David DeGraw
c23b4bfe61
nits
2025-01-25 08:23:04 +03:00
David DeGraw
4780f70ea2
Improve mod installation instructions
...
Also improved uplink setup and used a better source for mod files.
2025-01-25 08:23:04 +03:00
NightFox
98a04c7764
FIx Matrix*x4_LoadIdentity (xash3d_mathlib.h)
2025-01-25 08:21:21 +03:00
Alibek Omarov
7da9772143
engine: check for macOS bundle in SDL_GetBasePath, and fallback to SDL_GetPrefPath for our directory
2025-01-23 22:58:19 +03:00
Alibek Omarov
f0b29bac1b
engine: client: add cl_trace_consistency used to print which resources server wants to check
2025-01-23 13:57:17 +03:00
Alibek Omarov
7b5ff606bd
3rdparty: extras: enable compression of extras.pk3
2025-01-23 13:08:53 +03:00
Alibek Omarov
3e22ee64ae
scripts: waifulib: zip: add support for passing compression level on Python 3.7. Exclude PNG files from compression
2025-01-23 13:08:21 +03:00
Alibek Omarov
c86c45503f
engine: replace few more Xash3D strings by XASH_ENGINE_NAME macro
2025-01-23 10:33:22 +03:00
Alibek Omarov
ef75a4c28d
engine: rename pref path on Mac to Xash3D FWGS by allowing for custom branding through XASH_ENGINE_NAME macro
2025-01-23 10:24:55 +03:00
Alibek Omarov
bccd3f2271
engine: pass launcher's default game directory all the way down to Platform_Init, so we mount correct extras.pk3 on Mac
2025-01-23 10:22:53 +03:00
Tom Kidd
7bbc3e8238
Made modifications for Mac App Bundle
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- Looks for game data in SDL pref path (Application Support)
- Sets XASH3D_EXTRAS_PAK1 to SDL base path (Resources dir in App Bundle
- Added option to force search for SDL dylib via pkgconfig on Darwin instead of Framework (option for Mac Source Ports build process)
2025-01-23 10:15:47 +03:00
Alibek Omarov
c34e0c66d9
engine: add fuzzing target for Mod_LoadModel
2025-01-23 10:12:32 +03:00
Alibek Omarov
e5d80878b8
scripts: waifulib: add asan-only build type
2025-01-23 10:11:56 +03:00
Alibek Omarov
1e075d25b7
engine: make LZSS compression optional for 49 protocol, disable it for local clients (singleplayer)
2025-01-22 21:18:19 +03:00
Alibek Omarov
d29e53481d
engine: client: remove unused S_StreamAviSamples
2025-01-22 20:01:11 +03:00
Alibek Omarov
d23a2fd2df
engine: client: stub AVI_StreamSound RenderAPI call, it is not used in ffmpeg-based video playback code
2025-01-22 20:00:50 +03:00
Alibek Omarov
f6f15cc204
engine: mod_studio: validate studio self-reported length before loading model
2025-01-22 20:00:13 +03:00
Alibek Omarov
4f2249ed8e
ref: support loading sprites with truncated palette
2025-01-22 19:24:00 +03:00
Alibek Omarov
9f322df498
engine: imagelib: handle loading truncated palette files, by filling remaining bytes with zeros
2025-01-22 19:21:51 +03:00
Alibek Omarov
b554d7e215
ref: properly handle unloading sprites that aren't loaded completely
2025-01-22 19:20:20 +03:00
Alibek Omarov
719093c10b
ref: properly return false to the engine if renderer refuses to load the model for some reason
2025-01-22 19:13:23 +03:00
Alibek Omarov
c2da140ccc
engine: model: do not crash if renderer refused to load this model
2025-01-22 19:12:43 +03:00
Alibek Omarov
375998dffb
Cleanup xash3d_types.h from engine-specific macros and types
2025-01-22 15:10:18 +03:00
Alibek Omarov
787444f63d
engine: simplify sound fx allocation
2025-01-22 14:46:40 +03:00
Alibek Omarov
0c50076ff0
engine: zone: ensure poolcount is zero on Memory_Init
2025-01-22 13:49:51 +03:00
Alibek Omarov
8ce01c38c7
engine: http: ensure we don't write broken decompressed files
2025-01-22 13:49:24 +03:00
Alibek Omarov
cac6206984
engine: client: allocate everything related to sounds in the sound pool
2025-01-22 13:49:02 +03:00
Alibek Omarov
a5c88bdda9
engine: touch: allow smoother migration from old engine touch configs by stripping .tga extension
2025-01-22 13:40:47 +03:00
Alibek Omarov
fc017286a6
engine: base_cmd: slightly faster search based on assumption that list is always ordered
2025-01-22 05:41:52 +03:00
Alibek Omarov
20d4e3e719
engine: fix flexible array member usage in case of null terminated strings
...
