnodes used in studio models, pmove and server in a single place 2025-01-09 08:02:39 +03:00
protocol.h engine: client: remove svc_goldsrc_* definitions for message that semantics matches Xash3D 49 protocol and instead use it's definitions 2024-12-20 01:51:24 +03:00
sounds.c engine: make some global variables static and const, make even more functions static if possible 2024-10-14 19:19:46 +03:00
sys_con.c public: expose commit and branch as global variables instead of functions 2025-01-13 20:02:59 +03:00
system.c engine: common: add Host_ExitInMain function that will force engine return from Host_Main() function, essentially making engine gracefully exit on Android 2025-01-09 20:31:26 +03:00
system.h Cleanup xash3d_types.h from engine-specific macros and types 2025-01-22 15:10:18 +03:00
tests.h engine: common: add buffer munge functions 2024-10-08 03:28:02 +03:00
whereami.c engine: whereami: sync with upstream 2025-01-21 20:03:20 +03:00
whereami.h engine: whereami: sync with upstream 2025-01-21 20:03:20 +03:00
world.c engine: common: make some simple functions inlined 2024-10-14 19:20:47 +03:00
world.h engine: common: make some simple functions inlined 2024-10-14 19:20:47 +03:00
zone.c engine: zone: ensure poolcount is zero on Memory_Init 2025-01-22 13:49:51 +03:00