Alibek Omarov
2df01316ce
engine: client: add two new APIs for mainui to get extended new gameinfo structure
2024-08-13 18:28:07 +03:00
Alibek Omarov
e9ee4beb9f
engine: client: fix rawchan_t definition so it has true standard flexible array member
2024-08-10 13:46:00 +03:00
Gleb Mazovetskiy
1a94f2b585
Enable vsync by default
...
This is the first setting I change after installing xash3d-fwgs. Some distros even patch xash3d-fwgs to enable vsync by default (e.g. Batocera).
Let's enable vsync by default here.
2024-08-09 09:14:50 +03:00
Alibek Omarov
9be061735f
engine: client: fix misleading gcc warning about printf format string not being literal
2024-08-08 04:36:40 +03:00
Alibek Omarov
8fcaf18897
engine: client: remove useless copy in NetAPI_SendRequest
2024-08-08 04:32:58 +03:00
Alibek Omarov
f558cde266
engine: client: fix build with -Wincompatible-pointer-types-discards-qualifiers
2024-08-08 04:31:51 +03:00
Alibek Omarov
b508a33f5d
engine: client: minor refactoring in CL_DecayLights, get rid of pointer iterating in for-loop
2024-08-07 09:23:09 +03:00
Alibek Omarov
b4db99006b
engine: client: always print timedemo result
2024-08-07 08:46:55 +03:00
Alibek Omarov
92dc92379f
engine: client: minor refactoring, turn quake stats into an enum
2024-08-06 08:42:23 +03:00
Alibek Omarov
4c569e1d5f
engine: client: ensure loading plaque was removed after we request spawn on legacy protocol
2024-08-03 11:27:45 +03:00
Alibek Omarov
fb7f57cf6a
engine: client: switch efrags to dynamic allocation (as suggested on insideqc by @mh)
2024-08-03 11:27:45 +03:00
Alibek Omarov
8be3bdac5d
engine: client: add command listdemo to show information about demo file (isn't really useful, just reads file header)
2024-08-03 11:01:17 +03:00
Alibek Omarov
e686b1410d
engine: client: set default fullscreen value in vid_fullscreen cvar definition
2024-07-31 00:53:58 +03:00
Alibek Omarov
47eb9e8c8f
engine: client: replace same struct type memcpys by assignments
2024-07-31 00:06:22 +03:00
Владислав Сухов
1086c31503
engine: client: in_touch.c: make the voicechat and spray buttons multiplayer only
2024-07-30 17:52:28 +03:00
Владислав Сухов
71a333261b
engine: client: in_touch.c: added voicechat touch button
2024-07-30 15:33:35 +03:00
Alibek Omarov
5ea2e295c1
engine: prevent rescanning filesystem when new player connects or on late precache
...
By reusing a padding hole in resource_t structure, we put a bit indicating that this archive
was already mounted by filesystem and skip it.
Because we associate this with resource, theoretical use of late precache with archives
will rescan filesystem and allow using newly downloaded assets.
2024-07-30 15:25:48 +03:00
Alibek Omarov
1fc7547a53
engine: client: clean up scr_viewsize remnants, don't tell client.dll scr_viewsize cvar value
2024-07-30 15:25:20 +03:00
Alibek Omarov
107d4cdd61
engine: client: fix buffer overrun in S_TrimEnd
2024-07-30 15:25:20 +03:00
Alibek Omarov
7bb5175084
Turn downloaded/ and custom/ into com_strings.h definitions, like sound path and saves path
2024-07-30 15:25:20 +03:00
Alibek Omarov
dd570b616b
engine: client: properly exit from touch editor to menu when user have chosen to cancel and reset
2024-07-29 05:11:41 +03:00
Alibek Omarov
943a30af04
engine: client: add privileged flag to touch_in_menu and touch_enable
2024-07-29 05:08:35 +03:00
Alibek Omarov
eabed60e56
engine: automatically turn-on touch emulation while editing touch from menu
2024-07-29 05:06:10 +03:00
Alibek Omarov
4a5f34089d
engine: client: fix TriColor4fRendermode
2024-07-28 20:50:20 +03:00
Alibek Omarov
90da9659d1
engine: client: vgui: enable texturing in VGUI by default, just in case reset color too
2024-07-28 20:03:32 +03:00
Alibek Omarov
2e30acf611
engine: client: voice: allow restoring voice after toggling voice_enable while connected to server
2024-07-28 17:12:32 +03:00
Alibek Omarov
5554d13f7f
engine: client: fix buffer overflow in voice sound mixer
2024-07-28 16:41:20 +03:00
Alibek Omarov
9a2588f7eb
engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty
...