(woops)
2025-01-22 05:41:52 +03:00
Alibek Omarov
4eaa32fc10
engine: whereami: sync with upstream
2025-01-21 20:03:20 +03:00
Alibek Omarov
b7c025b167
filesystem: android: request buffer for Android asset LoadFile implementation
...
Might be better than asking for random access and then only reading forward.
2025-01-21 19:50:14 +03:00
Alibek Omarov
f29c588e0f
filesystem: take code from DarkPlaces to properly read compressed files
2025-01-21 18:47:42 +03:00
Alibek Omarov
2065ef143a
engine: server: fix ent_create under PrimeXT
2025-01-21 16:09:56 +03:00
Alibek Omarov
a5c02c85f0
filesystem: wad: get rid of sentinel value at the end of wad_types array
2025-01-21 15:26:06 +03:00
Alibek Omarov
9a8761f1d8
engine: client: remove unused NetAPI_ValueForKey function
2025-01-21 15:17:03 +03:00
Alibek Omarov
273990d292
engine: cmd: store command description in flexible array member
2025-01-21 15:06:08 +03:00
Alibek Omarov
0e27d8717c
ref: remove servercount from texture struct, Xash don't use it (and it's also harmful anyway)
2025-01-21 14:36:42 +03:00
Alibek Omarov
8a9b209db0
engine: zone: optimize memory usage a bit by compressing memheader_t better while keeping it efficient
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It saves about 40 kilobytes of memory.
2025-01-21 14:04:33 +03:00
Alibek Omarov
232d1f8583
engine: make separate mempools for cmds, cvars and basecmd
2025-01-21 11:26:35 +03:00
Alibek Omarov
6cfa5877a4
engine: base_cmd: decrease base cmd hash size
2025-01-21 11:25:33 +03:00
Alibek Omarov
154df00f94
filesystem: don't create full path to rwdir, as cwd is always equal to rwdir
...
Fixes updating gameinfo.txt.
2025-01-20 19:53:04 +03:00
Alibek Omarov
c5649c94d5
engine: client: fix delta entity packet flush on GoldSrc protocol
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Implement counting playerbytes for more accurate net_graph, even if we're
skipping this delta frame.
2025-01-20 19:38:44 +03:00
Alibek Omarov
a1da10fe38
filesystem: set default values for quick/autosave aged count
2025-01-20 16:06:57 +03:00
Andrey Akhmichin
17a71ffc96
ci: upgrade freebsd tasks.
2025-01-19 04:36:07 +03:00
Andrey Akhmichin
4609fbc0c5
Documentation: supported-mod-list.md: update links.
2025-01-19 04:35:17 +03:00
Andrey Akhmichin
d278d3bdd7
engine: common: fix clang build.
2025-01-19 04:33:06 +03:00
Alibek Omarov
7811b60292
engine: common: fix build for apple and freebsd-15
2025-01-18 10:40:12 +03:00
Alibek Omarov
870fad5606
public: tests: remove Q_colorstr tests
2025-01-18 10:36:11 +03:00
Alibek Omarov
3e93aa459d
engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks
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In future, net_buffer might get moved to libpublic.
Also, get rid of 32-th bit write mask, it's only get used when we're trying to
write zero bits value which is nonsense.
2025-01-18 09:54:11 +03:00