Alibek Omarov
bccd3f2271
engine: pass launcher's default game directory all the way down to Platform_Init, so we mount correct extras.pk3 on Mac
2025-01-23 10:22:53 +03:00
Tom Kidd
7bbc3e8238
Made modifications for Mac App Bundle
...
- Looks for game data in SDL pref path (Application Support)
- Sets XASH3D_EXTRAS_PAK1 to SDL base path (Resources dir in App Bundle
- Added option to force search for SDL dylib via pkgconfig on Darwin instead of Framework (option for Mac Source Ports build process)
2025-01-23 10:15:47 +03:00
Alibek Omarov
375998dffb
Cleanup xash3d_types.h from engine-specific macros and types
2025-01-22 15:10:18 +03:00
Alibek Omarov
cac6206984
engine: client: allocate everything related to sounds in the sound pool
2025-01-22 13:49:02 +03:00
Alibek Omarov
b5b6dad39c
engine: fix a typo in scroll lock (missing L)
2025-01-15 23:49:13 +03:00
Alibek Omarov
69341e36a3
public: expose commit and branch as global variables instead of functions
2025-01-13 20:02:59 +03:00
Alibek Omarov
0d55441830
engine: properly pass shutdown reason down to close log, helps to finally get rid of global finalmsg
2025-01-09 08:04:18 +03:00
Alibek Omarov
ceb603488a
engine: platform: sdl: set up our custom log output function to catch all SDL errors in engine log file
2025-01-08 10:10:45 +03:00
Alibek Omarov
83b5edea88
engine: platform: sdl: clear key states on losing window focus
2025-01-06 16:38:16 +03:00
Alibek Omarov
08c2632c14
engine: platform: nswitch: export _Unwind_GetIPInfo as required by cs16-client
2024-12-29 09:11:21 +03:00
Alibek Omarov
687c9b004f
engine: platform: sdl: set directsound as default audio driver on Windows, due to incompatibilities with mods
2024-12-29 02:01:23 +03:00
Alibek Omarov
a5d78ecfd7
engine: be more verbose on why the engine is going to be shut down
2024-12-27 18:30:46 +03:00
Alibek Omarov
3576e474e6
engine: get rid of SendKeyEvents function, it only listened for WM_QUIT on Windows and we don't use that with SDL
2024-12-27 18:30:01 +03:00
Alibek Omarov
4f98187e9a
engine: move select-based stdin input function to platform/posix
2024-12-24 11:13:05 +03:00
Alibek Omarov
cfebee6ea8
engine: split crashhandler to win32 and posix versions
2024-12-24 10:37:49 +03:00
Alibek Omarov
bd0d6644e0
engine: move Sys_SendKeyEvents to platform/win32
2024-12-24 09:59:47 +03:00
Alibek Omarov
614b9113ad
engine: platform: as an exception, allow calling direct platform-specific implementations of Platform_Sleep to make them inlined
2024-12-04 18:37:55 +03:00
Alibek Omarov
e14cd758ad
engine: turn Platform_Sleep into an inline function that directly calls platform-specific delay functions
2024-12-04 18:32:03 +03:00
Alibek Omarov
342d61b283
engine: platform: sdl: always call SDL_Quit in Platform_Shutdown
2024-12-04 16:14:56 +03:00
Alibek Omarov
0db2597d1e
engine: platform: psvita: try to explicitly export strtok() function
2024-11-21 05:31:43 +03:00
Alibek Omarov
ac6dc2c2d3
engine: platform: directly call __NR_gettid syscall for compatibility with older systems
2024-11-18 10:42:39 +03:00
Alibek Omarov
6ae62e3bb1
engine: platform: posix: include sys/filio.h to have FIONBIO declaration for networking code
2024-11-07 07:42:07 +03:00
Alibek Omarov
3e7e81e078
engine: platform: android: sprinkle it with more const modifiers
2024-10-28 14:32:57 +03:00
Alibek Omarov
224e42d345
engine: platform: android: make dlsym-weak C++ again (because of struct soinfo definition). Reformat linker.h file as well.
