Oleg
eda0ac92cc
engine: platform: sdl: change behavior when window position is not set
2025-02-09 08:54:31 +03:00
Oleg
546903ea05
engine: platform: sdl: write windows position changes even in fullscreen
2025-02-09 08:54:31 +03:00
Oleg
4975001795
engine: platform: sdl: enumerate video modes for display where window located is instead of display zero
2025-02-09 08:54:31 +03:00
Oleg
a078ad1f51
engine: platform: sdl: fix windows save position for multiple monitors
2025-02-09 08:54:31 +03:00
Oleg
8307f671d4
engine: platform: sdl: let platform decide where to put our fullscreen window
2025-02-09 08:54:31 +03:00
Alibek Omarov
1bfee70477
engine: con_utils: add autocompletion for cvar commands like set, reset and toggle
2025-02-08 16:45:52 +03:00
Alibek Omarov
eb51d17cd2
engine: server: enable sv_zmax clamping back to avoid overflowing zmax value encoded in delta
2025-02-08 16:38:11 +03:00
Alibek Omarov
2b2c967e85
engine: add ms3.mentality.rip master server
2025-02-07 19:32:37 +03:00
Alibek Omarov
add02dc6f9
engine: fix potential UB in netadr_t
2025-02-06 20:54:18 +03:00
Alibek Omarov
d4c34abd6e
engine: enable writing log even if console hasn't been enabled at the engine startup (it might be enabled later, it might also contain crash data)
2025-02-06 20:03:07 +03:00
Alibek Omarov
5e524bca60
engine: client: enable half-texel hack for nearest filtering too, if the scaling factor isn't an integer
2025-02-05 20:16:16 +03:00
Alibek Omarov
cf3e56e275
engine: client: add alternative mode for hud_scale, where it scales HUD down to selected resolution with preserving aspect ratio
2025-02-05 19:47:59 +03:00
Alibek Omarov
ade560c601
common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description
...
It allows us to not lose engine-side description when client or gameui registers cvar with the same name. In case of
menu it's the only way to get cvar pointer.
2025-02-05 19:11:16 +03:00
Alibek Omarov
62e3ba2126
engine: add cvars to control mounting additional directories
...
Use existing ui_language cvar for mounting localization folders.
2025-02-05 18:54:28 +03:00
Alibek Omarov
674a4e5883
filesystem: add ability to mount HD, LV, addon and language folders by engine request
2025-02-05 18:24:36 +03:00
Alibek Omarov
14eb07653c
engine: client: fix incorrect format in error message in CL_SetLightStyle
2025-02-05 17:41:01 +03:00
Alibek Omarov
687fb0123f
engine: implement basic gamepad gyroscope calibration
...
Called on game controller becoming active or by user request.
Exposes current calibration state by read-only console variable.
2025-02-03 13:14:51 +03:00
Alibek Omarov
185bce0489
engine: common: remove unused D_ enum used for MsgDev in old engine. Make sure all enums and structs here are not anonymous
2025-02-02 20:26:07 +03:00
Alibek Omarov
f460aa63b0
engine: platform: posix: don't forget to print backtrace to stderr too
2025-02-02 19:20:54 +03:00
Alibek Omarov
22f8b6f9c3
engine: platform: enable crash handler for macOS
2025-02-02 18:30:41 +03:00
Alibek Omarov
0cb034afc2
engine: wscript: improve execinfo and GNU backtrace() check
2025-02-02 18:18:26 +03:00
Alibek Omarov
d0464ef602
engine: platform: posix: use glibc-based backtrace implementation for crash handling, if execinfo.h can be found
2025-02-02 18:06:18 +03:00
Alibek Omarov
11742efbc3
engine: fix player move on dedicated servers
2025-02-02 08:08:15 +03:00
Alibek Omarov
95af635ab4
engine: client: add command replaybufferdat to aid in debugging protocol errors by parsing buffer.dat
2025-02-02 05:22:46 +03:00
Alibek Omarov
