Alibek Omarov
73729827f4
engine: platform: win32: add forgotten SDL.h include
2025-02-28 21:55:26 +03:00
Alibek Omarov
97fa395a3b
engine: platform: win32: fix build by restoring previous win32 header inclusion order
2025-02-28 21:44:22 +03:00
Alibek Omarov
a5f0ca38f1
engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration
2025-02-28 13:14:47 +03:00
Alibek Omarov
bbbd7711c1
engine: platform: cleanup remnants of disabling vsync while loading mechanism for linux fbdev and dos ports
2025-02-28 12:33:30 +03:00
Alibek Omarov
38e922557d
engine: platform: sdl: remove disabling vsync while we're not in game, as this is something users have been complaining a lot
...
It's not a big deal if level loading will take a few milliseconds more.
2025-02-28 08:27:38 +03:00
Alibek Omarov
f499286a87
engine: platform: sdl: don't call SDL_GL_SetSwapInterval each frame while we're not in game
2025-02-25 11:52:03 +03:00
Alibek Omarov
15a6971aca
engine: platform: posix: strip path from filename in backtrace
2025-02-25 11:46:57 +03:00
Alibek Omarov
8a0c2577ed
engine: platform: sdl: exclude fake game controller found on Android emulator
2025-02-24 03:42:03 +03:00
Alibek Omarov
ccf342f4fe
engine: client: fix inconsistent mouse state caused by mis-use of touch_emulate by cs16-client
2025-02-23 07:13:39 +03:00
Alibek Omarov
9decba873b
engine: platform: sdl: try to save and restore mouse position during showing or hiding cursor
2025-02-23 02:04:03 +03:00
SNMetamorph
2465782a3e
engine: platform: sys_win: fixed compiling error
2025-02-15 13:45:22 +03:00
Alibek Omarov
7ba2209124
engine: platform: sdl: set requested timer delay in units of 100ns according to the documentation
2025-02-15 13:08:05 +03:00
Alibek Omarov
af6b434b71
engine: platform: win32: implement nanosleep using waitable timers with high precision
2025-02-15 11:57:41 +03:00
Alibek Omarov
052ea6a8bd
engine: platform: introduce for Platform_NanoSleep, to be used for better sleeping in between frames for lowering CPU usage
2025-02-15 10:11:17 +03:00
Alibek Omarov
0e2abf9040
engine: platform: always create zeroed buffer for audio
2025-02-14 05:20:40 +03:00
Alibek Omarov
51d11f8e86
engine: platform: win32: remove unused log variables and checks from Win32 console, sys_con does the job
2025-02-14 00:28:00 +03:00
Alibek Omarov
44426709f7
engine: platform: posix: skip first stack frame when printing stack trace with libbacktrace
2025-02-13 20:43:32 +03:00
Alibek Omarov
c06ea8d915
engine: platform: posix: add printing backtrace to stderr and logfile for libbacktrace backend
2025-02-09 16:41:26 +03:00
Alibek Omarov
21f62910ac
engine: platform: posix: fix build when glibc execinfo.h is not available, but libbacktrace is still used
2025-02-09 16:20:38 +03:00
Alibek Omarov
97455e7fd4
engine: platform: sdl: fix build after last PR
2025-02-09 15:56:16 +03:00
Alibek Omarov
c1a96d3ff1
engine: platform: posix: fix build
2025-02-09 15:51:25 +03:00
Alibek Omarov
890e12ec76
engine: platform: posix: flush stdout/stderr before everything, include build branch
2025-02-09 15:45:44 +03:00
Alibek Omarov
774d2ac28a
engine: platform: posix: add libbacktrace support for crash handler
2025-02-09 15:42:28 +03:00
Alibek Omarov
32aa1f91bf
engine: pass argv0 to crash handler setup, which is required for libbacktrace integration
...
