Alibek Omarov
627444279f
Revert "common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description"
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This reverts commit ade560c601
.
2025-02-10 12:49:05 +03:00
Alibek Omarov
add02dc6f9
engine: fix potential UB in netadr_t
2025-02-06 20:54:18 +03:00
Alibek Omarov
5e524bca60
engine: client: enable half-texel hack for nearest filtering too, if the scaling factor isn't an integer
2025-02-05 20:16:16 +03:00
Alibek Omarov
cf3e56e275
engine: client: add alternative mode for hud_scale, where it scales HUD down to selected resolution with preserving aspect ratio
2025-02-05 19:47:59 +03:00
Alibek Omarov
ade560c601
common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description
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It allows us to not lose engine-side description when client or gameui registers cvar with the same name. In case of
menu it's the only way to get cvar pointer.
2025-02-05 19:11:16 +03:00
Alibek Omarov
62e3ba2126
engine: add cvars to control mounting additional directories
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Use existing ui_language cvar for mounting localization folders.
2025-02-05 18:54:28 +03:00
Alibek Omarov
674a4e5883
filesystem: add ability to mount HD, LV, addon and language folders by engine request
2025-02-05 18:24:36 +03:00
Alibek Omarov
14eb07653c
engine: client: fix incorrect format in error message in CL_SetLightStyle
2025-02-05 17:41:01 +03:00
Alibek Omarov
687fb0123f
engine: implement basic gamepad gyroscope calibration
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Called on game controller becoming active or by user request.
Exposes current calibration state by read-only console variable.
2025-02-03 13:14:51 +03:00
Alibek Omarov
95af635ab4
engine: client: add command replaybufferdat to aid in debugging protocol errors by parsing buffer.dat
2025-02-02 05:22:46 +03:00
Alibek Omarov
1abec80191
engine: client: set codepage to 0 if con_charset value is unknown
2025-02-02 02:34:08 +03:00
Alibek Omarov
b16037eabf
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
Alibek Omarov
578a77518f
engine: client: fix clearing keyboard buttons caused by typical brain fart
2025-01-29 10:04:47 +03:00
Alibek Omarov
684e229ac8
engine: client: get rid of absolutely useless bitfields
2025-01-26 23:34:04 +03:00
Alibek Omarov
92dc04ff3c
engine: client: minor change, add forgotten newline in CL_DeltaEntityGS Host_Error call
2025-01-25 17:51:48 +03:00
Alibek Omarov
ad6db91285
engine: move xashid stuff onto client
2025-01-25 17:51:48 +03:00
Alibek Omarov
f0b29bac1b
engine: client: add cl_trace_consistency used to print which resources server wants to check
2025-01-23 13:57:17 +03:00
Alibek Omarov
1e075d25b7
engine: make LZSS compression optional for 49 protocol, disable it for local clients (singleplayer)
2025-01-22 21:18:19 +03:00
Alibek Omarov
d29e53481d
engine: client: remove unused S_StreamAviSamples
2025-01-22 20:01:11 +03:00
Alibek Omarov
d23a2fd2df
engine: client: stub AVI_StreamSound RenderAPI call, it is not used in ffmpeg-based video playback code
2025-01-22 20:00:50 +03:00
Alibek Omarov
375998dffb
Cleanup xash3d_types.h from engine-specific macros and types
2025-01-22 15:10:18 +03:00
Alibek Omarov
787444f63d
engine: simplify sound fx allocation
2025-01-22 14:46:40 +03:00
Alibek Omarov
cac6206984
engine: client: allocate everything related to sounds in the sound pool
2025-01-22 13:49:02 +03:00
Alibek Omarov
a5c88bdda9
engine: touch: allow smoother migration from old engine touch configs by stripping .tga extension
2025-01-22 13:40:47 +03:00
Alibek Omarov
9a8761f1d8
engine: client: remove unused NetAPI_ValueForKey function
2025-01-21 15:17:03 +03:00
Alibek Omarov
c5649c94d5
engine: client: fix delta entity packet flush on GoldSrc protocol
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Implement counting playerbytes for more accurate net_graph, even if we're
skipping this delta frame.
