Vilyaem
f03c8a4f1e
Xrasher Improvements
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2025-04-04 01:09:52 -04:00
Vilyaem
457b7fbfd9
First version of Xrasher.
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Build & Deploy Engine / build (ubuntu-20.04, multiarch, android) (push) Waiting to run
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2025-03-17 10:01:06 -04:00
Alibek Omarov
a5191d8948
engine: client: console: simplify Field_DrawInputLine, try to make it safer
2025-03-08 02:35:32 +03:00
Alibek Omarov
34322f025b
engine: client: limit ticket generator choices to revemu2013 only
2025-03-06 12:35:32 +03:00
Alibek Omarov
5f0880d4a2
engine: client: lower the bandwidth test fragment sizes to 1400 and less, as using 64k, 32k and more is unreliable
2025-03-02 20:20:40 +03:00
Bohdan Shulyar
884a3c66ac
client: touch: fix minor typo that prevented editing touch buttons commands
2025-03-02 20:19:58 +03:00
Alibek Omarov
eda4e95607
engine: client: draw version at bottom right in menu, regardless if dev_overview or net_graph are enabled (those only used in-game)
2025-02-28 15:11:24 +03:00
Alibek Omarov
a5f0ca38f1
engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration
2025-02-28 13:14:47 +03:00
Alibek Omarov
4dec1785ed
engine: client: touch: fix inverted file extension check
2025-02-28 06:44:21 +03:00
Alibek Omarov
f1f726822c
engine: client: restore cl_cmdrate default value at 30. It wasn't an intentional change.
2025-02-25 19:52:48 +03:00
Alibek Omarov
8982d55392
engine: client: set default rate value to 25000
...
3500 is barely playable these days. Those who have worse than usual internet
connection, should set appropriate value themselves.
2025-02-25 17:36:43 +03:00
Alibek Omarov
74ad504377
engine: client: console: do not let color strings contribute to line length in console
2025-02-24 03:55:13 +03:00
Alibek Omarov
ccf342f4fe
engine: client: fix inconsistent mouse state caused by mis-use of touch_emulate by cs16-client
2025-02-23 07:13:39 +03:00
Alibek Omarov
8b9a40ff1f
engine: client: completely refactor touch code, protect button color, improve config output
2025-02-23 07:00:20 +03:00
Alibek Omarov
425cc61c4c
engine: client: handle K_ESCAPE in Key_Console, remove special case for it in Key_Event
2025-02-23 06:47:44 +03:00
Alibek Omarov
fe1fd5b024
engine: client: make color array of DrawString functions const
2025-02-23 06:46:22 +03:00
Alibek Omarov
2c5030ab45
engine: client: do not save touch_emulate cvar
2025-02-23 02:04:33 +03:00
Alibek Omarov
bda4c45504
engine: client: simplify CL_EDICT_NUM and it's sister, non throwing error, function CL_GetEntityByIndex
2025-02-23 01:51:05 +03:00
Alibek Omarov
4c15cceb32
engine: client: deprecate custom id, it is not used meaningfully by anyone
2025-02-20 15:41:17 +03:00
Alibek Omarov
f84d865f4a
engine: client: fix crash if server sends new movevars before entities were created
...
Nothing bad will happen if we skip wave height for world entity for now, but
we might need to handle this situation somehow in the future.
2025-02-17 13:02:21 +03:00
Alibek Omarov
c5397191e5
engine: client: touch: limit usage of touch_set_stroke and touch_setclientonly only for privileged mode
2025-02-13 20:55:49 +03:00
Alibek Omarov
627444279f
Revert "common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description"
...
This reverts commit ade560c601
.
2025-02-10 12:49:05 +03:00
Alibek Omarov
add02dc6f9
engine: fix potential UB in netadr_t
2025-02-06 20:54:18 +03:00
Alibek Omarov
5e524bca60
engine: client: enable half-texel hack for nearest filtering too, if the scaling factor isn't an integer
2025-02-05 20:16:16 +03:00
Alibek Omarov
cf3e56e275
engine: client: add alternative mode for hud_scale, where it scales HUD down to selected resolution with preserving aspect ratio
2025-02-05 19:47:59 +03:00
Alibek Omarov
ade560c601
common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description
...