Fix indentation in crash_posix.c
2025-02-09 15:36:49 +03:00
Oleg
eda0ac92cc
engine: platform: sdl: change behavior when window position is not set
2025-02-09 08:54:31 +03:00
Oleg
546903ea05
engine: platform: sdl: write windows position changes even in fullscreen
2025-02-09 08:54:31 +03:00
Oleg
4975001795
engine: platform: sdl: enumerate video modes for display where window located is instead of display zero
2025-02-09 08:54:31 +03:00
Oleg
a078ad1f51
engine: platform: sdl: fix windows save position for multiple monitors
2025-02-09 08:54:31 +03:00
Oleg
8307f671d4
engine: platform: sdl: let platform decide where to put our fullscreen window
2025-02-09 08:54:31 +03:00
Alibek Omarov
687fb0123f
engine: implement basic gamepad gyroscope calibration
...
Called on game controller becoming active or by user request.
Exposes current calibration state by read-only console variable.
2025-02-03 13:14:51 +03:00
Alibek Omarov
f460aa63b0
engine: platform: posix: don't forget to print backtrace to stderr too
2025-02-02 19:20:54 +03:00
Alibek Omarov
22f8b6f9c3
engine: platform: enable crash handler for macOS
2025-02-02 18:30:41 +03:00
Alibek Omarov
d0464ef602
engine: platform: posix: use glibc-based backtrace implementation for crash handling, if execinfo.h can be found
2025-02-02 18:06:18 +03:00
Alibek Omarov
1b44d7733e
engine: platform: add improved Platform_Vibrate2 function, that allows to control vibration strength
2025-02-01 18:08:53 +03:00
Alibek Omarov
7df1d4b9e2
engine: platform: sdl: remove useless for us game controller events
2025-01-31 19:48:33 +03:00
Alibek Omarov
b16037eabf
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
Alibek Omarov
f076d84975
engine: platform: android: move dlsym-weak hack from C++ to C
2025-01-30 18:07:35 +03:00
Alibek Omarov
feb80e5997
engine: platform: sdl: read gamecontrollerdb.txt from extras.pk3
2025-01-29 13:43:10 +03:00
SNMetamorph
c3b8696957
engine: platform: win32: disable initializing console in case of regular game startup
2025-01-26 23:02:24 +03:00
Tom Kidd
3ca413dbab
Fixed path calc for extras on Mac
2025-01-26 22:25:08 +03:00
Alibek Omarov
bccd3f2271
engine: pass launcher's default game directory all the way down to Platform_Init, so we mount correct extras.pk3 on Mac
2025-01-23 10:22:53 +03:00
Tom Kidd
7bbc3e8238
Made modifications for Mac App Bundle
...
- Looks for game data in SDL pref path (Application Support)
- Sets XASH3D_EXTRAS_PAK1 to SDL base path (Resources dir in App Bundle
- Added option to force search for SDL dylib via pkgconfig on Darwin instead of Framework (option for Mac Source Ports build process)
2025-01-23 10:15:47 +03:00
Alibek Omarov
375998dffb
Cleanup xash3d_types.h from engine-specific macros and types
2025-01-22 15:10:18 +03:00
Alibek Omarov
cac6206984
engine: client: allocate everything related to sounds in the sound pool
2025-01-22 13:49:02 +03:00
Alibek Omarov
b5b6dad39c
engine: fix a typo in scroll lock (missing L)
2025-01-15 23:49:13 +03:00
Alibek Omarov
69341e36a3
public: expose commit and branch as global variables instead of functions
2025-01-13 20:02:59 +03:00
Alibek Omarov
0d55441830
engine: properly pass shutdown reason down to close log, helps to finally get rid of global finalmsg
2025-01-09 08:04:18 +03:00
Alibek Omarov
ceb603488a
engine: platform: sdl: set up our custom log output function to catch all SDL errors in engine log file
2025-01-08 10:10:45 +03:00
Alibek Omarov
83b5edea88
engine: platform: sdl: clear key states on losing window focus
2025-01-06 16:38:16 +03:00
Alibek Omarov
08c2632c14
engine: platform: nswitch: export _Unwind_GetIPInfo as required by cs16-client
2024-12-29 09:11:21 +03:00