2025-01-20 19:38:44 +03:00
Alibek Omarov
626c5e44f6
engine: client: use existing engine functions for some client API functions
2025-01-18 09:44:21 +03:00
Alibek Omarov
2d51d23d89
engine: client: don't send commands until ca_active on Xash protocol
2025-01-17 15:06:59 +03:00
Alibek Omarov
b5b6dad39c
engine: fix a typo in scroll lock (missing L)
2025-01-15 23:49:13 +03:00
Alibek Omarov
49426721d8
engine: use zero initializers instead of memset
2025-01-14 12:11:27 +03:00
Alibek Omarov
04125284a3
engine: dedicated: make some stubs inlined
2025-01-14 12:10:31 +03:00
Alibek Omarov
38c82a3f76
engine: don't bother calculating crc32 for local clients for better performance (thanks @tyabus for the idea)
2025-01-14 11:55:28 +03:00
Alibek Omarov
4be75af214
engine: client: always write buffer.dat so we will be able to request it from users. Append protocol number to it
2025-01-14 11:31:10 +03:00
Alibek Omarov
69341e36a3
public: expose commit and branch as global variables instead of functions
2025-01-13 20:02:59 +03:00
Alibek Omarov
692bcc4073
engine: client: cl_tent: rewrite fizz effect, fix incorrect positoning along the way
2025-01-09 19:23:40 +03:00
Alibek Omarov
07189ca2f5
engine: client: remove spammy message about not precached model on client side
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Recently, mods (Brutal Half-Life v3 and MMod) started to call this function
every frame as a hacky way to detect presence of some model on the level. I
don't know why they do that, but users (who co-incidentally run engine with
-dev) has been complaining about console spam.
This is why we can't have things.
2025-01-09 17:10:54 +03:00
Alibek Omarov
e70ba7ad64
engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps
2025-01-09 08:02:39 +03:00
Alibek Omarov
47aff9e30b
engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
2025-01-09 08:02:39 +03:00
Alibek Omarov
734c07ddab
engine: split clipnodes struct into two with 16-bit indicies and 32-bit indicies to support BSP2 format in runtime
2025-01-08 14:46:07 +03:00
Alibek Omarov
9d2a85f11f
engine: client: clear mouse state along with everything else in Key_ClearStates
2025-01-06 16:38:16 +03:00
Alibek Omarov
93d3df81ee
engine: client: small refactoring and better explanation for char input handler for menus that don't query our extended API
2025-01-06 16:00:11 +03:00
Alibek Omarov
0c4f6ae61d
engine: client: like GoldSrc, use cancelselect command for escape key. It is handled in client.dll and allows mods to override Esc key behavior
2025-01-06 13:51:25 +03:00
Alibek Omarov
d6ebff81e2
engine: client: vgui: track textures upload to avoid issues in buggy mods (that are probably will never get fixed)
2024-12-30 07:28:33 +03:00
Alibek Omarov
ce4148f351
engine: client: vgui: deprecate VGUI_CreateTexture and VGUI_UploadTextureBlock functions, as they never used by vgui_support module
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* vgui_support used them in old engine for font cache, but we don't have that anymore.
2024-12-30 07:16:30 +03:00
Alibek Omarov
5d6cf48687
engine: client: fix lightstyle timings on GoldSrc protocol, share the parser with Quake protocol handler
2024-12-28 01:40:59 +03:00
Alibek Omarov
a5d78ecfd7
engine: be more verbose on why the engine is going to be shut down
2024-12-27 18:30:46 +03:00
Alibek Omarov
3576e474e6
engine: get rid of SendKeyEvents function, it only listened for WM_QUIT on Windows and we don't use that with SDL
2024-12-27 18:30:01 +03:00
Alibek Omarov
48bdd4238e
engine: always include reason to server shutdown
2024-12-26 02:13:13 +03:00
Alibek Omarov
fd2b7e9197
engine: client: declare music command as overridable as the same command exists in HLU SDK
2024-12-26 01:16:48 +03:00
Alibek Omarov
74c19a1557
engine: client: leave SDL2 client.dll detection for Windows only
2024-12-24 10:46:39 +03:00