1abec80191
engine: client: set codepage to 0 if con_charset value is unknown
2025-02-02 02:34:08 +03:00
Alibek Omarov
5378494199
wscript: enable main() function for Android port, which was forgotten after last refactoring
2025-02-01 18:26:20 +03:00
Alibek Omarov
1b44d7733e
engine: platform: add improved Platform_Vibrate2 function, that allows to control vibration strength
2025-02-01 18:08:53 +03:00
Alibek Omarov
694c630b44
engine: zone: don't error when trying to free NULL pointer, like standard C free() and C++ delete
2025-02-01 17:51:02 +03:00
Alibek Omarov
7df1d4b9e2
engine: platform: sdl: remove useless for us game controller events
2025-01-31 19:48:33 +03:00
Alibek Omarov
b16037eabf
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
Alibek Omarov
a0eec8b85d
scripts: waifulib: add special_install_path for platform-specific executable formats that create post link stage (was nro_install_path)
2025-01-31 10:25:02 +03:00
Alibek Omarov
83b488c37e
wscript: let building client and dedicated server in the same configuration
2025-01-30 20:23:12 +03:00
Alibek Omarov
f076d84975
engine: platform: android: move dlsym-weak hack from C++ to C
2025-01-30 18:07:35 +03:00
Alibek Omarov
feb80e5997
engine: platform: sdl: read gamecontrollerdb.txt from extras.pk3
2025-01-29 13:43:10 +03:00
Alibek Omarov
578a77518f
engine: client: fix clearing keyboard buttons caused by typical brain fart
2025-01-29 10:04:47 +03:00
Alibek Omarov
684e229ac8
engine: client: get rid of absolutely useless bitfields
2025-01-26 23:34:04 +03:00
SNMetamorph
c0f1d8c647
engine: model: fixed incorrect check in Mod_LoadModel
2025-01-26 23:27:18 +03:00
SNMetamorph
c3b8696957
engine: platform: win32: disable initializing console in case of regular game startup
2025-01-26 23:02:24 +03:00
Tom Kidd
3ca413dbab
Fixed path calc for extras on Mac
2025-01-26 22:25:08 +03:00
Alibek Omarov
92dc04ff3c
engine: client: minor change, add forgotten newline in CL_DeltaEntityGS Host_Error call
2025-01-25 17:51:48 +03:00
Alibek Omarov
ad6db91285
engine: move xashid stuff onto client
2025-01-25 17:51:48 +03:00
Alibek Omarov
7da9772143
engine: check for macOS bundle in SDL_GetBasePath, and fallback to SDL_GetPrefPath for our directory
2025-01-23 22:58:19 +03:00
Alibek Omarov
f0b29bac1b
engine: client: add cl_trace_consistency used to print which resources server wants to check
2025-01-23 13:57:17 +03:00
Alibek Omarov
c86c45503f
engine: replace few more Xash3D strings by XASH_ENGINE_NAME macro
2025-01-23 10:33:22 +03:00
Alibek Omarov
ef75a4c28d
engine: rename pref path on Mac to Xash3D FWGS by allowing for custom branding through XASH_ENGINE_NAME macro
2025-01-23 10:24:55 +03:00
Alibek Omarov
bccd3f2271
engine: pass launcher's default game directory all the way down to Platform_Init, so we mount correct extras.pk3 on Mac
2025-01-23 10:22:53 +03:00
Tom Kidd
7bbc3e8238
Made modifications for Mac App Bundle
...
- Looks for game data in SDL pref path (Application Support)
- Sets XASH3D_EXTRAS_PAK1 to SDL base path (Resources dir in App Bundle
- Added option to force search for SDL dylib via pkgconfig on Darwin instead of Framework (option for Mac Source Ports build process)
2025-01-23 10:15:47 +03:00
Alibek Omarov
c34e0c66d9
engine: add fuzzing target for Mod_LoadModel
2025-01-23 10:12:32 +03:00
Alibek Omarov
1e075d25b7
engine: make LZSS compression optional for 49 protocol, disable it for local clients (singleplayer)
2025-01-22 21:18:19 +03:00
Alibek Omarov
d29e53481d
engine: client: remove unused S_StreamAviSamples
2025-01-22 20:01:11 +03:00