..
imagelib
engine: imagelib: handle loading truncated palette files, by filling remaining bytes with zeros
2025-01-22 19:21:51 +03:00
soundlib
engine: simplify sound fx allocation
2025-01-22 14:46:40 +03:00
base_cmd.c
engine: base_cmd: slightly faster search based on assumption that list is always ordered
2025-01-22 05:41:52 +03:00
base_cmd.h
engine: make separate mempools for cmds, cvars and basecmd
2025-01-21 11:26:35 +03:00
cfgscript.c
engine: make some global variables static and const, make even more functions static if possible
2024-10-14 19:19:46 +03:00
cmd.c
engine: fix flexible array member usage in case of null terminated strings
2025-01-22 05:41:52 +03:00
com_strings.h
engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps
2025-01-09 08:02:39 +03:00
common.c
engine: client: keys: refactoring, remove NULL sentinels, make keys structs and few more functions private to keys.c file
2024-12-21 15:22:48 +03:00
common.h
Cleanup xash3d_types.h from engine-specific macros and types
2025-01-22 15:10:18 +03:00
con_utils.c
public: expose commit and branch as global variables instead of functions
2025-01-13 20:02:59 +03:00
custom.c
engine: allow to change hardcoded path to custom.hpk
2024-06-15 17:22:26 +03:00
cvar.c
engine: make separate mempools for cmds, cvars and basecmd
2025-01-21 11:26:35 +03:00
cvar.h
Cleanup xash3d_types.h from engine-specific macros and types
2025-01-22 15:10:18 +03:00
dedicated.c
engine: common: fix dedicated build by defining SV_GetMaxClients before CL_GetMaxClients stub (that redirects to it)
2025-01-14 13:10:02 +03:00
filesystem_engine.c
Made modifications for Mac App Bundle
2025-01-23 10:15:47 +03:00
host.c
engine: make separate mempools for cmds, cvars and basecmd
2025-01-21 11:26:35 +03:00
host_state.c
engine: properly disconnect from online game when loading local game (save, newgame or a level)
2024-07-10 12:32:33 +03:00
hpak.c
engine: use zero initializers instead of memset
2025-01-14 12:11:27 +03:00
hpak.h
common: add macro for simultaneously checking data type size for ILP32 and LP64
2024-08-21 12:00:35 +03:00
identification.c
engine: use zero initializers instead of memset
2025-01-14 12:11:27 +03:00
infostring.c
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
ipv6text.c
engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
2023-08-08 19:38:57 +03:00
ipv6text.h
engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
2023-08-08 19:38:57 +03:00
launcher.c
engine: launcher: drop support for changing games from within internal launcher for platforms that do not have execv equivalent
2024-12-27 18:45:31 +03:00
lib_common.c
Revert ABI2, it wasn't meant to end up in master branch.
2024-09-05 04:31:50 +03:00
library.h
filesystem: copy absolute path to library in FS_FindLibrary for compatibility
2024-04-22 04:02:46 +03:00
masterlist.c
engine: be more verbose on why the engine is going to be shut down
2024-12-27 18:30:46 +03:00
mod_alias.c
engine: fix alias model loading
2024-07-21 04:15:56 +03:00
mod_bmodel.c
engine: common: fix clang build.
2025-01-19 04:33:06 +03:00
mod_local.h
engine: consolidate all box clipnodes used in studio models, pmove and server in a single place
2025-01-09 08:02:39 +03:00
mod_sprite.c
engine: remove unused texFlags argument in Mod_LoadSpriteModel
2024-07-21 03:04:21 +03:00
mod_studio.c
engine: mod_studio: validate studio self-reported length before loading model
2025-01-22 20:00:13 +03:00
model.c
engine: add fuzzing target for Mod_LoadModel
2025-01-23 10:12:32 +03:00
munge.c
engine: fix some ubsan warnings (alignment, integer limits...)
2024-10-16 00:32:22 +03:00
net_buffer.c
engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks
2025-01-18 09:54:11 +03:00
net_buffer.h
engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks
2025-01-18 09:54:11 +03:00
net_chan.c
engine: make LZSS compression optional for 49 protocol, disable it for local clients (singleplayer)
2025-01-22 21:18:19 +03:00
net_encode.c
engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks
2025-01-18 09:54:11 +03:00
net_encode.h
engine: common: get rid of NULL sentinels at the end of arrays
2024-12-22 07:22:10 +03:00
net_http.c
engine: http: ensure we don't write broken decompressed files
2025-01-22 13:49:24 +03:00
net_ws.c
engine: turn Platform_Sleep into an inline function that directly calls platform-specific delay functions
2024-12-04 18:32:03 +03:00
net_ws.h
engine: mark some functions as never returning nullptr
2024-11-07 16:11:58 +03:00
net_ws_private.h
engine: split HTTP client into a separate file
2024-10-27 17:07:35 +03:00
netchan.h
engine: make LZSS compression optional for 49 protocol, disable it for local clients (singleplayer)
2025-01-22 21:18:19 +03:00
pm_local.h
engine: common: make some simple functions inlined
2024-10-14 19:20:47 +03:00
pm_surface.c
engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
2025-01-09 08:02:39 +03:00
pm_trace.c
engine: consolidate all box clipnodes used in studio models, pmove and server in a single place
2025-01-09 08:02:39 +03:00
protocol.h
engine: client: remove svc_goldsrc_* definitions for message that semantics matches Xash3D 49 protocol and instead use it's definitions
2024-12-20 01:51:24 +03:00
sounds.c
engine: make some global variables static and const, make even more functions static if possible
2024-10-14 19:19:46 +03:00
sys_con.c
public: expose commit and branch as global variables instead of functions
2025-01-13 20:02:59 +03:00
system.c
engine: common: add Host_ExitInMain function that will force engine return from Host_Main() function, essentially making engine gracefully exit on Android
2025-01-09 20:31:26 +03:00
system.h
Cleanup xash3d_types.h from engine-specific macros and types
2025-01-22 15:10:18 +03:00
tests.h
engine: common: add buffer munge functions
2024-10-08 03:28:02 +03:00
whereami.c
engine: whereami: sync with upstream
2025-01-21 20:03:20 +03:00
whereami.h
engine: whereami: sync with upstream
2025-01-21 20:03:20 +03:00
world.c
engine: common: make some simple functions inlined
2024-10-14 19:20:47 +03:00
world.h
engine: common: make some simple functions inlined
2024-10-14 19:20:47 +03:00
zone.c
engine: zone: ensure poolcount is zero on Memory_Init
2025-01-22 13:49:51 +03:00