It allows us to not lose engine-side description when client or gameui registers cvar with the same name. In case of
menu it's the only way to get cvar pointer.
2025-02-05 19:11:16 +03:00
Alibek Omarov
62e3ba2126
engine: add cvars to control mounting additional directories
...
Use existing ui_language cvar for mounting localization folders.
2025-02-05 18:54:28 +03:00
Alibek Omarov
674a4e5883
filesystem: add ability to mount HD, LV, addon and language folders by engine request
2025-02-05 18:24:36 +03:00
Alibek Omarov
14eb07653c
engine: client: fix incorrect format in error message in CL_SetLightStyle
2025-02-05 17:41:01 +03:00
Alibek Omarov
687fb0123f
engine: implement basic gamepad gyroscope calibration
...
Called on game controller becoming active or by user request.
Exposes current calibration state by read-only console variable.
2025-02-03 13:14:51 +03:00
Alibek Omarov
95af635ab4
engine: client: add command replaybufferdat to aid in debugging protocol errors by parsing buffer.dat
2025-02-02 05:22:46 +03:00
Alibek Omarov
1abec80191
engine: client: set codepage to 0 if con_charset value is unknown
2025-02-02 02:34:08 +03:00
Alibek Omarov
b16037eabf
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
Alibek Omarov
578a77518f
engine: client: fix clearing keyboard buttons caused by typical brain fart
2025-01-29 10:04:47 +03:00
Alibek Omarov
684e229ac8
engine: client: get rid of absolutely useless bitfields
2025-01-26 23:34:04 +03:00
Alibek Omarov
92dc04ff3c
engine: client: minor change, add forgotten newline in CL_DeltaEntityGS Host_Error call
2025-01-25 17:51:48 +03:00
Alibek Omarov
ad6db91285
engine: move xashid stuff onto client
2025-01-25 17:51:48 +03:00
Alibek Omarov
f0b29bac1b
engine: client: add cl_trace_consistency used to print which resources server wants to check
2025-01-23 13:57:17 +03:00
Alibek Omarov
1e075d25b7
engine: make LZSS compression optional for 49 protocol, disable it for local clients (singleplayer)
2025-01-22 21:18:19 +03:00
Alibek Omarov
d29e53481d
engine: client: remove unused S_StreamAviSamples
2025-01-22 20:01:11 +03:00
Alibek Omarov
d23a2fd2df
engine: client: stub AVI_StreamSound RenderAPI call, it is not used in ffmpeg-based video playback code
2025-01-22 20:00:50 +03:00
Alibek Omarov
375998dffb
Cleanup xash3d_types.h from engine-specific macros and types
2025-01-22 15:10:18 +03:00
Alibek Omarov
787444f63d
engine: simplify sound fx allocation
2025-01-22 14:46:40 +03:00
Alibek Omarov
cac6206984
engine: client: allocate everything related to sounds in the sound pool
2025-01-22 13:49:02 +03:00
Alibek Omarov
a5c88bdda9
engine: touch: allow smoother migration from old engine touch configs by stripping .tga extension
2025-01-22 13:40:47 +03:00
Alibek Omarov
9a8761f1d8
engine: client: remove unused NetAPI_ValueForKey function
2025-01-21 15:17:03 +03:00
Alibek Omarov
c5649c94d5
engine: client: fix delta entity packet flush on GoldSrc protocol
...
Implement counting playerbytes for more accurate net_graph, even if we're
skipping this delta frame.
2025-01-20 19:38:44 +03:00
Alibek Omarov
626c5e44f6
engine: client: use existing engine functions for some client API functions
2025-01-18 09:44:21 +03:00
Alibek Omarov
2d51d23d89
engine: client: don't send commands until ca_active on Xash protocol
2025-01-17 15:06:59 +03:00
Alibek Omarov
b5b6dad39c
engine: fix a typo in scroll lock (missing L)
2025-01-15 23:49:13 +03:00