2024-10-24 17:54:09 +03:00
Alibek Omarov
128a1f59a9
engine: cleanup XASH_64BIT usage. Always use it from build.h
2024-10-24 16:39:09 +03:00
Alibek Omarov
a9fdae28b2
engine: platform: android: reformat dlsym-weak and make it C only
2024-10-24 02:04:52 +03:00
SNMetamorph
50c805826f
engine: implemented handling SIGTERM signal for proper stopping dedicated server
2024-10-08 01:05:26 +03:00
Alibek Omarov
ddd8de888f
engine: add macro XASH_NO_IPV6_RESOLVE to completely skip resolving addresses with family AF_INET6
2024-10-02 23:21:25 +03:00
Alibek Omarov
64dbccb9bd
engine: platform: sdl: do not call SDL_VideoQuit in R_Free_Video, as one failed renderer will shut down whole SDL video subsystem
2024-08-21 12:18:06 +03:00
Alibek Omarov
70e11cc309
engine: platform: sdl: borderless fullscreen windows don't need to restore desktop resolution
...
* This fixes the case when we switch from windowed to borderless, minimize the window
and restore makes it lose it's fullscreen state
2024-08-16 12:25:08 +03:00
Alibek Omarov
7619824d80
engine: platform: sdl: return correct value from SW_CreateBuffer on success
2024-08-16 11:36:36 +03:00
Alibek Omarov
f3d181b5ee
engine: platform: psvita: explicitly export __aeabi_ul2f
2024-08-16 02:22:25 +03:00
Alibek Omarov
340871e03a
engine: platform: sdl: correct the message about glblit in ref_soft
2024-08-11 18:32:10 +03:00
Alibek Omarov
2c23a1e0a0
engine: platform: sdl: fix going fullscreen after manually changing VIDRESTART cvars (like width and height)
2024-07-31 00:53:29 +03:00
Alibek Omarov
eabed60e56
engine: automatically turn-on touch emulation while editing touch from menu
2024-07-29 05:06:10 +03:00
Alibek Omarov
024a335505
engine: move wcon definitions to platform.h
2024-07-21 02:06:51 +03:00
Alibek Omarov
1c84a5c8ad
engine: platform: sdl: disable restoring desktop resolution for mobile platforms, as it leads to unwanted window minimize (which correctly implemented by SDL by the way)
2024-07-09 19:52:11 +03:00
Alibek Omarov
6728b843f7
engine: platform: android: use RTLD_NOW in dlopen()
...
We basically use RTLD_NOW everywhere in the engine these days,
only platform code is behind that
2024-07-09 16:50:37 +03:00
Alibek Omarov
a1191eb4ab
engine: platform: win32: request error string in wide chars and then transform it to UTF-8 using our utflib
2024-07-09 08:24:58 +03:00
Alibek Omarov
d56e53a347
Replace hardcoded functions names by __func__ macro
...
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
2024-06-19 06:53:42 +03:00
Alibek Omarov
f7e12586cf
engine: platform: sdl: we must notify the engine about the unpressed button when text input was activated
2024-06-15 08:44:19 +03:00
Alibek Omarov
4163d3655a
engine: reformat and reorder host_parm_s struct, remove now unused host.daemonize and host.enabledll
2024-06-12 11:16:26 +03:00
Alibek Omarov
739592e50d
engine: host: refactoring, reduce usage of global variables a bit
2024-06-12 10:20:09 +03:00
Alibek Omarov
a1dceacc8f
engine: remove unused host.hMutex and host.hInst
2024-06-12 10:20:09 +03:00
Alibek Omarov
f86d84daed
engine: platform: sdl: initialize window name string when building with old SDL
2024-06-09 09:16:45 +03:00
Alibek Omarov
32d4bdb80f
engine: fix UTF-8 sequence input
...
Fixes: 2e0fc3e4c1
("engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar")
2024-06-07 22:16:32 +03:00
Alibek Omarov
2e0fc3e4c1
engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar
2024-05-15 05:06:57 +03:00
Alibek Omarov
a6c2cfe89b
engine: avoid constants in Q_strncpy third argument, where possible
2024-05-06 14:27:26 +03:00
Alibek Omarov
e18e9ae2ea
engine: platform: sdl: ignore keyboard events if text mode is active
2024-05-04 11:05:17 +03:00
Alibek Omarov
d8910b0e38
engine: platform: linux: do not search sd_notify if NOTIFY_SOCKET isn't set
2024-03-19 21:23:53 +03:00