.. |
imagelib
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engine: imagelib: handle loading truncated palette files, by filling remaining bytes with zeros
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2025-01-22 19:21:51 +03:00 |
soundlib
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engine: simplify sound fx allocation
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2025-01-22 14:46:40 +03:00 |
base_cmd.c
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engine: base_cmd: slightly faster search based on assumption that list is always ordered
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2025-01-22 05:41:52 +03:00 |
base_cmd.h
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engine: make separate mempools for cmds, cvars and basecmd
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2025-01-21 11:26:35 +03:00 |
cfgscript.c
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engine: make some global variables static and const, make even more functions static if possible
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2024-10-14 19:19:46 +03:00 |
cmd.c
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engine: fix flexible array member usage in case of null terminated strings
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2025-01-22 05:41:52 +03:00 |
com_strings.h
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engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps
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2025-01-09 08:02:39 +03:00 |
common.c
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engine: client: keys: refactoring, remove NULL sentinels, make keys structs and few more functions private to keys.c file
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2024-12-21 15:22:48 +03:00 |
common.h
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engine: add cvars to control mounting additional directories
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2025-02-05 18:54:28 +03:00 |
con_utils.c
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engine: con_utils: add autocompletion for cvar commands like set, reset and toggle
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2025-02-08 16:45:52 +03:00 |
custom.c
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engine: allow to change hardcoded path to custom.hpk
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2024-06-15 17:22:26 +03:00 |
cvar.c
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Revert "common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description"
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2025-02-10 12:49:05 +03:00 |
cvar.h
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Revert "common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description"
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2025-02-10 12:49:05 +03:00 |
dedicated.c
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engine: common: fix dedicated build by defining SV_GetMaxClients before CL_GetMaxClients stub (that redirects to it)
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2025-01-14 13:10:02 +03:00 |
filesystem_engine.c
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engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration
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2025-02-28 13:14:47 +03:00 |
host.c
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engine: platform: introduce for Platform_NanoSleep, to be used for better sleeping in between frames for lowering CPU usage
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2025-02-15 10:11:17 +03:00 |
host_state.c
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engine: properly disconnect from online game when loading local game (save, newgame or a level)
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2024-07-10 12:32:33 +03:00 |
hpak.c
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engine: client: add cl_trace_consistency used to print which resources server wants to check
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2025-01-23 13:57:17 +03:00 |
hpak.h
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common: add macro for simultaneously checking data type size for ILP32 and LP64
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2024-08-21 12:00:35 +03:00 |
infostring.c
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engine: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
ipv6text.c
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engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
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2023-08-08 19:38:57 +03:00 |
ipv6text.h
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engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
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2023-08-08 19:38:57 +03:00 |
launcher.c
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engine: launcher: drop support for changing games from within internal launcher for platforms that do not have execv equivalent
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2024-12-27 18:45:31 +03:00 |
lib_common.c
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Revert ABI2, it wasn't meant to end up in master branch.
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2024-09-05 04:31:50 +03:00 |
library.h
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filesystem: copy absolute path to library in FS_FindLibrary for compatibility
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2024-04-22 04:02:46 +03:00 |
masterlist.c
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engine: add ms3.mentality.rip master server
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2025-02-07 19:32:37 +03:00 |
mod_alias.c
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engine: fix alias model loading
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2024-07-21 04:15:56 +03:00 |
mod_bmodel.c
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engine: common: fix clang build.
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2025-01-19 04:33:06 +03:00 |
mod_local.h
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engine: consolidate all box clipnodes used in studio models, pmove and server in a single place
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2025-01-09 08:02:39 +03:00 |
mod_sprite.c
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engine: remove unused texFlags argument in Mod_LoadSpriteModel
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2024-07-21 03:04:21 +03:00 |
mod_studio.c
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engine: fix a typo
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2025-02-11 20:06:15 +03:00 |
model.c
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engine: model: fixed incorrect check in Mod_LoadModel
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2025-01-26 23:27:18 +03:00 |
munge.c
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engine: fix some ubsan warnings (alignment, integer limits...)
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2024-10-16 00:32:22 +03:00 |
net_buffer.c
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engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks
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2025-01-18 09:54:11 +03:00 |
net_buffer.h
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engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks
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2025-01-18 09:54:11 +03:00 |
net_chan.c
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engine: make LZSS compression optional for 49 protocol, disable it for local clients (singleplayer)
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2025-01-22 21:18:19 +03:00 |
net_encode.c
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engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks
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2025-01-18 09:54:11 +03:00 |
net_encode.h
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engine: common: get rid of NULL sentinels at the end of arrays
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2024-12-22 07:22:10 +03:00 |
net_http.c
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engine: http: ensure we don't write broken decompressed files
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2025-01-22 13:49:24 +03:00 |
net_ws.c
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engine: platform: introduce for Platform_NanoSleep, to be used for better sleeping in between frames for lowering CPU usage
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2025-02-15 10:11:17 +03:00 |
net_ws.h
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engine: server: refactor SV_ConnectClient, simplify LAN IP check
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2025-02-15 08:01:44 +03:00 |
net_ws_private.h
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engine: split HTTP client into a separate file
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2024-10-27 17:07:35 +03:00 |
netchan.h
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engine: add ms3.mentality.rip master server
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2025-02-07 19:32:37 +03:00 |
pm_local.h
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engine: common: make some simple functions inlined
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2024-10-14 19:20:47 +03:00 |
pm_surface.c
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engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
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2025-01-09 08:02:39 +03:00 |
pm_trace.c
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engine: consolidate all box clipnodes used in studio models, pmove and server in a single place
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2025-01-09 08:02:39 +03:00 |
protocol.h
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engine: client: remove svc_goldsrc_* definitions for message that semantics matches Xash3D 49 protocol and instead use it's definitions
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2024-12-20 01:51:24 +03:00 |
sounds.c
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engine: make some global variables static and const, make even more functions static if possible
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2024-10-14 19:19:46 +03:00 |
sys_con.c
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engine: sys_con: only allow names that start with either alphabetic or numerical character for a log file
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2025-02-14 01:51:50 +03:00 |
system.c
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engine: common: add Host_ExitInMain function that will force engine return from Host_Main() function, essentially making engine gracefully exit on Android
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2025-01-09 20:31:26 +03:00 |
system.h
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Cleanup xash3d_types.h from engine-specific macros and types
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2025-01-22 15:10:18 +03:00 |
tests.h
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engine: common: add buffer munge functions
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2024-10-08 03:28:02 +03:00 |
whereami.c
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engine: whereami: sync with upstream
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2025-01-21 20:03:20 +03:00 |
whereami.h
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engine: whereami: sync with upstream
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2025-01-21 20:03:20 +03:00 |
world.c
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engine: common: make some simple functions inlined
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2024-10-14 19:20:47 +03:00 |
world.h
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engine: common: make some simple functions inlined
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2024-10-14 19:20:47 +03:00 |
zone.c
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engine: zone: ensure memheader_t size is always expected
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2025-02-15 09:31:20 +03:00 |