With ui_allowconsole toggle it's easy to reproduce: join game without console, go to menu,
enable console and return back to game.
2024-07-28 14:48:40 +03:00
Alibek Omarov
d52d50e283
engine: client: set user name as default value for name cvar. Add ui_username cvar with user name.
2024-07-28 14:44:03 +03:00
Alibek Omarov
6911da8581
engine: client: add ui_allowconsole command that enables console
...
To be used by UI
2024-07-28 13:32:52 +03:00
Alibek Omarov
790f9bde54
engine: client: hack mobile API init because of incorrectly defined export in hlsdk-portable
2024-07-21 21:18:00 +03:00
Alibek Omarov
7a469fb481
engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs}
2024-07-21 11:01:18 +03:00
Alibek Omarov
38bef99f98
engine: client: fix opening Quake demos
2024-07-21 05:01:31 +03:00
Alibek Omarov
95ff9e7165
engine: client: prevent empty lightstyle console flood
2024-07-21 05:01:16 +03:00
Alibek Omarov
2fddbdddee
engine: client: fix ScreenFade under quake compatibility mode
2024-07-21 04:33:46 +03:00
Alibek Omarov
465e812ed9
engine: client: fix EF_DIMLIGHT under quake compatibility mode
2024-07-21 04:33:31 +03:00
Alibek Omarov
3b1fb79a85
engine: client: use Host_IsQuakeCompatible instead of checking host.features bit
2024-07-21 04:32:38 +03:00
Alibek Omarov
a133b1c2a9
engine: remove unused texFlags argument in Mod_LoadSpriteModel
2024-07-21 03:04:21 +03:00
Alibek Omarov
fa74acb5f0
Revert "engine: client: make client engfuncs const"
...
This reverts commit 14ae9b312d
.
2024-07-21 02:53:28 +03:00
Alibek Omarov
982e32d108
engine: client: don't mistakingly tell user about failed mobile api, when it's just not used by client.dll
2024-07-21 02:07:38 +03:00
Alibek Omarov
64726f13e1
engine: client: more accurate R_BeamKill reimplementation
...
Reverse engineered from HL25 hw.so
2024-07-19 07:13:14 +03:00
Alibek Omarov
a81a0cb059
engine: client: make menu engfuncs const
2024-07-16 15:23:03 +03:00
Alibek Omarov
14ae9b312d
engine: client: make client engfuncs const
2024-07-16 15:23:03 +03:00
Alibek Omarov
2d3e5c2e0b
engine: client: make renderer engfuncs const
2024-07-16 15:23:03 +03:00
Alibek Omarov
d3586c2143
engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate
2024-07-16 05:05:50 +03:00
Alibek Omarov
56ba2325c1
engine: client: skip drawing 2D during changelevel before the client was active
...
* Prevents screen garbage on GPUs with tile-based renderers like Adreno and ImgTec
2024-07-11 09:01:19 +03:00
Alibek Omarov
b77a4ed3a1
engine: client: ignore changelevel for old protocol
...
* Prevents engine from drawing too early during reconnect to a
legacy coop server
2024-07-11 08:59:42 +03:00
Alibek Omarov
0da7ffe45f
engine: client: reset video after last screen update in begin loading plaque. Because update screen supposedly should draw the whole screen now, gl_clear hack shouldn't be required anymore
2024-07-10 11:59:54 +03:00
Alibek Omarov
31c20ac4d8
engine: client: don't call Host_IsDedicated when getting split size for client
2024-07-10 10:34:30 +03:00
Alibek Omarov
1458014a29
engine: remove unused CL_IsInMenu, don't check for Host_IsDedicated in SCR_BeginLoadingPlaque, it's useless
2024-07-10 10:24:22 +03:00