Xrasher/engine/client
2025-02-28 13:14:47 +03:00
..
avi public: add dll helpers to simplify basic interaction with exported functions lists 2024-12-23 04:43:15 +03:00
soundlib engine: simplify sound fx allocation 2025-01-22 14:46:40 +03:00
vgui engine: client: vgui: track textures upload to avoid issues in buggy mods (that are probably will never get fixed) 2024-12-30 07:28:33 +03:00
cl_cmds.c engine: even more refactorings to avoid global cls.legacymode usage, now with GoldSrc server autodetection 2024-10-16 07:31:27 +03:00
cl_custom.c engine: request file from server if HTTP locations failed 2024-10-26 20:24:31 +03:00
cl_debug.c engine: client: add command replaybufferdat to aid in debugging protocol errors by parsing buffer.dat 2025-02-02 05:22:46 +03:00
cl_demo.c engine: client: use existing engine functions for some client API functions 2025-01-18 09:44:21 +03:00
cl_efrag.c engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
cl_efx.c engine: client: use existing engine functions for some client API functions 2025-01-18 09:44:21 +03:00
cl_events.c engine: client: fix svc_event parsing 2024-10-15 06:07:06 +03:00
cl_font.c engine: client: make color array of DrawString functions const 2025-02-23 06:46:22 +03:00
cl_frame.c engine: client: make some simple functions, like querying entity by index, getting local player, inline 2024-11-17 13:37:32 +03:00
cl_game.c engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration 2025-02-28 13:14:47 +03:00
cl_gameui.c Revert "common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description" 2025-02-10 12:49:05 +03:00
cl_main.c engine: client: restore cl_cmdrate default value at 30. It wasn't an intentional change. 2025-02-25 19:52:48 +03:00
cl_mobile.c engine: client: deprecate custom id, it is not used meaningfully by anyone 2025-02-20 15:41:17 +03:00
cl_netgraph.c engine: client: add NULL check to prevent crash if in_graph key doesn't exist in client.dll 2024-12-03 21:56:06 +03:00
cl_parse.c engine: client: add cl_trace_consistency used to print which resources server wants to check 2025-01-23 13:57:17 +03:00
cl_parse_48.c engine: client: allocate static entities only when server sends static entity packet 2024-12-18 06:57:43 +03:00
cl_parse_gs.c engine: client: fix crash if server sends new movevars before entities were created 2025-02-17 13:02:21 +03:00
cl_pmove.c engine: client: another possible null pointer dereference 2024-11-07 14:12:10 +03:00
cl_qparse.c engine: client: fix lightstyle timings on GoldSrc protocol, share the parser with Quake protocol handler 2024-12-28 01:40:59 +03:00
cl_remap.c engine: client: turn some asserts in texture remap code into proper nullptr checks 2024-11-06 01:39:46 +03:00
cl_render.c engine: client: stub AVI_StreamSound RenderAPI call, it is not used in ffmpeg-based video playback code 2025-01-22 20:00:50 +03:00
cl_scrn.c engine: client: allow CL_GetLocalPlayer to return NULL rather than halting whole server 2024-12-20 05:47:46 +03:00
cl_securedstub.c engine: client: cl_securedstub: fix strict aliasing in secured module initializing 2023-03-14 21:29:35 +03:00
cl_tent.c engine: client: fix incorrect format in error message in CL_SetLightStyle 2025-02-05 17:41:01 +03:00
cl_tent.h engine: client: cleanup tent and efx code, make global variables static, remove unused functions 2024-10-14 18:08:01 +03:00
cl_video.c engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
cl_view.c engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
client.h engine: client: make color array of DrawString functions const 2025-02-23 06:46:22 +03:00
console.c engine: client: console: do not let color strings contribute to line length in console 2025-02-24 03:55:13 +03:00
gamma.c engine: remove gamma functions from RefAPI 2024-11-03 01:20:30 +03:00
identification.c engine: client: deprecate custom id, it is not used meaningfully by anyone 2025-02-20 15:41:17 +03:00
in_joy.c engine: implement basic gamepad gyroscope calibration 2025-02-03 13:14:51 +03:00
in_touch.c engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration 2025-02-28 13:14:47 +03:00
input.c engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration 2025-02-28 13:14:47 +03:00
input.h engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration 2025-02-28 13:14:47 +03:00
keys.c engine: client: handle K_ESCAPE in Key_Console, remove special case for it in Key_Event 2025-02-23 06:47:44 +03:00
mod_dbghulls.c engine: split clipnodes struct into two with 16-bit indicies and 32-bit indicies to support BSP2 format in runtime 2025-01-08 14:46:07 +03:00
ref_common.c engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
ref_common.h engine: client: make R_GetTextureParms inlined 2024-11-23 15:02:13 +03:00
s_dsp.c engine: client: allocate everything related to sounds in the sound pool 2025-01-22 13:49:02 +03:00
s_load.c engine: simplify sound fx allocation 2025-01-22 14:46:40 +03:00
s_main.c engine: client: remove unused S_StreamAviSamples 2025-01-22 20:01:11 +03:00
s_mix.c engine: client: s_mix: attempt to fix S_InterpolateCubic2x buffer overflow 2024-11-07 14:12:10 +03:00
s_mouth.c engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2023-01-27 06:19:31 +03:00
s_stream.c engine: simplify sound fx allocation 2025-01-22 14:46:40 +03:00
s_utils.c engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds 2024-05-05 06:16:57 +03:00
s_vox.c engine: client: allocate everything related to sounds in the sound pool 2025-01-22 13:49:02 +03:00
sound.h engine: client: remove unused S_StreamAviSamples 2025-01-22 20:01:11 +03:00
titles.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
vid_common.c engine: fix some possible off by one errors 2024-11-17 13:04:20 +03:00
vid_common.h engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 2024-02-23 20:55:32 +03:00
voice.c engine: client: reduce reads of cls.legacymode 2024-10-14 04:13:10 +03:00
voice.h engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
vox.h engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00